Werewolf Organisation: Electric Boogaloo Redux

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the_j485

King of the Wicked
Dec 19, 2012
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Look behind you
A new concept game I thought up:

Switchwolf


The main concept in this game is, every other night, everyone switches their role. This is done on a rota published in the game’s OP.

The roles are fairly simple:



Village team:


Villager - no powers


Bodyguard - can protect one person every night, and will die if that person is attacked in any way save for lynching


Hunter - when killed, will kill a single person of their choosing


Seer - picks a person nightly, and will have the person’s role revealed to them.


Priest - revives one person while they have the role, power can be reused if they manage to get it again



Wolf team:


Wolf - votes who to kill each night, does not have a convo in this game


Alpha - can’t be killed, must be lynched


Sorceror - can psychically peek at a random message of a random convo



Neutral:


Bard - steals the win from the villagers if all of the wolves die.


Assassin - is given a particular role to kill, and if they pick the wrong role, then they die instead. Wins if they get the right role.
 

Exedra

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Jul 29, 2019
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It also seems we have a whopping ZERO games planned after economywolf, so I thought maybe I would bust out the card deck again. J can go before me if he wants/thinks over his switchwolf idea.
 

Lethosos

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Jul 29, 2019
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Wouldn't the Seer power be highly redundant in Switchwolf? I suggest that the Seer ability allows them to "embed" a role, taking the player off the swaplist.

Also, I should get that Spywolf game written up...

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
 

Shazam08

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Jul 29, 2019
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A new concept game I thought up:

Switchwolf


The main concept in this game is, every other night, everyone switches their role. This is done on a rota published in the game’s OP.

The roles are fairly simple:



Village team:


Villager - no powers


Bodyguard - can protect one person every night, and will die if that person is attacked in any way save for lynching


Hunter - when killed, will kill a single person of their choosing


Seer - picks a person nightly, and will have the person’s role revealed to them.


Priest - revives one person while they have the role, power can be reused if they manage to get it again



Wolf team:


Wolf - votes who to kill each night, does not have a convo in this game


Alpha - can’t be killed, must be lynched


Sorceror - can psychically peek at a random message of a random convo



Neutral:


Bard - steals the win from the villagers if all of the wolves die.


Assassin - is given a particular role to kill, and if they pick the wrong role, then they die instead. Wins if they get the right role.
  1. Do people's roles continue to switch once they've died?
  2. How feasible will it be to find a wolf in two days?
  3. Is the Priest able to resurrect someone every day? If so, you may want to tone that down a bit.
 

the_j485

King of the Wicked
Dec 19, 2012
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  1. Do people's roles continue to switch once they've died?
  2. How feasible will it be to find a wolf in two days?
  3. Is the Priest able to resurrect someone every day? If so, you may want to tone that down a bit.
1) Hmm, didn't think about that. I guess their role is taken off the rota, and they keep it permanently.
2) IDK. What's your point?
3) Every two days, but actually that's a fair point. Let me rejig it somewhat.
 

Shazam08

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Jul 29, 2019
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2) IDK. What's your point?
Because a wolf has to be found before their role switches, which is a timeframe of two full days. It'd be difficult. Especially considering you could never mark someone as "trustworthy" or "untrustworthy", so any process of elimination logic would be massively screwed.

Raise the switch interval to every three or four days, maybe?
 

the_j485

King of the Wicked
Dec 19, 2012
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Look behind you
Because a wolf has to be found before their role switches, which is a timeframe of two full days. It'd be difficult. Especially considering you could never mark someone as "trustworthy" or "untrustworthy", so any process of elimination logic would be massively screwed.

Raise the switch interval to every three or four days, maybe?
Actually, not quite. Remember, the rota is in the OP, so you can actually know someone's role every night after finding it out. To snatch a wolf, just find the role before it, wait until the switch, and BOOM you've got a wolf. Or get the role before that, and just be a bit more patient.
 

Shazam08

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Jul 29, 2019
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Actually, not quite. Remember, the rota is in the OP, so you can actually know someone's role every night after finding it out. To snatch a wolf, just find the role before it, wait until the switch, and BOOM you've got a wolf. Or get the role before that, and just be a bit more patient.
Aha! So, if I'm understanding it right, the OP would have something like this (except with all the roles):
  1. Hunter
  2. Seer
  3. Wolf
  4. Bard
You would know that every Hunter became a Seer, every Seer became a Wolf, and so on.

Is that correct?
 

Someone Else 37

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Feb 10, 2013
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No. The duplicates would be in the rota.
Ok, so I need more clarification. Say there's six players, and the posted rota is as such:
  1. Hunter
  2. Seer
  3. Wolf
  4. Bard
  5. Villager
  6. Wolf
I'm the Seer, and my N1 target turns out to be a Wolf. Is there any way I can know whether that player will be a Bard or a Hunter on D3 based on that information alone?