Celestialphoenix
Too Much Free Time
Handling of liquids while mining could be important. Flow calculations for liquids within quarry holes can cause lag on servers, and providing methods to mitigate that would be cool. It would have to handle the case where the edge of the quarry bisects fluid. This could be handled by placing a stone block on the edge to prevent flow.
What about pumping water into the quarry block itself?
Then when it digs it places a source block instead of leaving air- resulting in an 'ocean' rather than a hole full of flowing fluids.
(it'll need a couple of specific edge cases such as replacing "non-water/non-lava" fluids with water, and only replace air with water when theres a water source above)
You'll still get fluid calculations when the quarry encounters a cave, but thats no different to what happens when a manually flooded quarry encounters the same.
(it'll need a couple of specific edge cases such as replacing "non-water/non-lava" fluids with water, and only replace air with water when theres a water source above)
You'll still get fluid calculations when the quarry encounters a cave, but thats no different to what happens when a manually flooded quarry encounters the same.
Yep, get a specific conditions where lava flow meets water and it turns your quarry in to a glorified cobble gen.
This is fun to set up in someone else's quarry.