Instead of taking a couple weeks to make quantum armor it will
Probably take closer to a month or more.
Couple weeks for quantum, HAHAHAAH
Once again: Forgecraft had full quantum armor appear 24 hours after server start.
Instead of taking a couple weeks to make quantum armor it will
Probably take closer to a month or more.
There's a very good set of videos by Nite97m that explain the new features in great detail. I hope more people find them.1. It's not fully documented (wiki), so you have to either try it yourself (in creative) or ask it in the IC2/GT forum.
Ill check them out[DOUBLEPOST=1363979568][/DOUBLEPOST]But pretty much everyone missed the point of this thread. I know that gregtech adds cool stuff, and I know that you can turn off most if not all of the settings. However i'm asking what non-ic2 stuff it changes and can I disable them?There's a very good set of videos by Nite97m that explain the new features in great detail. I hope more people find them.
The settings are by default on hardcore, no idea why.I think i'm gonna install it. Another question though, does FTB have the default configs or are they tweaked at all?
Is your wrench full of power?Is it just me or do machines not drop themselves when you break them with a wrench[DOUBLEPOST=1364006093][/DOUBLEPOST]also there seems to be two types of iron dust...
Yes his machines will explode if they Recieving too much power. As for non ic2 recipes? He needs bronze which is kind of ic2 but more foresty. Most of the stuff he nerfs is ic2 like Solars and qsuit and mixed ingots etc.
His mod BY changing ic2 recipes also requires you to craft other mods things like the rolling machine and most likely an electrical engine to go along with it. So yea hope this helps I would definitely reccomend trying it out it prolongs the game which for me is more fun
Is it just me or do machines not drop themselves when you break them with a wrench[DOUBLEPOST=1364006093][/DOUBLEPOST]also there seems to be two types of iron dust...
Also on lossless mode?Is your wrench full of power?
Is it just me or do machines not drop themselves when you break them with a wrench
There is of course the somewhat not obvious issue that you have to right click them with it, but that's a very quick hurdle to get over.That's base IC2, a chance for a non electrical wrench, or an electrical wrench in the default mode, to fail and drop a machine block instead.
Chemical symbols are cool, though! Respect the chemical symbols.Damn near every material in FTB ends up with a GregTech version, solely for showing Chemical Symbols.
What.(I hope King_Lemming adds the combat upgrade soon, personally. I feel like I've been waiting for ages for that feature)
Believe me, I'm changing the unification to use GregTech stuff as soon as I remember to do so. I have only respect for the chemical symbols.Chemical symbols are cool, though! Respect the chemical symbols.
What.
Also on lossless mode?
Also yeah, one is normal IC2 the other is IC2 but with chemical symbols. Damn near every material in FTB ends up with a GregTech version, solely for showing Chemical Symbols.
And then if you have Redpower 2 installed, you only get it's ingots by default with all of your ores that can give them. Personally, I'd remove RP2 but would hate not having Redwire and it's logic gates(and the chicken bones wireless redstone gates). The rest is kind of Meh to me.(plus some redpower materials have uses. Such as Basalt with GregTech for getting flint dust without mining gravel, and nikolite for Thaumcraft 3 aspects)
I dont have an electric wrench, its just a standard ic2 bronze wrench, I moved all my Ic2 machines and they all dropped the machines except the macerator which dropped a machine block, Redpower happens to be my favorite mod, wireless redstone is my second favorite, I wouldn't even consider getting rid of them