Forgecraft doesn't have GregTech. I'm mailing you a bunny with a pancake on his head.Couple weeks for quantum, HAHAHAAH
Once again: Forgecraft had full quantum armor appear 24 hours after server start.
Forgecraft doesn't have GregTech. I'm mailing you a bunny with a pancake on his head.Couple weeks for quantum, HAHAHAAH
Once again: Forgecraft had full quantum armor appear 24 hours after server start.
Forgecraft doesn't have GregTech. I'm mailing you a bunny with a pancake on his head.
GregTech.cfg, search for "B:ForestryBronzeNerf". As for scaffolding...not sure bout that one.Wait, I was using Velotican's "easy" config and I noticed that the scaffold and bronze nerf weren't turned off. I went config hunting and couldn't find a way to turn them off. It IS possible right?
Scaffolding and tin buckets are the two nerfs that do not currently have configs, and it's probable they never will.Wait, I was using Velotican's "easy" config and I noticed that the scaffold and bronze nerf weren't turned off. I went config hunting and couldn't find a way to turn them off. It IS possible right?
Don't post when half asleep, you will be defeated by your own logic.I know it doesn't have GregTech, which was the comment I was replying to. I suggest you eat the bunny.
Scaffolding and tin buckets are the two nerfs that do not currently have configs, and it's probable they never will.
why would I even make a bucket (which is almost completely obsoleted by cans/capsules/cells and even ice from vanilla) out of a material thats way more expensive. If GregT thinks those are overpowered then i'm scared of what hes gonna do next.
First of all I would rather convert iron into tin then tin into iron. Secondly, thats just a small problem between the two mods, similar to the blaze rod EMC exploit, they are both meant to be standalone mods so when you put them together there are gonna be "issues" like this. Changing them is not the solution because then it affects the people who don't even play redpower.Well, the Bucket nerf was because of RP2's Alloy Furnace recipe for turning Buckets into Iron, thus there would be an exploit where you can turn Tin into Iron if he didn't remove the Tin. (And no, I don't think messing with Alloy Furnace recipes was an option.)
First of all I would rather convert iron into tin then tin into iron. Secondly, thats just a small problem between the two mods, similar to the blaze rod EMC exploit, they are both meant to be standalone mods so when you put them together there are gonna be "issues" like this. Changing them is not the solution because then it affects the people who don't even play redpower.
Scaffolds were nerfed as people would burn them for fuel at a much higher yield than the items that were used to create it. A better option would be to disallow scaffolds from being burned in a furnace/generator
In the direwolf20 pack, without gregtech, you can make buckets from tin, with gregtech, you can'tAgain; Greg didn't nerf tinbuckets. It's in the IC2 config, not the gregtech config.
Oh no, not my scaffold powered factory XD, like seriously, if people actually even do that, why lesson the amount of scaffold they get. Its kinda like when you could place ice in the nether and get water, so mojang removed the ability to get ice (well for a while) If this concerns him so much why didn't he just remove the ability to throw them in a generator?
In the direwolf20 pack you can jump into other worlds whereas you can't in mindcrack. Is that Gregs fault too? No.In the direwolf20 pack, without gregtech, you can make buckets from tin, with gregtech, you can't
I don't think you understand. By default you can craft tin buckets, but when you add gregtech, you can't. You said this was an IC2 configIn the direwolf20 pack you can jump into other worlds whereas you can't in mindcrack. Is that Gregs fault too? No.
Look in the config files yourself.
I don't think you understand. By default you can craft tin buckets, but when you add gregtech, you can't. You said this was an IC2 config