making a 100% fully automated factory to feed just 1 mass fabricator...trying to get 2 going =)
photoalbum:
http://s653.photobucket.com/user/MaudDibb/library/feed the beast
this brings almost everything in ftb unleashed to play:
14 bee alvearys. 10 corroded, 3 radioactive and 1 tarnished bee to produce copper, uranium and tin. the chests you see in between the alvearies are used to 'link' the frame housing inventories, a factorization router feeds all those frame housings with impregnated frames, 18 per alveary. frames are produced via a mfr tree farm grinding up jungle trees, seed oil is provided by a forestry multifarm with a chestnut orchard, gathering chestnuts. not seen in the shots, but theres 2 turtles just under one of those chestnut trees bonemealing a leaf block above then, those produce a steady stream of chestnuts to feed 9 squeezers, which feed 3 carpenters building impregnated sticks for the frames. theres also analyzers on top of each alveary, so no 'unknown genome' on my bees =) since the mfr tree farm produces so much wood, i have sawmills grinding up the wood, feeding the planks and sawdust to the recyclers.
the 2 buildings on the sides of the alvearies are mob traps. one is actually 2 rooms with cursed earth to spawn mobs, grinders mashing them up. most of the mob drops are recycled except bone and string, and even then the excess is recycled as well.
the other side is 3 auto-spawners bringing in size 8 slimes. grinders pounding on them for massive amounts of slime balls, also recycled.
theres a cow pen above the alvearies, hooked up to a sewer/composter and a autocrafter, producing fertilizer for the multifarm
the rest of the mess above the alvearies produce the impregnated frames, centrifuges process the combs into metals, and several machines/autocrafters added to process tin/copper grains to ingots, which then get processed further into empty cells, dense copper plates, uranium cells and finally dual uranium cells. i have a few crafting turtles in play doing special processing to make scrap boxes and the dual uranium cells, as well as some autocrafters converting near depleted uranium cells to depleted isotope cells for the breeder reactor. some of the uu matter generated by the fabricator is taken to make coal, to be converted to coal dust for the recovery of depleted uranium into new ones.
Im using a reactor design from the ic2 forums, i have 12 pocket reactors putting out 180eu each in a 3 layer tower. above that is a breeder reactor with a turtle managing the insertion of depleted cells/removal of new ones and controls redstone signals to turn on/off the breeder. no automation yet on removing the spent uranium from the breeder, working on it =)
nearly everything not used is recycled via 18 recyclers, producing so much scrap that 1 fabricator cannot eat it fast enough. im tooling with the reactor to see if i can get 2 fabricators going at a decent enough rate.
overengineered some? i dunno, seemed like a cool way to use all those mods =)