You can do it with condensers , this is way quicker but you need steam and power to do that .So then where does the residue go? Do you transport it off, or does it magically poof away?
You can do it with condensers , this is way quicker but you need steam and power to do that .So then where does the residue go? Do you transport it off, or does it magically poof away?
===============================================#1960 crash when placing a blueprint on the construction maker [ninehous]
#1950 more accurate aiming of the lasers [AEnterprise]
#1942 interface to select area from map [SpaceToad]
#1937 redesigned texture state system [Itaros]
#1932 add support for giving items a color when calling injectItem [simon816]
#1930 schematic for pipe miss support for sided gates [SpaceToad]
#1928 update BC to MC 1.7.10 [adudney]
#1926 “Bucher” Robot should be called “Butcher” [SpaceToad]
#1925 implement robot butcher [SpaceToad]
#1924 implement robot shovelman [SpaceToad]
#1922 implement a harvester robot [SpaceToad]
#1921 implement robot lifecyle [SpaceToad]
#1916 fixed Unix builds [Prototik]
#1915 implement a miner robot [SpaceToad]
#1913 implement a bomber robot [SpaceToad]
#1911 implement a knight robot [SpaceToad]
#1910 fix ghost facades from pre-6.0.x worlds [tambry]
#1908 implement a builder robot [SpaceToad]
#1907 implement a carrier robot [SpaceToad]
#1903 fix triggers with parameters [SpaceToad]
#1902 implement closing pipe action [SpaceToad]
#1897 Split implementation of “energy requested” trigger [SpaceToad]
#1892 improve style with generic parametrization [tambry]
#1886 support for multiple gates per pipe [Prototik]
#1885 use ItemStack sensitive version of hasContainerItem() [tambry]
#1883 code cleanup [tambry]
#1882 implement a special paper to record a location + side [SpaceToad]
#1880 implement a emerald gate [SpaceToad]
#1879 update to new version of Forge [tambry]
#1877 implement a robot control station [SpaceToad]
#1876 implement a robot cutting leaves [SpaceToad]
#1874 implement a planter robot [SpaceToad]
#1873 improve robots performance and safety [SpaceToad]
#1869 implement lumberjack robot [SpaceToad]
#1868 implement robot station mutual exclusion [SpaceToad]
#1867 Implement robot energy requirements [SpaceToad]
#1864 fix builder fluid support [Prototik]
#1863 fix transparent facade item texture [Prototik]
#1862 make Builder support fluids via containers/pipes [Prototik]
#1861 cleanup in recipe code enhancement [SpaceToad]
#1859 fixed oil and fuel opacity [tambry]
#1858 add advanced integration recipe [Prototik]
#1856 INBT serializable for @NetworkData [Prototik]
#1850 next impovements of MjAPI [Prototik]
#1846 implement a first test framework [SpaceToad]
#1835 fix in EntityRobotPicker [viliml]
#1834 further enhancements to energy system [Prototik]
#1819 add support for transparent facades [Prototik]
#1818 really advanced phased facades [Prototik]
#1817 minor graphical problems with half activated gates [SpaceToad]
#1797 migrate engines / wooden kinesis pipe to new MjAPI [Prototik]
#1776 fixes wire flicker when changing redstone output of gates [Humungus]
#1732 implement robots [SpaceToad]
Let's not forget this mod has Gregtech support.New mod addon:
IHL Tools and Machines (IC² addon) for MC 1.7.2/.10
Summary of the mod addon:
Electric Tunneling Shield (digs horizontal tunnels)
Handpump (rightclick to collect fluids, filling up cells)
Collectors (electric powerered quad-copters that will collect items around and deposit them at nearest hopper)
Industrial fan (produces airstreams that moves/entities similar to water, but much faster [depends on overclocker] and in any direction)
Crop Harvester (automatically harvests IC² crops in front of it)
Auto Charger (charges items and gives them automatically to whoever is next to it, also an automatic charging station for the collectors)
Advanced Water Physics (water sources will flow downwards and eventually flood caves)
he had me at robot.http://www.mod-buildcraft.com/2014/08/03/buildcraft-6-1-early-version-available/
Changelog:
===============================================
For those who are brave enough, I have one thing to say.....
I would reevaluate the acronym for your mod before you get too far. PUP means potentially unwanted program aka virus in computer terminologyAtmatm6 (solo)
New Mod Comming Sooon
PUP AKA Powered Up
Upcomming Release comming soon[DOUBLEPOST=1407092581][/DOUBLEPOST]Atmatm6 (solo)
New Mod Comming Sooon
PUP AKA Powered Up
Upcomming Release comming soon
" Replace all in path " , we've all bin their...I would reevaluate the acronym for your mod before you get too far. PUP means potentially unwanted program aka virus in computer terminology
RWTema
"Trying out some more colored variants of blocks. Some hits, some misses. Thoughts?"
The colored redstone thing has been in Random Things for ages, and people tend to be using that in pretty much all packs these days, so I don't see why it needs to be in whatever mod Tema is making now, or ExU if that's his plan.Only bad ones are obsidian, coal and sponge.
Redstone and Lapis are okay.
I guess I like non-complicated and bright textures...
I was thinking it would make a lovely death trap. Yes. Fufufu.Awesome, a player-powered RS clock.
v2.0.0.17 - Update for MC 1.7.10
Caveats
Requires: Forge 1180+
MoarPeripherals 1.63-1.2.0
- Updated to 1.7.10
- [Add] Tanks!
- NEW: [Block] Item Dictionary (equip-able by Turtles);
- NEW: [Item] Sonic Screwdriver (Credit to HydrantHunter for making the models and textures);
- NEW: [Structure] BitNet Communications Towers (long range communications);
- NEW: Iron Note Blocks can now be equipped by Turtles;
- NEW: ChatBoxes can now be equipped by Turtles;
- NEW: [Developer] MoarPeripheralsAPI, for now provides an interface for BitNet
- CHANGE: Iron Note Block now look 100% moar iron-y;
- CHANGE: Almost all item recipes to use ComputerCraft Network Cables instead of Redstone;
- CHANGE: Shuffled configuration file around a little (sorry). **ATTENTION SERVER OWNERS**;
- CHANGE: [Developer] Updated to the latest Peripheral-Framework;
- FIX: Fixed rotations. Sorry this means you'll have to reorient your keyboards;
- FIX: More than one ChatBox can now get commands (sorry about that oversight);
Bug fix for an occasional NPE when changing dimensions
- Hotfix for Applied Energistics related crashes
Changes:
Fixes:
- Make tool list and block list for tools defined in a JSON-based config file. This allows custom tools to be defined.
- Extend command system to allow you to add tools and blocks to custom tools defined in the config file.
- Move config files to a new 'veinminer' folder
- Make setting range too high result in the range set to max, instead of setting it to something less.
- Don't change block limit to radius when setting radius via gui.