I wanted to retract my previous statement in saying that even tho 1.7.10 is there and starting to have a lot of mods update still many key ones (GregTech) haven't been updated. So I decided I'm gonna keep 1.6.4 development going. However, I will also be working on 1.7.10 development in the background and will keep the changelog for both up. This way you can see the progress of 1.7.10. (Since a changelog will be there doesn't mean it will be downloadadble. The changelog is just so you guys know what to expect. AKA modlist and so on)
Okay so this post is gonna be a
little bit lengthy however, this is a
serious topic that I want
everyone's feedback on, because it is a decision I cannot make on my own!
Right now I have hit a crossroads in MBOT and what will happen to it for the upcoming releases. Let me elaborate on this. So when I say upcoming releases I am first talking about whether I should stay to 1.6.4 or advance to 1.7.10. The issues for both of these problems is as follows. Since HQM has come out for 1.7.10 I see many modpacks moving to 1.7.10 meaning there is a much lower chance that people will still start to play MBOT. However, on the flip side 1.7.10 still has many key mods outdated or the mods have been completely rewritten for 1.7.10 and are still missing a lot of functionality. So my first question I want to ask you guys is what should I do? Should I stay on 1.6.4 and keep making the modpack better (aka more quests and storyline and so on) or should I start from new with the mods that are updated and start working on 1.7.10?
Another problem I face isn't really a problem but something that is bothering me a lot and is something I want to address. MBOT right now is at a point where I feel like with the stability and the progression of quests I would say is either late Alpha or early beta. Which don't get me wrong is beautiful. The issue lies in this being that, in my opinion, doesn’t serve the purpose it was made for. The name “Mysterious” implies that what is going to happen, is new, different, something never seen before. What MBOT is right now, is a list put together of all really well known mods and simply a questline made of these great mods (some of which are my favourites) I don’t want to sugar coat it and say my mudpack is the best and bla bla bla, because simply it’s not. Yes, it is unique in the fact that you won’t find a modpack with exactly the same, mods with the same configs and all, and yes the modpack is lots of fun to play through (I have had a lot of fun myself already) But the cold hard fact is that the modpack itself isn’t, again my opinion (let me know if I’m wrong or what you think), just isn’t living up to its name and doesn’t have the Mystery behind it like it should. So my second question for you guys is if I do stay 1.6.4 should I remove any mods or lower the limit? Now on the topic of all of this I wanted to throughout another question in asking, Is if I go 1.7.10 would you guys want to see a whole new set of mods that work together in unison and that you don’t have to much of the same functionality?
One thing that really bothers me about MBOT right now is that there is too much of the same stuff. A good example of this is there are over 5 different piping systems, and numerous ore doubling mechanics and many blocks that work the same way as the pulveriser do. What’s the point? I don’t want to have so many ways of doing the same thing. Especially if it requires me to set up hundreds of different power systems and infrastructures just to get a metal that I could have gotten an easier way. I have spent already the last 9 hours working on a 1.7.10 pack that as of right now has 47 mods. Only like 4 of which were in MBOT 1.6.4. However, I am getting close to having it have almost non of the same functionality with it also incorporating new mods like EnderIO (this one is well known I know), and like Professor Flaxbeard's Wondrous Steam Power Mod. So what I want to know is do you guys want something like this? Where everything is set up nicely but doesn’t use mods like IC2 and Buildcraft? Or do you want roughly the same mods just updated to 1.7.10? Or I can also put together a really big 1.7.10 modpack with many many mods? (I also already put together a 1.7.10 modpack that has 117 mods in it and it works)
So to come to a close the few questions I asked I really hope I get a lot of feedback from. (Even people who haven’t played the modpack I would love to hear from you) Also if I should stay with 1.6.4, for now how long do you guys think I stay with it? Just as a last note I wanted to Thank You for taking the time to read this and I hope to hear from everyone, regarding these many crossroads I have hit. Keep in mind also I do have the option of releasing more than one modpack (I will let you ponder on that)
Thanks,
Zodsmar (Creator of MBOT)