Wow, this is the best thread ever (as OP, am I allowed to say that?
)
Thank you, everybody: I've already learned a ton of things, like how much better the Pocket Crafting Table is with the keyboard shortcuts---I only ever used 'x' (to clear the crafting area) and 'b' key (to distribute items evenly---absurdly useful). Didn't even know there was a distribution/rotate function, but I'm not gonna lie, I'm excited.
I really must upgrade from DW20 to Ultimate so I can enjoy Minefactory Reloaded --- in my old Tekkit world, I used it to set up a brilliant automated enchanter cow farm that also stored XP in Brains-In-A-Jar. And then there's Applied Energistics, whose wiki I'm still unable to visit without experiencing multiple nerdgasms and lost time. I'm just afraid my beautiful floating-glass-torus-train-station base that I
just finished will implode with the transition
Scaffolds were mentioned, and yeah -- they're fantastic. They permanently occupy the rightmost slot on my hotbar.
One thing I only caught onto recently was how useful MystCraft is, almost immediately, as a fast-travel solution: multiple Overworld
Linking Books created at different places can be taken into the Nether to form a Nether transport hub (full disclosure, I haven't actually tried this, but I'm 99% sure it does work this way). It's a great way to get to those distant Mystcraft villages, or to vanilla biomes that can be hard to find with ExtraBiomes in play. (I have played MystCraft, both before and after the v10 overhaul, and have never once found a single Crystal or Crystal Page, so I know nothing about portals.)
ThaumCraft's
Wand of Equal Trade is my favorite utility wand---great for aesthetically-focused people who hate those annoying bits of dirt or stone interrupting an otherwise smooth wall, or who want to convert a building to another material, or who want to quickly bring down a wall by converting it to Sand, or a hundred other uses.
The
absolute best weapon for my money I've found in the DW20 pack is TC's
Wand of Lightning. It's cheap to make; has great range and pinpoint accuracy (great from a jetpack, awesome as a Wisp-killer); does decent damage (and, with limited enchantment options on wands, it's easy to get Potency upgrades); has knockback; infinite ammo (durability aside); splash damage... and, let's not forget,
you're raining lightning bolts from a friggin' JETPACK. I know there are more powerful weapons out there, but give this a go if you haven't already---it's the combination of these characteristics that makes it so very good.
I had a setup whereby I had 3 of them adjacent to the quarry, and an aqueous accumulator beneath feeding water, it would keep itself running almost indefinitely as the quarry would output coal straight into them.
For my Quarries, as with virtually any other MJ-using device, it's all about the
Redstone Energy Cells. 600,000 MJ stored losslessly (equals a bucket of Fuel in a Combustion Engine), outputing at---this totally blows my mind---
100 MJ/tick. I believe that's the fastest possible MJ output speed
by far. (You should see what one of these things can do when attached to a Filler! Your framerate will drop, and when it comes back there'll be a house in front of you.) Not only that, they're controllable with a redstone current, relatively cheap to mass-produce (1 diamond, plus stuff you won't care about if you're using Quarries), and---the best part (well, second best, after output speed)---they're
completely portable. As in, plop one down, use 60,000 MJ, pick it up with a wrench, take it elsewhere and plop it down again, and it still has 540,000 MJ ready to go. Finally, they can be simultaneously charged by your bank of engines, so that when they do deplete, your Quarries continue to run as if they were being powered by the engines alone.