What would YOU change about BuildCraft?

Golrith

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Yeah, but that makes it harder to find BC oil.

Perhaps underground deposits in taiga biomes aren't such a bad idea...
Does oil have to be restricted to Biome (or biome types)? What about having different weights for each biome type, so it's just more likely to find oil in specific areas, but you can still find some anywhere if you hunt for it.


I do agree with Shneeky's suggestions above. Branch out what can be done with Oil. Maybe change the progression with in the mod to require oil based products in the crafting recipes of later game items so that BC is not just restricted to vanilla materials in it's crafting recipes.


On the laser system, what about having the ability to build a "clean room" around the laser system, which increases efficiency of said laser system? Entities should also take damage from the lasers. Could then also be expanded to laser barriers.
 
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Lethosos

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And eye protection! Those lasers are at least Class 3, most likely Class 4. I strongly recommend stained glass for viewing protection (green or orange, I believe.)

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ljfa

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Normally, the laser beams would be invisible unless there's dust in the air :p
 

lenscas

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so you want that the lasers blind Steve? Shouldn't content go first before annoying "features" get created?

As for the whole plastic idea I like it but I fear for other mods and in particular mfr maybe make the buildcraft plastic to be used like mfr plastic but not the other way around?

edit got ninjad
 

GamerwithnoGame

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Normally, the laser beams would be invisible unless there's dust in the air :p
Now, when you say invisible, do you mean they are not emitting in the visible spectrum, or that they can only be seen when they reflect off something or are shone into your eyes?
 

ljfa

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Now, when you say invisible, do you mean they are not emitting in the visible spectrum, or that they can only be seen when they reflect off something or are shone into your eyes?
The latter. However I believe the lasers that are used for semiconductors are typically ultraviolet, so both.
 
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Golrith

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so you want that the lasers blind Steve? Shouldn't content go first before annoying "features" get created?

As for the whole plastic idea I like it but I fear for other mods and in particular mfr maybe make the buildcraft plastic to be used like mfr plastic but not the other way around?

edit got ninjad
As long as it's not oredict'd, not an issue. MFR is easy mode for plastic/rubber.

Lasers that blind would be an annoying feature, but expanding the whole laser system to more uses beyond the autocrafting would be content.
I've always loved the BC lasers, it gives it a ultra high tech feel.
 

lenscas

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As long as it's not oredict'd, not an issue. MFR is easy mode for plastic/rubber.
If you don't use the ore dictionary people are going to complain I think that a one way conversion is in order here but it also depends on the uses that plastic is going to have.

I also must admit that I would like that lasers get some more functions as right now I never felt a reason to make them or was not able to because they are so expensive in the early game.
 

Lethosos

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The lasers I'm familiar with are medical-class plasma generating lasers. Class 3 has the potential to blind you temporarily if you aren't careful. That's why I've spent a lot of time working out the kinks on the green plastic (grade 7, if you're curious) cowling for an elemental testing system for laboratories.

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GreenZombie

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Are the lasers meant to glow? Because on my PC they never have. Over many MC versions. In fact, putting one end in darkness typically makes the beam darker than the surroundings which really doesn't compell me to them.
 

Lethosos

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In RL, no. Point of "impact" results in either a point of light or a flash of energy. Only when there's particulate matter in the air (such as steam for example,) will the beam itself be partially viewable.

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asiekierka

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Are the lasers meant to glow? Because on my PC they never have. Over many MC versions. In fact, putting one end in darkness typically makes the beam darker than the surroundings which really doesn't compell me to them.
Fixed in BC7.

I also must admit that I would like that lasers get some more functions as right now I never felt a reason to make them or was not able to because they are so expensive in the early game.

With forty other mods to steal your attention they are, with BC alone or BC+RC+Forestry or something they're much less so. Besides, you can always start with one.
 

GamerwithnoGame

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Hi @asiekierka, this is probably a bit of an odd one for the thread, but I hope you don't mind: is there any facility within Buildcraft to add recipes to the assembly table? So for example requiring it to construct ProjectRed logic gates, for example? If there is anything I could imagine requiring precision laser cutting and construction it's those! :)
 

ljfa

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Hi @asiekierka, this is probably a bit of an odd one for the thread, but I hope you don't mind: is there any facility within Buildcraft to add recipes to the assembly table? So for example requiring it to construct ProjectRed logic gates, for example? If there is anything I could imagine requiring precision laser cutting and construction it's those! :)
It might be possible with ModTweaker, I'm not sure
 
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asiekierka

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Hi @asiekierka, this is probably a bit of an odd one for the thread, but I hope you don't mind: is there any facility within Buildcraft to add recipes to the assembly table? So for example requiring it to construct ProjectRed logic gates, for example? If there is anything I could imagine requiring precision laser cutting and construction it's those! :)

MineTweaker + BuildCraftCompat
 
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Raga_RBM

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Buildcraft's problem is that most of its features are no longer necessary.
No, it is necessary. I believe it is necessary for the intended gameplay experience, my friend.
It used to be the logistical infrastructure in a base.
Minecraft as the infrastructure was a thought of mine.
So all that is really left are a handful of machines that see some corner uses.
BC have handful of machines which support the gameplay experience.
All of the things that BC used to do... are being done elsewhere.
That is good. Uniqueness is good.
If Buildcraft wants to continue to be relevant, then it needs to find a niche which is otherwise not already taken by something (or several somethings) far superior.
Innovation is undoubtedly important but BuildCraft is relevant for not only that.
I'd also suggest modularizing your mod, but I doubt that would ever happen, despite the success the CoFH team have had with it.
It already happened. I had no doubt that will not happen. :)

That's a great Mission Statement, but it sounds like you have a lot of work to do to get there.
  1. Peat Bog Pipeworks (http://mod-buildcraft.com/forums/index.php?topic=1116.0)
  2. Sand Forgery Apparatus (http://mod-buildcraft.com/forums/index.php?topic=1154.0)
  3. Simple Power Mesh (http://mod-buildcraft.com/forums/index.php?topic=1197.0)
  4. Striped Plantations (http://mod-buildcraft.com/forums/index.php?topic=1206.0)
  5. Glass-Maker (http://mod-buildcraft.com/forums/index.php?topic=3117.0)
  6. Stone Supply (http://www.mod-buildcraft.com/forums/showthread.php?tid=1355)
I believe the work might not be as many as you presumed. :) I would even dare say what you said as "a lot of work" is already at 70%. But surely, he has a lot of work to make that percentage applies to everyone. To satisfy everyone. I want to see him try and still make it BuildCraft. At times, it is a greater challenge to stay true than it is to compromise. I guess the difficulty depends on the direction, but the challenge is a proud one.
 
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GamerwithnoGame

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No, it is necessary. I believe it is necessary for the intended gameplay experience, my friend.

Minecraft as the infrastructure was a thought of mine.

BC have handful of machines which support the gameplay experience.

That is good. Uniqueness is good.

Innovation is undoubtedly important but BuildCraft is relevant for not only that.

It already happened. I had no doubt that will not happen. :)


  1. Peat Bog Pipeworks (http://mod-buildcraft.com/forums/index.php?topic=1116.0)
  2. Sand Forgery Apparatus (http://mod-buildcraft.com/forums/index.php?topic=1154.0)
  3. Simple Power Mesh (http://mod-buildcraft.com/forums/index.php?topic=1197.0)
  4. Striped Plantations (http://mod-buildcraft.com/forums/index.php?topic=1206.0)
  5. Glass-Maker (http://mod-buildcraft.com/forums/index.php?topic=3117.0)
  6. Stone Supply (http://www.mod-buildcraft.com/forums/showthread.php?tid=1355)
I believe the work might not be as many as you presumed. :) I would even dare say what you said as "a lot of work" is already at 70%. But surely, he has a lot of work to make that percentage applies to everyone. To satisfy everyone. I want to see him try and still make it BuildCraft. At times, it is a greater challenge to stay true than it is to compromise. I guess the difficulty depends on the direction, but the challenge is a proud one.
These sound really interesting, but all links except the last one just seem to lead to the front page of the forums...
 
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ShneekeyTheLost

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No, it is necessary. I believe it is necessary for the intended gameplay experience, my friend.
Please define 'intended gameplay experience', because I do not think it means what you think it means.

Minecraft as the infrastructure was a thought of mine.
Code infrastructure does not mean logistical infrastructure. If you don't know what a logistical infrastructure is, then do your own research first.

BC have handful of machines which support the gameplay experience.
I've never found a use for any of them in the current mod environment.

That is good. Uniqueness is good.
Which is the exact opposite of what Buildcraft is. There's nothing unique here, it's simply outdated and inferior.

Innovation is undoubtedly important but BuildCraft is relevant for not only that.
I'm not exactly sure what you are attempting to say here, because 'innovation' is not even what I am referring to directly.

  1. Peat Bog Pipeworks (http://mod-buildcraft.com/forums/index.php?topic=1116.0)
  2. Sand Forgery Apparatus (http://mod-buildcraft.com/forums/index.php?topic=1154.0)
  3. Simple Power Mesh (http://mod-buildcraft.com/forums/index.php?topic=1197.0)
  4. Striped Plantations (http://mod-buildcraft.com/forums/index.php?topic=1206.0)
  5. Glass-Maker (http://mod-buildcraft.com/forums/index.php?topic=3117.0)
  6. Stone Supply (http://www.mod-buildcraft.com/forums/showthread.php?tid=1355)
I believe the work might not be as many as you presumed. :) I would even dare say what you said as "a lot of work" is already at 70%. But surely, he has a lot of work to make that percentage applies to everyone. To satisfy everyone. I want to see him try and still make it BuildCraft. At times, it is a greater challenge to stay true than it is to compromise. I guess the difficulty depends on the direction, but the challenge is a proud one.

Let's keep the name calling to a minimum please
 
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Pyure

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Please define 'intended gameplay experience', because I do not think it means what you think it means.

Code infrastructure does not mean logistical infrastructure. If you don't know what a logistical infrastructure is, then do your own research first.

I've never found a use for any of them in the current mod environment.

Which is the exact opposite of what Buildcraft is. There's nothing unique here, it's simply outdated and inferior.

I'm not exactly sure what you are attempting to say here, because 'innovation' is not even what I am referring to directly.

I fail to see anything relevant here.

As it stands, your comments make about as much sense as a corporate buzz-word generator. When I first saw the post, I honestly thought it was a bot that was hooked up to a corporate phrase generator and the links were redirects to objectionable sites. If you wish to be considered someone with listening to, I would advise against cherry-picking months old posts and attempting to rebut them with one-liners that make no sense within the context of the original discussion.

Also, you might want to do more than simply skim the first page in a discussion before rebutting.
Hey Shneekey

Since all Rage's responses were directed straight at you, you probably felt a bit shit on. But those were all very positive discussion points. Your response comes off as a retaliation and very negative in nature, with some rather reddity personal attacks. Bit unusual for you :)

Just pointing it out.