Are you sure about that in Unleashed? The UU to diamond seems to be working fine for me.
err, some of the mods in normal unleashed were removed on the server I play on. Such as dartcraft (too op) power suits and soul shards, also very OP
Are you sure about that in Unleashed? The UU to diamond seems to be working fine for me.
No power suits? What happened, someone declare war on fun?
Yea, I personally always hated power suits. even in ultimate (where my server had powersuits enabled). I hated them.Nerp. On annoyingly cheap OP monkey suits.
having a little fun with t5 soul spawners, and out comes this:
flame on!
tank turtle pulling lava from the endertank and feeding it to the fire jet. nothing to do with the uu generation, just needed some visual fx =)
yo dawg, i heard you like blaze rods....
routers are awesome at spreading the load. its not necessary to keep the generators full, as long as *all* of them are lit up at the same time
I give you: the Blaze Reactor.
4 blaze spawn rooms per stack. tier 5 spawner bringing in crazy amounts of blazes per room. obby pipe floor and iron pipes moving drops to a router outside
36 generators per blaze room getting fed a constant supply of blaze rods via factorization router.
1400 EU/t per tower.
2800 EU/t going into that itty bitty mass fab.
300 uu matter per hour (no scrap boosts, working on that )
crappy fps drops.
....
profit!
we don need no steenkin reactors!
You server is so anti-fun.
hahaha, we had our day... Back in ultimate my base ran completely of blaze rods, and of course, solar.
My old method of getting UU VVVV
But yea. I had 2 zombie pigmen tier 5 soul shards, also a witch tier 5.
I made a auto sorter/crafter using redpower, (filter,timer, something like that) I forget what exact machines they were but... over a week or so I had 10 diamond chests filled with gold ingots.
I used it all to make diamonds, and eventually diamond dust. to fill my matter fabricator all the time. while still having a steady supply of gold/diamond.
Also, I made a 12 spawner grinder on my old world/map.
Basically found 4 zombie spawners, moved em into one room. Stacked
Found 8 cave spider spawners, maybe 9? moved them all into one room. stacked.
This thing literally got me to level 30 in 1 minute. about endermen grinder speed, maybe slower.
getting back on topic, I give you another way to get that awesome pink stuff: The Jungle Reactor
see all that sludge in those pipes coming out of the back of the harvesters? 8 sludge boilers just barely keep up with 7 harvesters chewing up those trees.
ya i kinda went overkill on this one. i wanted to see if 4 cyclic assemblers can keep up with the wood. just barely =)
power plant for the farm machines. fed entirely from the saplings coming out of this. ya. just saplings, feeding 16 bio reactors, keeping 30 biofuel generators going. and even then, excess saplings are void piped
need those bones for the fertilizers
thats a lotta generators
this monstrosity generates a massive amount of wood scaffolds to feed 768 generators. this time, the generators are kept fully fed, and an eu reader reads 7680 eu/t at the cable under the mass fab. 4 cyclic assemblers take the wood -> planks, planks -> sticks, planks + sticks -> scaffolds. routers are fed via item tesseracts off the dsu storing the scaffolds. the chests are there to 'link' the routers together. 1 router on each side, per level, feeds the routers connected to the generators. this keeps things very evenly distributed.
first time playing with biofuel as well. in this case, i didnt know how badly the reactors would be with dealing with so much raw material. but the power setup works, the REC's are set to max output and they barely budge from max power. was kinda dissapointed they dont take vines...that is a plant, right?
cool trick i found when dealing with more input than a machine can handle: in the case of the MFR planters and fertilizers, they have 16 slot inventories. i run a pipe into them, letting items fill the slots normally. a router is next to the machine in extract mode with bandwidth and ejector upgrades, set to pull from the 2nd slot of the machines inventory (slot 1 for fertilizer, slot 11 for planter). this catches the overflow from the 1st slot, and ejects to a chest next to the router. this always keeps a max stack in the machine, the rest can be piped to recyclers, etc.
the tree farm is 3 5x5 plots, each with its own MFR planter and fertilizer. they each have a harvester as well, but i added more harvesters, 2 between the plots, and another on the sides of the left/right plots. this was necessary as the harvesters spend a lot of time chewing up the leaves and vines, this makes the farm really fly when a forest of the big trees comes in. unfortunately, that also means a lot of lag, the tree farm averages about 150+ chunk updates per sec. but it was an interesting build none the less. i think this does about 700+ uu matter an hour, more if i add some recycling to the mess...it definitely could use some because theres a lot of excess bones, vines, saplings, junk from the sludge boilers, etc. i just wanted to see how far i could take it =)
and this is what happens when you play with crazy amounts of power:
nope...garden hose wasnt supposed to go into that hole...
i was trying to get the recyclers hooked up and i accidentally plugged a mass fab right into the energy bridge output (from the bank of REC's) and...bewm. didnt expect that =)
managed to rebuild the factory and found it can support *2* of those 768 generator banks. so 15k eu/t...1200 uu per hour. i win.
i ensure you they are nothing more than billions of ulti's and ingenous extruder's