What's new in modded minecraft today?

Succubism

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Jul 29, 2019
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Okay guys. I got one last surprise for y'all, because I know you guys love this mod so much.

Any Blood Magic love?

4K7aRke.png
 

Fixided

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Jul 29, 2019
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I wanted to post a changelog about Thaumic Energistics, but...
Damn! It was updating every single day!

So here's a weekly summary.
A... Fortnight summary?
8/4/2014 0.4.1a
Tweaks to provider power usage.

8/3/2014 0.4.1a
Corrected emitter inventory orientation.
Added redstone particle effects to emitter.
Linked redstone mode button tooltips.
Bugfix: IO gui doesn't show updated filters on shift click.

8/2/2014 0.4.1a
Massive network code cleanup.
Rewrite of the essentia emitter.
Corrected slot size on emitter gui.
Corrected emitter title placement.

8/2/2014 0.4.0a
Added IO research.
Added A.C.T research.
Added Essentia Terminal research.

8/01/2014 0.4.0a
Added root research node to Thaumonomicon.
Added core's research.
Added storage research.

7/31/2014 0.4.0a
Made Thaumonomicon tab.
Got textures from CyanideX!
Bugfix: Providers do not use a channel on load.
Bugfix: Providers can not determine network color when placed to another provider who's cable is full(8 devices).
Essentia Terminal now always drops any items in the input and output slots when broken or wrenched.

7/30/2014 0.4.0a
Adding regular recipes.

7/29/2014 0.3.1a
Bugfix: AE Parts now drop or save inventory contents when broken or wrenched.
Bugfix: AE Parts now require power to work.
Bugfix: Import and Export GUI slots don't indicate when they can be used.
Bugfix: Can't place torches, levers etc against the side of providers.
Bugfix: Providers give no visual indication that they are inactive or disconnected.

7/28/2014 0.3.0a
Added search to ACT.
Added item tooltips to ME slots in ACT.
Fixed build error: Was using JVM 1.7 compliance, changed to 1.6

7/27/2014 0.3.0a
Cleaned up widget and gui code.
Added ME deposit support to ACT.
Added ME extract support to ACT.
Added ME linked crafting to ACT.
Added fuzzy match to linked ME crafting to ACT.

7/26/2014 0.3.0a
Linked ACT to ME item network.

7/25/2014 0.3.0a
Added vanilla crafting functionality to ACT.
Added Thaumcraft crafting functionality to ACT.
Comments and code cleanup on abstract packet.
Implemented packet compression for lists.

7/24/2014 0.3.0a
Bugfix: Terminals now drop contents when destroyed.
Added Arcane Crafting Terminal AppEng part.

7/23/2014 0.2.1a
Fixes #2: Added IO whitelist. Tiles must be on the whitelist for extraction/injection.
Added "Cell" to the storage cell names.
Refactored EssentiaTileContainerHelper method names for clarity.
Refactored EssentiaItemContainerHelper method names for clarity.
Added whitelist registration methods to EssentiaTileContainerHelper and EssentiaItemContainerHelper.
Bugfix: Can no longer put items that do not hold essentia into terminal input slot.
Several bugfixes related to jars when used in the terminal.

7/22/2014 0.2.0a
Created Infusion provider block.
Added custom renderer to provider.
Implemented AppEng part of provider.
Implemented Thaumcraft part of provider.
BugFix: Import bus would not import if no filter was set.

7/21/2014 0.1.3a
Various bug fixes.
Code comments and cleanup
Bugfix: Possible CME on terminal inventory when multiple players are using it.
Major Bugfix: Shift+Click did not properly transfer items, and could dupe items.

7/20/2014 0.1.2a
Essentia Providers now take on the color of the cable they are placed against.
Essentia Providers will take on the color of the first cable it finds if there are not matching cables with its color.
Bugfix: Incorrect lighting on essentia providers.
Rotated provider textures for a more seamless look.
Various code cleanups.

7/19/2014 0.1.1a
Created block for Essentia Provider.
Implemented Thaumcraft part of essentia provider functionality.
Implemented AppEng part of essentia provider functionality.
Removed unused tickable interface from essentia terminal.
BugFix: Potential issue in essentia<->fluid conversion handler when input list was null.
Various name refactors.
BugFix: All parts, trying to use the world before it existed.
BugFix: Storage bus did not update when phial was used to deposit essentia in empty neighboring jar.
BugFix: Terminal plays sound each time it is opened, if an item was left in the output slot
Added custom renderer and overlay texture for essentia provider.

If you don't wanna go through reading all of them,
The main update are recipes being added and a few cool new blocks:
Recipes
Some of the added recipes.
New Blocks
Providers

Essentia Provider(left) uses Thaumcraft's suction mechanic(tubes) to allow devices to extract essentia from the network. Infusion Provider(right) uses Thaumcraft's infusion mechanic(matrix) to export essentia from the network.

Terminals
Essentia Terminal(left) allows you to monitor how much essentia is the network. Arcane Crafting Terminal(right) allows you to craft Thaumcraft's arcane recipes with access to the ME network.
 
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NJM1564

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Jul 29, 2019
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Steampunk*
And how the HELL would you power a ray gun with steam? The rest makes sense, b/c pressure and all that, but RAY GUNS?

I have no idea. I think it has something to do with how little they understood of radioactive materials.

But please preview at your leisure the webcomic girl genius. You might understand it eventually. It might help you understand.

http://www.girlgeniusonline.com/
 
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CarbonBasedGhost

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Jul 29, 2019
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Steampunk*
And how the HELL would you power a ray gun with steam? The rest makes sense, b/c pressure and all that, but RAY GUNS?
LogicMode=true

Well, you see a ray is a beam of sorts so technically he could add a gun that shoots a ray of steam. The big misconception here is rays are synonymous with lasers but that does not mean a ray is a laser.
 
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Zeeth_Kyrah

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Jul 29, 2019
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Steampunk*
And how the HELL would you power a ray gun with steam? The rest makes sense, b/c pressure and all that, but RAY GUNS?
You spin a crystal really fast while also generating an electric spark (Tesla is very steampunk contemporary). When the spark is strong enough, spray your steam outward in a jet. Bam! Ionized pathway to target: Lightning ray.