What exactly does gregtech change (besides recipes)

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ultradolp

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Jul 29, 2019
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Gregtech does change a lot of recipe. But many times people overlook how gregtech also offers you alternative recipe in many item (no electronic circuit? use electron tube and chipsets!) that adds another level of convenience. Another thing GT did is add whole lot of depth to IC2 machine which IMO is a bit outdated with the rise of other awesome mods. I think the complaint people made on GT is not because the recipe is ridiculous, is just people are used to the old easy recipe. I think some are not necessary (macerator expensive config is dumb considering that pulverizer functions the same way but cheaper) but some are definitely needed (matterfab/quantum just makes end game way too early).

It boils down to individual preference on whether the resources cost is ridiculous. But one cannot deny that GT did make a lot recipe more flexible and add a lot of end game/awesome machines to the IC2 mod
 

noskk

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Jul 29, 2019
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GT is all good, and very configurable. You can even change processing time in all his machines in the advanced config. The thing that not many people know: GT's not only nerfing mods, sometimes he also buff mods (ie. T.E. pulverizer, RC rock breaker).

The change he did beside recipes: GT decreases the stacksize of IC2 upgrades (overclocker etc) to 4, ore dict metal smelting/pulverizing unification.

The good thing about GT:
1. It provides huge amount of cheaper/alternate recipes for IC2 that sometimes require GT machines (and now he also start providing alt recipes to RC)...
2. The more mods you use the more things you can do with GT i.e. you can even squeeze RP2 flax seeds to get seed oil :D

The bad thing about GT:
1. It's not fully documented (wiki), so you have to either try it yourself (in creative) or ask it in the IC2/GT forum.
2. It makes IC2 a bit more expensive, I really recommend you to also enable expensive TE recipe (steel for machine frame, diamonds) so that you can really feel the change :)


Now to the part I find annoying: the add-on changes a lot, i.e. you don't know when he will nerf the alternate recipe, if you find something is missing in a newer ver. of GT, it is very possible that he did something wrong and accidentally removed it, so post it in the GT forum..

Another thing about GT, sometimes he *forgot* to list not so minor changes in his changelog..
 

Chocorate

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Jul 29, 2019
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1. It's not fully documented (wiki), so you have to either try it yourself (in creative) or ask it in the IC2/GT forum.
There's a very good set of videos by Nite97m that explain the new features in great detail. I hope more people find them. :)
 

Jyzarc

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Jul 29, 2019
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There's a very good set of videos by Nite97m that explain the new features in great detail. I hope more people find them. :)
Ill check them out[DOUBLEPOST=1363979568][/DOUBLEPOST]But pretty much everyone missed the point of this thread. I know that gregtech adds cool stuff, and I know that you can turn off most if not all of the settings. However i'm asking what non-ic2 stuff it changes and can I disable them?
 

Darknesschaos

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Jul 29, 2019
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As far as I am aware, he nerf's bronze and you need a compressor to make diamond, iron, and other blocks. Not too much imo, but some people hate that.
 

RavynousHunter

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Jul 29, 2019
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One thing I do recommend with GregTech is to experiment with it in a creative world first. Learn how the machines interact, and how GT can (and at times, doesn't) interact with other mods.

I'll give you an example:
Say you've got the makings, and energy supply, for a standard IC2 mass fabricator, but don't know what you'd want to use the UU-Matter for. Well, you could turn that UU-Matter into clay, which you can process in a GT industrial centrifuge to create, amongst other things, lithium. You can use that lithium to make lithium batteries, lithium batpacks, and as fuel for liquid-fueled Railcraft boilers.

If you enable the matter fabricator, which is basically a more expensive mass-fab, this will take, by default, an extreme amount of energy to get working properly and at any reasonable speed. However, the EU cost for UU-Matter is also completely configurable. You can, if you so wish it, make UU-Matter cost 1 EU a piece.

The amount of flexibility it adds to other recipes is also a great game-changer. You can, as an example, use electrum in place of redstone to make electronic circuits, and it'll give you two circuits per crafting, instead of one.
 

Jyzarc

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Jul 29, 2019
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I think i'm gonna install it. Another question though, does FTB have the default configs or are they tweaked at all?
 

Jyzarc

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Jul 29, 2019
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Is it just me or do machines not drop themselves when you break them with a wrench[DOUBLEPOST=1364006093][/DOUBLEPOST]also there seems to be two types of iron dust...
 

Bigglesworth

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Jul 29, 2019
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Yes his machines will explode if they Recieving too much power. As for non ic2 recipes? He needs bronze which is kind of ic2 but more foresty. Most of the stuff he nerfs is ic2 like Solars and qsuit and mixed ingots etc.
His mod BY changing ic2 recipes also requires you to craft other mods things like the rolling machine and most likely an electrical engine to go along with it. So yea hope this helps I would definitely reccomend trying it out it prolongs the game which for me is more fun

They will expload if they receive the wrong type of power packets. Doesnt have anything to do with how much.
 

noskk

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Jul 29, 2019
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Actually mixed metal ingots is not nerfed, it's more like buffed to me since I don't need to waste my refined iron on it anymore and also the original IC2 used 3 copper+1 tin = 2 bronze recipe.. and there're ton of alternate recipes of it ie. for refined iron you can use nickel/tungsten, for the bronze you can use brass, and for the tin you can use aluminium.
 
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YX33A

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Jul 29, 2019
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Is it just me or do machines not drop themselves when you break them with a wrench[DOUBLEPOST=1364006093][/DOUBLEPOST]also there seems to be two types of iron dust...

Is your wrench full of power?
Also on lossless mode?
Also yeah, one is normal IC2 the other is IC2 but with chemical symbols. Damn near every material in FTB ends up with a GregTech version, solely for showing Chemical Symbols.
And then if you have Redpower 2 installed, you only get it's ingots by default with all of your ores that can give them. Personally, I'd remove RP2 but would hate not having Redwire and it's logic gates(and the chicken bones wireless redstone gates). The rest is kind of Meh to me.(plus some redpower materials have uses. Such as Basalt with GregTech for getting flint dust without mining gravel, and nikolite for Thaumcraft 3 aspects)
 

DoctorOr

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Jul 29, 2019
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Is it just me or do machines not drop themselves when you break them with a wrench

That's base IC2, a chance for a non electrical wrench, or an electrical wrench in the default mode, to fail and drop a machine block instead.
 

YX33A

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Jul 29, 2019
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That's base IC2, a chance for a non electrical wrench, or an electrical wrench in the default mode, to fail and drop a machine block instead.
There is of course the somewhat not obvious issue that you have to right click them with it, but that's a very quick hurdle to get over.
If you get sick of having to recharge your Wrench so much when it's on lossless mode, you can usually use a Omni-Wrench. Maybe not on all GregTech machines, but it's basically a somewhat expensive lossless wrench when used with IC2 machines. Also looks snazzy. (I hope King_Lemming adds the combat upgrade soon, personally. I feel like I've been waiting for ages for that feature)
 

YX33A

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Jul 29, 2019
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Chemical symbols are cool, though! Respect the chemical symbols.


What.
Believe me, I'm changing the unification to use GregTech stuff as soon as I remember to do so. I have only respect for the chemical symbols.
Also, I requested a omni-wrench 9000, like from the Ratchet and Clank games. He said (in a series of PMs) he was planning on adding them before I even requested it, and now I've been waiting calmly for a combat upgrade to my Prototype Omni-Wrench.
 

Jyzarc

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Jul 29, 2019
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no th
Also on lossless mode?
Also yeah, one is normal IC2 the other is IC2 but with chemical symbols. Damn near every material in FTB ends up with a GregTech version, solely for showing Chemical Symbols.
And then if you have Redpower 2 installed, you only get it's ingots by default with all of your ores that can give them. Personally, I'd remove RP2 but would hate not having Redwire and it's logic gates(and the chicken bones wireless redstone gates). The rest is kind of Meh to me.(plus some redpower materials have uses. Such as Basalt with GregTech for getting flint dust without mining gravel, and nikolite for Thaumcraft 3 aspects)

I dont have an electric wrench, its just a standard ic2 bronze wrench, I moved all my Ic2 machines and they all dropped the machines except the macerator which dropped a machine block, Redpower happens to be my favorite mod, wireless redstone is my second favorite, I wouldn't even consider getting rid of them
 

Whovian

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Jul 29, 2019
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I dont have an electric wrench, its just a standard ic2 bronze wrench, I moved all my Ic2 machines and they all dropped the machines except the macerator which dropped a machine block, Redpower happens to be my favorite mod, wireless redstone is my second favorite, I wouldn't even consider getting rid of them

To paraphrase someone else on the solar panels, even when Greg didn't change something, people blame Gregtech.