Rustle those jimmies, boy! Rustle them like you've never rustled before!Paging @dylanpiera. Are your shorts comfortable and easy to wear?
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Rustle those jimmies, boy! Rustle them like you've never rustled before!Paging @dylanpiera. Are your shorts comfortable and easy to wear?
Technically it's me and @Shazbam08, but sure, I'll make the signup now.@trajing
You're up!
Eh, why not?It also seems we have a whopping ZERO games planned after economywolf, so I thought maybe I would bust out the card deck again. J can go before me if he wants/thinks over his switchwolf idea.
A new concept game I thought up:
Switchwolf
The main concept in this game is, every other night, everyone switches their role. This is done on a rota published in the game’s OP.
The roles are fairly simple:
Village team:
Villager - no powers
Bodyguard - can protect one person every night, and will die if that person is attacked in any way save for lynching
Hunter - when killed, will kill a single person of their choosing
Seer - picks a person nightly, and will have the person’s role revealed to them.
Priest - revives one person while they have the role, power can be reused if they manage to get it again
Wolf team:
Wolf - votes who to kill each night, does not have a convo in this game
Alpha - can’t be killed, must be lynched
Sorceror - can psychically peek at a random message of a random convo
Neutral:
Bard - steals the win from the villagers if all of the wolves die.
Assassin - is given a particular role to kill, and if they pick the wrong role, then they die instead. Wins if they get the right role.
1) Hmm, didn't think about that. I guess their role is taken off the rota, and they keep it permanently.
- Do people's roles continue to switch once they've died?
- How feasible will it be to find a wolf in two days?
- Is the Priest able to resurrect someone every day? If so, you may want to tone that down a bit.
Because a wolf has to be found before their role switches, which is a timeframe of two full days. It'd be difficult. Especially considering you could never mark someone as "trustworthy" or "untrustworthy", so any process of elimination logic would be massively screwed.2) IDK. What's your point?
Actually, not quite. Remember, the rota is in the OP, so you can actually know someone's role every night after finding it out. To snatch a wolf, just find the role before it, wait until the switch, and BOOM you've got a wolf. Or get the role before that, and just be a bit more patient.Because a wolf has to be found before their role switches, which is a timeframe of two full days. It'd be difficult. Especially considering you could never mark someone as "trustworthy" or "untrustworthy", so any process of elimination logic would be massively screwed.
Raise the switch interval to every three or four days, maybe?
Aha! So, if I'm understanding it right, the OP would have something like this (except with all the roles):Actually, not quite. Remember, the rota is in the OP, so you can actually know someone's role every night after finding it out. To snatch a wolf, just find the role before it, wait until the switch, and BOOM you've got a wolf. Or get the role before that, and just be a bit more patient.
Well, it'd be a tad longer, but yes.Aha! So, if I'm understanding it right, the OP would have something like this (except with all the roles):
You would know that every Hunter became a Seer, every Seer became a Wolf, and so on.
- Hunter
- Seer
- Wolf
- Bard
Is that correct?
Sweet. Want me to add you to the queue? You'd be up after Deceptionwolf.Well, it'd be a tad longer, but yes.
Wait, what would happen with duplicate roles? Say there's two vanilla Wolves on D1-D2. On D3, do they both become Bards?Well, it'd be a tad longer, but yes.
No. The duplicates would be in the rota.Wait, what would happen with duplicate roles? Say there's two vanilla Wolves on D1-D2. On D3, do they both become Bards?
Ok, so I need more clarification. Say there's six players, and the posted rota is as such:No. The duplicates would be in the rota.