Vineacraft: Hiatus (Not dead)

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Pokefenn

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Jul 29, 2019
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Hey everyone, all aboard the hype train! (Picture below)

Anways, got inventory to work, seems like using return to get a creative tab icon on a item that doesnt exist hates me, so i tried vannila vines, works perfectly!

Thanks to Vswe's tutorials for helping me (Not really, just learned a few things that helped me know how minecraft works, letting me fix it ^^)
 

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Pokefenn

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Jul 29, 2019
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Just make sure you don't get that books from dungeons, like someone does...

That ruins the whole point of the book, vine + book = book on blocks etc.
For the more advanced books it costs items that are harder to get through machines etc.

I don't understand anything greg does tbh.
 
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Pokefenn

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Jul 29, 2019
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Ok, so i have made the texture for the vineaSqueezerGui, thoughts?

The reason why its purple is because it contrasts with green ^^
 

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dgdas9

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Jul 29, 2019
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Ok, so i have made the texture for the vineaSqueezerGui, thoughts?

The reason why its purple is because it contrasts with green ^^

It looks cool. Just an Idea, you add one tank to VineSap and a diffrent one to Cocoa "juice"(Sorry, I don't recall the name...).
 
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Pokefenn

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Jul 29, 2019
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is this manual or automatic one?

More than likely the automaticSqueezer.

Texture for the advanced squeezer here, after the first tank thing is filled, the second out will allow it to output.
 

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Loufmier

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Jul 29, 2019
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but what about interaction with buckets, and such.? i though there would be a special slot, like forestry`s machines have.
 
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Pokefenn

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Jul 29, 2019
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Ok, im updating to 1.6.2 currently.

Pahimar hasnt done the tutorial, if i really want to switch over to his version, i can later, no hard feelings to the guy though, he has alot of stuff going on!
Might be awhile, but bleh, this means i can get the fluids all done!

Edit:
Seems that all i need to do so far is add a "vineacraft." to each class, and with my ocd of making most of my classes at the start, it takes awhile :D

Edit 2:

Uuuuh, i need to delete every import and remake them ;_;
This will be a long time >.<

Edit 3:

Uuuuh, it goes against my OCD nature, i cant stand this, calclavia said he had a fix for the dev enviroment 3, i will ask him ^^
 

FrankieTheSnake

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Jul 29, 2019
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Ok, im updating to 1.6.2 currently.

Pahimar hasnt done the tutorial, if i really want to switch over to his version, i can later, no hard feelings to the guy though, he has alot of stuff going on!
Might be awhile, but bleh, this means i can get the fluids all done!

Edit:
Seems that all i need to do so far is add a "vineacraft." to each class, and with my ocd of making most of my classes at the start, it takes awhile :D

Edit 2:

Uuuuh, i need to delete every import and remake them ;_;
This will be a long time >.<

Edit 3:

Uuuuh, it goes against my OCD nature, i cant stand this, calclavia said he had a fix for the dev enviroment 3, i will ask him ^^


Well, the best of luck!
 
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Pokefenn

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Jul 29, 2019
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That sucks...

It will be ok, i've read that there may be a few ways to fix it, i will ask pahimar if they do it correctly.

Anyways, i finally have a idea for modjam, and i want to say i really like it.

After Vineacraft is in a decent state, the other mod may end up being update alot also.
A hint for everyone that if wondering what it is, i have been playing ALOT of Civilization 5 recently.
And it also fits into
"
  • You get a bonus point for not using any GUI in the mod
  • You get a bonus point for making a non-tech themed mod
  • You get a bonus point for ignoring all other bonuses listed here"
 
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Pokefenn

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Jul 29, 2019
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Just wanna say, VINEACRAFT IS FOR 1.6.2!
Picture below!

Development of it will continue after modjam.
 

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