FTB Has 2 styles.
a3626a said:Hungry Animals is a mod that changes vanilla animals’ feeding activity and AI. I especially focused on wild life and reality. Have you ever wondered about why vanilla animals aren’t starved to death? This mod makes nice changes for your questions.
Now wild animals can grow their population! They eat grass and sometimes they even fall in love. Of course some of them could be starved to death. They will make equilibrium with nature. High population will deepen their competition and excess will naturally die.
Animals begin to excrete! You can see excreta over every hills and every fields. There's no bad effect for animals yet but you can use them as fertilizer. Ferment excreta into good manure to grow more wheat and carrots.
thats is not new i use it from 30.9.2013.FTB Has 2 styles,
Dark And Default
We all could use some more blue linksRotary Craft, Reactorcraft, Electricraft, and Engineers Toolbox on the official FTB wiki will be getting some love from me. Commence conversion of red links to blue links!
Thank very very much kind sirClick that button that says default style at the bottom of the page
Then select your style in the style chooser
Ok, also it does not seem to work for me.That's because i basically bailed on them and put them in 1 mod.
Hooray for 1.7.10 Xeno's Reliquary!I can't believe it! The day is finally here! After about 9 months of hard work (and some down time, we work hard more places than here) between x3n0ph0b3 and I, Reliquary v1.2 is released!
We have a ton of new items, and I'm not even going to try to list every change we've made. Here are the ones you'll probably want to know about:
- We split Reliquary into a mod and a library called LibSandstone. LibSandstone should automatically download, so you don't need to worry about it.
- The Tome of Alkahestry works differently now. Start by adding Redstone to it via a crafting table, or shift-click to toggle auto-absorbing Redstone from your inventory. Then you can use it to duplicate items for a Redstone amount. Most of the old Alkahestry values will have some equivalent in the new one. The Nether Star recipe isn't reimplemented yet, but it will be coming.
- The Void Satchel has been removed.
- The Void Tear works more like a barrel now. When you right click, it will take items out of it a stack at a time. When auto-absorb is activated (shift-click, again), it will always leave a stack in your inventory.
Other than that, experiment! There are tons of new awesome items to mess around with, and will have a video or stream later on to show off all of these new items.
Thanks to everyone for being so patient with the development of Reliquary, and I hope you enjoy this release as much as we did making it.
Xeno's Reliquary has been on 1.7.10 for 2 months ._. Stable version still beats!
ganymedes01 said:AOBD 2.2.5
- Fix EnderIO integration (Some things changed on EIO side)
[DOUBLEPOST=1413119461][/DOUBLEPOST]ooooh, look at the shiny new "News" tag we've gottenLumien said:Random Things 2.1.7
- Added: "Bloodmoon Event" An event that has a chance of happening at night that increases enemy spawn rates & monster limits and makes them spawn closer to you. Visually it tints the moon, the sky and light red.
- Added: "/rt bloodmoon" Will force a bloodmoon next night.
- Added: "/rt analyze" Gives rudimentary internal information about the item you are currently holding
- Changed: Players should get teleported back into their spectre cube faster if they somehow leave it.
- Fixed: Still being able to destroy Spectre Blocks using the Wither
- Fixed: Obsidian Sticks not compatible with the WR-CBE ones
- Fixed: Name of Tilled Fertilized Dirt in WAILA
- Fixed: Whitestone not charging
- Updated: zh_CN.lang
I'm working on EnderNet 2. That's about it.
What to expect? Better mod support (actual API for other mods to implement!), saner design, cleaner code, more GUIs (sorry, Ecu).
And the second mod is the Fossils and Archeology Revival!Tektor707 said:
- added modular fence gates
- new modules
- NEI Bug should be fixed
- some small fixes
4f6f3b said:7.0 Change log -
Fixed issue where dinosaurs would lose AI after dismounting
Allosaurus now take fall damage
Added Elasmotherium
Added Temple
Fixed Pachy not raising their heads after headbutting
Fixed Triceratops back legs floating
Added French localization, thanks to user LeGribouilleur
Fixed dinosaurs coming off "stay" when owner logs off
Version 1.1.7:
See changelog down below
Version 1.1.7-Pre6:
Added new Blood Utils API and some entries. Woop!
Version 1.1.7-Pre5:
NEI Compatibility for Corrupted Infusion.
Changed the way Corrupted Infusion works a bit. You need a Corruption Catalyst for the magic to happen now.
Version 1.1.7-Pre4:
Waila compatibility added. Woo .
A couple of fixes to existing blocks to make them work properly with Waila ^_^.
Added a Corrupted Demon Shard (no texture yet), along with a new mechanic: Corrupted Infusion.
More information on Corrupted Infusion will come later, but it's basically a crafting mechanic.
Some maven stuff in the build.gradle.
Changed the type of damage done by the Drill of the Dead to PlayerDamage if ThaumicTinkerer isn't installed. Sorry for its users!
Version 1.1.7-Pre3:
More tweaks, a model and a texture.
Version 1.1.7-Pre2:
Tweaks here and there are done. It should be totally working, if you ignore the fact that it has no recipe.
Version 1.1.7-Pre1:
Started working on a way to manage Soul Corruption. It's mostly working, but still needs a few tweaks here and there.