Why are you melting cobble into magma? Where's the energy gain? I use netherrack in order to actually put MJ into the system.I would like to mention that a single igenous extruder cobble gen can keep a massive amount of magma crucibles fed. I managed to get a single one to feed 18 crucibles, and only stopped because it was using more power than both of my HP liquid boilers could support. It's a shame that test world got borked or I would've built a few more boilers to see just how many a single cobblegen could support.
D: build a dozen advanced solar panels connected to an MFS to 4 electrical engines. Plenty of backup power for startups
Why are you melting cobble into magma? Where's the energy gain? I use netherrack in order to actually put MJ into the system.
Why are you melting cobble into magma? Where's the energy gain? I use netherrack in order to actually put MJ into the system.
I've been toying around in creative on reed farm setups, and it is actually possible to increase that amount of reeds within the double stacked area. I found a design in the talk section of the minecraft wiki on sugar canes, and utilizing the design at http://www.minecraftwiki.net/wiki/Talk:Sugar_Cane#80.25_efficiency.2C_5x5_pattern. It's near the 80% theoretical maximum of space that you can get for sugarcanes, and since it was 5x5, I could just put it in a 4x4 pattern, with the edges for 21x21 filled out. A bit less for the piping and conduit necessary to run the harvester. I found it best to just do the corners of the 5x5 layout be a different material, then just fill in the positions off 4, 6, 13, 20, and 22 over and over, nice and repeatable and I don't have to bog myself with remembering the positions for all of the water locations, just those locations repeated. I think it's fairly near to the maximum efficiency, which is about 80%, or 352 or so reeds in that 441 block range. 2 of those stacked with 1 harvester, and it seemed to actually be more output than the fermenter could handle, but I'm not sure if that was justa circumstance from testing it in a flatworld. Should be possible to run the system hopefully on 5 or 6 combustion engines running on biofuel it produces until you get the steel and fuel stockpiled that is required required for a HP boiler setup. I haven't actually built it legitimately yet, as I was waiting for the new version of FTB to come out before doing an actual world. Also, you can produce mulch for the fermenter with wheat in a moistener, reduces the need to setup a tree farm to get apples or any number of other things. Also you can get mossy cobblestone as a bonus. Might make it a bit easier to automate everything. I'm sure doing a tree farm with saplings making biofuel and such, but it's certainly a lot less maintainance. Also something to keep in mind for the future, according to the changelog for the latest version of railcraft, the fuel requirements for boilers roughly doubled, but liquid fueled fireboxes were also doubled, so it looks like it was a nerf to the solid fueled fireboxes. Will probably be an even better idea to power it by biofuel.Reeds are more efficient. They grow faster and you can also stack more in a 21x21 area (a single harvester) because although reeds need water, cactii can't be next to each other. So a simple reed-setup with rows nets you with 14x21 (7 rows needed for water) = 294 reeds. For cactii it's only 21x21/2 = 220. And as far as I know cactii grow slower.
This is my farm:
I found out that 2 layers aren't enough to keep a single fermenter topped off so I build a 3rd. That fermenter ferments faster than 3 stills can digest. I use it to feed my liquid fuel 3x3 boiler. I'm currently thinking of a back-up plan to be able to restart my fuel production system in the case I for some reason run out of fuel, because I have a bit of an issue there.
I have a low pressure 3x3x4 steam boiler that delivers 72MJ/t. More than enough for my base but if I leave my system running my fermenter will run out of compost and in the end that will result in my boiler running out of fuel and stopping. Then I will have a chicken / egg situation where I don't have to power to generate fuel I need to generate power.
So basically there are three options:
-A: easy, just use some biomass engines that can be used to kick-start the production again.
-B: bit more complex: I have craptons of coal I can feed steam engines with
-C: even more complex: make a separate smaller solid fuel boiler that I can use to kickstart my entire base untill my main boiler can take over.
Since C is by far the most complex option it's the one I'm picking
I've been toying around in creative on reed farm setups, and it is actually possible to increase that amount of reeds within the double stacked area. I found a design in the talk section of the minecraft wiki on sugar canes, and utilizing the design at http://www.minecraftwiki.net/wiki/Talk:Sugar_Cane#80.25_efficiency.2C_5x5_pattern. It's near the 80% theoretical maximum of space that you can get for sugarcanes, and since it was 5x5, I could just put it in a 4x4 pattern, with the edges for 21x21 filled out. A bit less for the piping and conduit necessary to run the harvester. I found it best to just do the corners of the 5x5 layout be a different material, then just fill in the positions off 4, 6, 13, 20, and 22 over and over, nice and repeatable and I don't have to bog myself with remembering the positions for all of the water locations, just those locations repeated. I think it's fairly near to the maximum efficiency, which is about 80%, or 352 or so reeds in that 441 block range. 2 of those stacked with 1 harvester, and it seemed to actually be more output than the fermenter could handle, but I'm not sure if that was justa circumstance from testing it in a flatworld. Should be possible to run the system hopefully on 5 or 6 combustion engines running on biofuel it produces until you get the steel and fuel stockpiled that is required required for a HP boiler setup. I haven't actually built it legitimately yet, as I was waiting for the new version of FTB to come out before doing an actual world. Also, you can produce mulch for the fermenter with wheat in a moistener, reduces the need to setup a tree farm to get apples or any number of other things. Also you can get mossy cobblestone as a bonus. Might make it a bit easier to automate everything. I'm sure doing a tree farm with saplings making biofuel and such, but it's certainly a lot less maintainance. Also something to keep in mind for the future, according to the changelog for the latest version of railcraft, the fuel requirements for boilers roughly doubled, but liquid fueled fireboxes were also doubled, so it looks like it was a nerf to the solid fueled fireboxes. Will probably be an even better idea to power it by biofuel.
People say they are generating 50-70Mj/t constantly. And spending it on what, exactly? Is it just generation without actual output? I can see the need to spike up that high if you've got a quarry or two currently running, but that is a temporary state of affairs from which you should eventually throttle back from.
Not to mention the window borders on those screens when Minecraft has a screenshot function built in that leaves them out.Could people perhaps start using spoiler tags for images, please? Every time I load this page, I have to keep scrolling for several seconds as all the images load when I want to read the latest posts or post something myself.
It doesn't help that people quote posts with pictures in them, so there's even more. @.@Not to mention the window borders on those screens when Minecraft has a screenshot function built in that leaves them out.
Not to mention the window borders on those screens when Minecraft has a screenshot function built in that leaves them out.