Wolverine has to infect once a day, but if a wolf get's infected. The wolverine dies.
NOTE: Theirs only one wolverine.
NOTE: Theirs only one wolverine.
I hadn't read your sheet yet. What stops that one wolf from just saying all the wolves to the thread and winning?Well in mine the wolves know that there is a chance that one of them, including themselves, isn't an actual wolf, so my setup would be a "game like this" as well.
What do you think about that one?
Just so you know, when alt is playing. That's my friend. His email is broke so I am ltting him use my alt.
Can only do so once + he's not aware he can.I hadn't read your sheet yet. What stops that one wolf from just saying all the wolves to the thread and winning?
Pyure is talking in general but considering you had to answer some questions and didn't change the rolesheet......Who are you directing this to.
What? Wrong thread?It's not prop hunt: source, it's Counter Strike: Global Offence.
Pyure is talking in general but considering you had to answer some questions and didn't change the rolesheet......
"anyone posting a rolesheet for review"Who are you directing this to.
3. In fact he can, but if he infects wolf, he gets killed.
This whole mechanic is pretty weird, Big. The wolf convo is a pretty major part of the game, as Vike mentioned, since it lets the smaller-numbered wolves coordinate against a bigger town. The Wolverine's infection will get pretty out of control, too, so that (even if he only lives a night or two) you'll end up with a huge imbalance of the two teams.You're all on your own, you can do private convos. Course that probs wont happen. So I'm throwing out the wolf convo, it's more a guess for everybody that way.
Sure! But I probably won't give you out if I don't have the password.Ooooooooh, @Shazam08 can I be a proxy?
Just so you know, when alt is playing. That's my friend. His email is broke so I am ltting him use my alt.
We've had some trouble with alts in the past, so a lot of us are skeptical of stuff like this. A GM playing in his own game would know everyone's role from D1, which isn't fun for anyone.Why would I play my own game.
I hadn't read your sheet yet. What stops that one wolf from just saying all the wolves to the thread and winning?
I haven't read the sheet, so sorry in advance if I am asking something obviousI'm sorry, but I misread that earlier. The Delusional does not know he's the "traitor". If a (town) seer checks him out, they will see that he's of unknown alignment, so they know that he is the "wolf-mole", however if they told him that, he'd have no reason to trust them. The seer might as well tell that to an actual wolf, after all, to trick him into ratting out all of his buddies.
Well, the whole point of the game is "Werewolves. They Keep Spreading," but what are you asking about giving the wolves back their convo without worrying about the Wolverine balancing you had before. But people can get infected by the Wolverine and another way. I can take him out if it's crazy. If anything I'd taking the body spreading out. Let me know.This whole mechanic is pretty weird, Big. The wolf convo is a pretty major part of the game, as Vike mentioned, since it lets the smaller-numbered wolves coordinate against a bigger town. The Wolverine's infection will get pretty out of control, too, so that (even if he only lives a night or two) you'll end up with a huge imbalance of the two teams.
Would you consider changing these around? If you limit how often the Wolverine can infect people (i.e. "Once per game", "Every three nights"), you can give the wolves back their convo without worrying about the Wolverine balancing you had before.