I think that proves my point mate. Everyone wants to know what you'll do with CleverRoleTangoCharlie, cuz you're almost as good as me at this game.I have not had a regular role in a while actually pyure not complaining though
I think that proves my point mate. Everyone wants to know what you'll do with CleverRoleTangoCharlie, cuz you're almost as good as me at this game.I have not had a regular role in a while actually pyure not complaining though
No, it gives NUMBERS. Not names.[DOUBLEPOST=1410968921][/DOUBLEPOST]Pyure's wishlist:
*More "standard boring" roles. Fewer mega-individuals. Right now your balance is good. Giving so-called "boring" roles 2 votes is a fun way to make it work.
*100% random role assignation. VikeStep a spy randomly? Hah!
Pyure's inquiry: Kenny Dunne seems incredibly powerful. A mega-seer. Should his role be revealed after he uses it or something else off-setting?
"I'm gonna tell him"you're almost as good as me at this game.
I'm a dummy. I read the description, maybe, 12 times, trying to figure out the wording to make it seem balanced, and didn't catch that.No, it gives NUMBERS. Not names.
Lord Vile
He's Skulduggery ye numbnut
Baron Vengeous... meh, I never felt he was that much of an important character, and I can't see how to apply him. I have, however had another idea:
Nefarian Serpine - picks a player, and if Nefarian does not die, the person dies in two nights.
Read the bloody items.I know, but you didnt include him as Lord Vile :3. Maybe you could have done once stephanie dies he becomes lord vile because he is angry
Pyure's wishlist:
*More "standard boring" roles. Fewer mega-individuals. Right now your balance is good. Giving so-called "boring" roles 2 votes is a fun way to make it work.
I'm hyped man.Ah, but what if a game was comprised almost entirely of the interesting mega-roles, with the balance constantly changing?
On a totally unrelated topic, @the_j485, I'd like to run a game soon. Can't do it for nearly a month though. May I request a spot 2 games after Skullduggery Pleasant?
Get hyped
I'm hyped man.
And the last two games were basically as you just described
Third wish: no magical rules on the fly. No determining how powers will work on the fly. A game should survive on its own initial design. Fix it on subsequent runs. Otherwise I use my vigilante power on you.
bestfrenz4lifeI promise to make this game... Different. Experimental. It will be remembered either as an incredible game or an incredible failure.
Oh, you'll have all the rules clearly set at the start of the game. I can give you my word that I won't change them mid-way.
bestfrenz4life
If the rule changes follow rules (and aren't tied to the whims of the GM) that's totally legit.Take a look at my edit, then fully ponder the meaning of those last two sentences. Hopefullystillbestfrenz4life?
Sure, I'll just put you in for the once right now.So if i can do like a practice run or something after you the_j with roles from Town of Salem, i would like to do that Will make story too. After that i may be able to go after shazam With a completely new game
awww, shucks, you remembered my wish-listI have most of my insanity game in place, just need to tweak a few things. Sorry Pyure, but there will be some stuff hidden from you, although it will be set in stone
Mine is set out as followsawww, shucks, you remembered my wish-list
Just remember that the most critical part of a mafia (werewolf) game is logical inference.
Good hidden rule: A role will be randomly selected per game; each night that role can pick a person to die. (Works for every game and we can logically hash it out)
Bad hidden rule: The Jester can do something special. I won't tell you what until the end of the game. (Only works as a surprise in the first game, and not logically referable in any way)
Fun!Mine is set out as follows
All the roles will have clearly defined abilities. Most roles will have another set of abilities, which replace the standard abilities when you become insane. The sane abilities are known to all, the insane abilities are only known to that role when they become insane. You are not allowed to reveal your insanity state and/or your insanity abilities.
In addition, there will be a definite framework governing gain and loss of sanity. Again, this framework will not be known to anyone.
It's basically to prevent people gaming the insanity system. It should not and will not be something you can use to your advantage.