Definitely make covers craftable in workbench. Functional covers for early game is really important. Now we have to make lasers, assembling table, waste power just to plug 5 blocks in floor for liquid tube.What would YOU change about BuildCraft?
Definitely make covers craftable in workbench. Functional covers for early game is really important. Now we have to make lasers, assembling table, waste power just to plug 5 blocks in floor for liquid tube.What would YOU change about BuildCraft?
Definitely make covers craftable in workbench. Functional covers for early game is really important. Now we have to make lasers, assembling table, waste power just to plug 5 blocks in floor for liquid tube.
Factorization has had one for years. I'm not very fine with ripping off Factorization, but I had been thinking about it.
Yeah but I'm not necessarily just talking about furnaces. This is the thing, there are plenty of mods with electric furnaces of some kind, I mean like an actual heater that looks like an actual room heater. Or an air conditioner could also work.buildcraft additions has a similar mechanic with its own furnace
Yeah but I'm not necessarily just talking about furnaces. This is the thing, there are plenty of mods with electric furnaces of some kind, I mean like an actual heater that looks like an actual room heater. Or an air conditioner could also work.
Quartz isn't redundant. It's faster than cobble or stone isn't it? If you don't like the way it is, my suggestion would actually be to make it the opposite of gold. Gold accelerates items, while quartz slows them down significantly.
Now while this is a good thing for people who like complexity, for those that don't as well as server admins it's not so hot. The former because a simpler setup is easier to maintain and the latter because it's a drain on server resources. The problem is for buildcraft there is no other option than a complex setup or another mod.
I have never seen it reliably reproduced, however recent versions of BC (7.0.11+? The screenshot shows a 6.4.x release) have added logging/debug code for anyone who hits this issue again (and taken extra countermeasures to make sure it never happens).* http://forum.feed-the-beast.com/threads/where-are-my-pristine-queens-going.117225/ - Apparently BC pipes have been responsible for this since forever?
That's... actually a genius idea for commanding robots WorldEdit-style. I remember seeing a video a while back featuring an "Urbanist" block that SpaceToad had put together that, when clicked, would switch the player into a third-person view and replace the hotbar with an MCEdit-like set of icons that may or may not have had any actual function. Rather than a fancy magic block, I think that using a specialized robot for this purpose would work just as well, and would better fit with the robot theme.EDIT: Something else that occurred to me RE: robots. Would be cool to have an RoV version. Using a control station the robot becomes the player, and the player can navigate around doing things without putting themselves at risk.
This ^Buildcraft is just one of those mods that I absolutely love, and will always be in my mod packs. It is just fun and inspires my creativity. I don't think "well, I shouldn't put this mod in my pack because it would make BC irrelevant" either. BC is always the centerpiece of my builds and I try to find a way to tailor other mods to complement BC.
The fact that you have to thoughtfully place your pipes so that they don't interfere with each other, the giant tanks of Oil being refined into giant tanks of Fuel, watching a room full of combustion engines piston-pumping away, the way power pipes have a bad-ass thick line of power visible in them once you've built up your infrastructure and the juice is really flowing, the way the quarry slowly and meticulously removes layer after layer of earth, watching items from that quarry flying through your pipe system into your storage... Everything about this mod just oozes cool.
Yes, BC takes more time to do things that other mods can do much faster and easier. Because of that, I've always thought that BuildCraft is meant to cater to a different type of personality. The kind of personality that enjoys the journey and doesn't necessarily have a destination in mind; the person who doesn't think "are we there yet?"
Let ExtraUtilities and stuff continue to cater to the "Are we there yet?" guys; I like BuildCraft exactly how it is. If someone doesn't have the creativity to look at an AE drive and think "How can this fit into my BC system?" instead of thinking "This AE system will completely replace my BC system because the transportation is instant!" then that's their loss.
This ^
I love the mechanics of quarrys', setting them up, watching their progress, etc.
2 things i'd like to see regarding the quarry. First, it would be cool to have a progress indicator on the quarry face. Maybe just the level number that it is working on. Second, a better way of handling lava. I don't code so I don't know if it is possible but what if, as it passes a block that it detects as having lava, it turns it to cobble or obsidian and then breaks it? It's a pain to have to monitor for lava and do the water thing.
BC is one of my favorite mods. It will ALWAYS be in my pack.