Why are laser powered furnaces being added? That seems like a task a direct RF connection would handle and not a laser. Lasers are used in industry for tasks such as cutting, or detecting quick changes that cameras can't record. With all due respect, this is unnecessary feature creep.
Wrong. First of all, we're not just adding a clone of a vanilla furnace - I am highly dissappointed in that every powered furnace is just a clone of a vanilla furnace with no unique mechanics of its own.
I'd also suggest modularizing your mod, but I doubt that would ever happen, despite the success the CoFH team have had with it.
Second of all, I have already done this in 7.0.1 Beta. I've spent a good chunk of my dev time re-modulariziing BuildCraft, like it used to be in 3.1.x/2.2.x and below.
Build-craft never, ever, just took popular features from another mod such as Industrial Craft, or Thermal Expansion, and needly implemented them.
*cough-color sorting-flood gate-cough* (Not to mention, furnaces are a vanilla feature! Vanilla already ripped us off with the Hopper!)
Third of all, BuildCraft needs to go more standalone and become its own mod rather than a foundation for other mods, because
Buildcraft's problem is that most of its features are no longer necessary. It used to be the logistical infrastructure in a base. That is now being done a dozen other ways. So all that is really left are a handful of machines that see some corner uses.
BuildCraft will no longer have a success as a foundation for other mods. We're trying to create a unique gameplay direction, not just "a TE4 addon", as people joke around about the new BC.
think perhaps a few pre-made patterns for the builder, such as Dire's 9x9, or the dirt hovel, would make it more interesting. Maybe have it possible to craft them from say a blueprint and a piece of cobble, or dirt. But also have them in the random loot tables.
And kill creativity? Pfft.
Build-Craft should focus on the craft of construction and prevent itself from cloning anything that forestry, Thermal Expansion, or Railcraft already add.
BuildCraft is an ecosystem of tightly integrated technology, not just a building mod. BuildCraft's goal is to provide a tightly integrated,
interesting set of machines which provide engineering challenges and are FUN, not just clones of what's already out there - or machines which do the same thing vanilla does, just faster/better/with power/etc.