I much prefer the micro blocks to facades anyway. But it should be a consideration.
At the moment I'm building a personal pack with the themes in this thread in mind. I'm stuck without a decent power armour mod (not sure if MMMPS is working on 1.6.4 last version is 1.6.2. But I'm not a huge fan of how it tends to wreck Optifine and/or NEI chunk/spawn displays). Also lacking an advanced tools mod (eg replacement for Gravisuite). Tinkers Construct would me goto choice here but I'm getting display errors in NEI and in creative I crash (clientside).
TiC is an Optifine error, something to do with Connected Textures, but as nobody else adds the functionality of Optifine (that I know of) without the incompatibilities and I and many others need Optifine to get MC to be playable, it's a bugger.
I have Mekanism, though not done more than add it to the mix so far.I'll give powersuits another try, I like what it adds just (so far) not the way it adds them.Because eventually this pack will go onto a server with donator perks I really want to add some advanced tools to the essentials kits, which so far I have been unable to do with the various upgraded tools from TiC & DC, Gravisuite tools were great in this respect. Maybe I'll have a dig through UE addons.
Edit:
MMMPS Crashes server on boot tried with most of the more recent builds.
I'll have a play with it later maybe see if there is a newer MCPC+ verison than I have.
FMP is a tricky one. As I understand it, if a mod works with FMP, then it also requires it, but that is not the case with BuildCraft facades. Not everyone wants FMP, particularly if they use Immibis' Microblocks. I suspect that FMP would also be a hurdle for RedPower re-joining the modpack party.Unless AE is supporting FMP now, without BC AE will be unable to use facades.
I just can't get used to that alternative spelling of "than". I read it a couple of times, thinking, "why would he code microblocks again after having worked with Chickenbones on FMP"?...if I were in charge of that. I'd rather work together with chickenbones on FMP then code my own microblocks again.
I just can't get used to that alternative spelling of "than". I read it a couple of times, thinking, "why would he code microblocks again after having worked with Chickenbones on FMP"?
FMP is a tricky one. As I understand it, if a mod works with FMP, then it also requires it, but that is not the case with BuildCraft facades. Not everyone wants FMP, particularly if they use Immibis' Microblocks. I suspect that FMP would also be a hurdle for RedPower re-joining the modpack party.
I believe (don't quote me on this) but I think Chickenbones is intending to add the API into Forge when it's done. I don't Think that means that downloading Forge = getting microblock. Also I think that some mods work without it. Might try a test world with just Extra Utils.
I heard in a different thread that FMP won't be added to Forge because it's written in Scala instead of Java.
I heard that it wouldn't be added to Forge because Forge is not meant to add any content, just offer an API for mods.
So it will stay a separate project.
Also, on the topic of Extra Utilities and FMP, I think Extra Utils can survive without FMP being installed, but don't quote me on that as I know for a fact that maintaining a mod with two different render styles based on whether or not another mod is installed is a heck of a task to do.
I heard that it wouldn't be added to Forge because Forge is not meant to add any content, just offer an API for mods.
So it will stay a separate project.
I heard in a different thread that FMP won't be added to Forge because it's written in Scala instead of Java.
I really hope Forge will release a seperate mod for things like FMP, as there are times when you really wish Forge would really offer a world change/item addition and such.
but that'd be another mod to work on, so I don't know if they even have the manpower and time for that...