Werewolf Organisation: Electric Boogaloo Redux

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@Shazam08

Here you go with a sheet for Pokewolf [Revamped!]

I hope this sheet is a bit better ;)
\o/

Dusknoir's power seems like more of a hindrance than a help. If I tried to roleblock him and got a "Your target was immune!" in response, it's a pretty dead giveaway to his role. I like the concept of his being immune to something while the Duskulls are alive, though.

What's the point in the Guild's drunken-seer ability? You're guarenteed to get a wrong answer.
 
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\o/

Dusknoir's power seems like more of a hindrance than a help. If I tried to roleblock him and got a "Your target was immune!" in response, it's a pretty dead giveaway to his role. I like the concept of his being immune to something while the Duskulls are alive, though.

What's the point in the Guild's drunken-seer ability? You're guarenteed to get a wrong answer.
Il consider that

Its just a little bit more help. Its not supposed to be anything strong.
 
a basic wolf role? How boring. How about this: duskull can make the area entirely dark once per game, randomizing all ability targets. I think that sounds really cool. I just had quite a few strategic ideas around that ability.
I really like this idea
Tho i would need a counter balance part at the village or guild.
I don't want to make it that easy for the wolfs :)