Update on the Future of FTB Modpacks in 1.7

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Not_Steve

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custom packs are both very time consuming and attract very few players
Have you seen how many agskies playthroughs there are? There is a cult following for a non-gigantic non-all-the-mods only one power system modpack and time of people love it and tons of people play it. It may be time consuming but I think that "very few" is a deceitful and misleading statement.
 

PurpleMentat

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Have you seen how many agskies playthroughs there are? There is a cult following for a non-gigantic non-all-the-mods only one power system modpack and time of people love it and tons of people play it. It may be time consuming but I think that "very few" is a deceitful and misleading statement.
That is not the sort of "custom pack" he's referring too. Think something more like Direwolf20 played when he used MultiMC. Basically a do it yourself modpack.
 

cindylo

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I feel like you and I must be on different forums. How do you define major modpacks? I look at the Server Promotion forum on the FTB site, and I see seven subforums. One of them for DW20, one for MindCrack, one for Agrarian Skies, one for Horizons, one for Monster, and one for Ultimate. The seventh is for "Other Modpacks." And you know what? That 7th forum has 780 servers listed. That is more than Mindcrack, Ultimate, Agrarian Skies, Monster, and Horizons combined. That is twice as much as DW20, which probably is the most popular single modpack on the FTB launcher. 780 servers decided they did not fit one of the other categories and should advertise elsewhere. I think that your idea of what servers get majority hosted is... flawed.

Speaking of hosting servers, do you know who hosts them? People with the time, energy, and MONEY to do so. It ain't free. To get a server hosted, the modpack has to inspire someone to want to play it. That is why you see packs like Mindcrack and DW20 have the most servers. People want to play the pack their favorite YouTuber is playing. You know what having 10 unique, diverse, interesting modpacks is likely to do? Give 10 unique, diverse, interesting options that might inspire someone to with the time and money to host a server. You know what putting out three modpacks with slightly different mods will do? Take a look at the server promotion area, and look at how many servers are hosting the modpacks that the FTB team controls the content of.

So, by your own metric (number of servers advertised or hosted), the FTB team's attempts to conglomerate huge packs with tons of mods is a failure. Doing more of the same and expecting a different result would speak worse of their judgement than attempting something new.
/me sighs. Now if you notice I have seen extremely few of those have many players. I define major as DW20, Monster, Ultimate, Mindcrack. I host a server with a custom modpack that I make, tailor, update so I know a good deal and then some about servers and their modpacks. I agree about their favorite youtuber and that's part of the problem, you don't see anyone playing the lesser packs. I keep coming back to that, i'm not talking about servers,youtubers, or really anything else which you seem to be stating. I'm talking about concern for the lesser mods and mods that don't conform to the seemingly new RF master race according to FTB, and their survival. In answer to another point that has nothing to do with the original post, they can always customize the modpacks or go back to the days of actually making their own, but that defeats the purpose of FTB. I'm even saying attempting something new is bad, hell they should! But again, I disagree with this move a lot due to its impact it will have on the modding scene.
 

Not_Steve

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What you're not getting getting I'd that no one is forced to use FTB. If people don't like the packs (which I highly doubt) then they wouldn't play them however it has been proven time and time again that people do like the packs that eya and Jaded make especially when they are customized past the point of just changing configs but truly changing the tech tree and structure of a set of mods (see BnB, Magic Farm 1 and 2, Agskies, whatever comes next in their apocalyptic pack set). Defining the structure of gameplay is inevitably more entertaining (see horizons which is, I believe correct me if I'm wrong, one of the most popular packs of all time). The coherent modpack is more popular (read better) than the jumbled modpack. This isn't just my opinion this is supported by the download count.
 

psp

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I tried monster. Once. I didn't like it. It's just too... busy. Having 100 different mods installed (that's not just what forge says, there's seriously around 100 mods), like 6 different power systems and heaps of other content just isn't fun for me. Monster is just far too cluttered. I love that they're making 10 more focused packs instead of 3 monstrous blobs of mods.
Lol, monstrous blobs of mods.
I see what you did there!
Literally my private packs also stick to around 60 mods with minimal overlap. I enjoy a rounded experience for sure, but it can be too much if you keep going farther.
Also, less mods does mean easier for computers and servers, so there's that.
I like monster because i tend to aimlessly go into certain aspects of mods then go into other mods without fully exploring the content of mods :p
 

SatanicSanta

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I don't particularly mind multiple power systems, myself. If there's one on which I'm not particularly keen, like Factorization Charge, then I just don't use it; if I like the mod's content, again like Factorization, but don't care for the power generation options, I find ways around it. You'd be surprised how many uses a man can find for a simple boiler.
Totally agree, but for a slightly different reason. I like having dozens of different setups for different types of power, all to do different things.
 
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PurpleMentat

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/me sighs. Now if you notice I have seen extremely few of those have many players. I define major as DW20, Monster, Ultimate, Mindcrack. I host a server with a custom modpack that I make, tailor, update so I know a good deal and then some about servers and their modpacks. I agree about their favorite youtuber and that's part of the problem, you don't see anyone playing the lesser packs. I keep coming back to that, i'm not talking about servers,youtubers, or really anything else which you seem to be stating. I'm talking about concern for the lesser mods and mods that don't conform to the seemingly new RF master race according to FTB, and their survival. In answer to another point that has nothing to do with the original post, they can always customize the modpacks or go back to the days of actually making their own, but that defeats the purpose of FTB. I'm even saying attempting something new is bad, hell they should! But again, I disagree with this move a lot due to its impact it will have on the modding scene.
Okay. You define "major packs" as DW20, Monster, Ultimate, and Mindcrack. Two of those are 1.5 packs. The most popular two of those (Mindcrack and DW20) FTB has no control over the mods included. Of the two that FTB does have control over, Ultimate gets a significant amount of servers, while Monster is a very distant 4th with less than a third of the others. So, considering that of the packs you mark as 'major', 2/3rds of the servers promoted use packs that are ENTIRELY out of FTB content control and which are still on 1.5, I'm starting to wonder what effect you think this is going to have on the modding scene. I'm also really curious what you consider a lesser pack.
He is pretty clearly referring to FTB launcher hosted modpacks meaning official packs not MultiMC.
It was an analogy. He was talking about how purely custom modpacks are an exercise in frustration, and asking if the FTB launcher will have an easy way to meld multiple packs together. You then tell him off about how Agrarian Skies (which does not at all fit the definition of "custom modpack" in his message) is a custom pack that is amazingly popular (despite it's popularity, it is still the least hosted server type on this forum).
 

Dungeonmaster372

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:D I read through 5 pages I guess this really dont apply to private packs or semi private packs(with codes)?

I am not sure on this. I am still wondering about the future of modpacks in general. If those of us whom would like a shot at creating our own modpacks and would like to add all the energy mods for options of players for lets say a server. I would like to try my hand at a server based modpack. I am currently working on one, but at this rate it would seem that my current plans would have to change in order for this to happen. Please do correct me if my theories are incorrect.

~Reika
What does this mean for me? I have RF support but it is heavily throttled because RC is designed to use its own power system, and this is for obvious reasons not going to change.

I must admit this makes me rather worried to see, as it can rather easily be framed as "if you want your mod to be included in the packs, you better not have your own power system", which is core to RC.
~Reika


I wouldnt forget your mods either if I was to be allowed to add your mods into a server specific pack.
 

SatanicSanta

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Okay. You define "major packs" as DW20, Monster, Ultimate, and Mindcrack. Two of those are 1.5 packs. The most popular two of those (Mindcrack and DW20) FTB has no control over the mods included. Of the two that FTB does have control over, Ultimate gets a significant amount of servers, while Monster is a very distant 4th with less than a third of the others. So, considering that of the packs you mark as 'major', 2/3rds of the servers promoted use packs that are ENTIRELY out of FTB content control and which are still on 1.5, I'm starting to wonder what effect you think this is going to have on the modding scene. I'm also really curious what you consider a lesser pack.
I'm gonna make some corrections, which @Jadedcat might correct me on.

DW20 is 1.4, 1.5, and 1.6
Monster is 1.6
Ultimate is 1.4
MindCrack is 1.4

Ultimate is the most popular all the packs (Horizons might've recently passed it)

By "lesser packs" they probably mean Horizons, Tech World/2, Magic World/2, Beta Pack A, etc.
 

Jadedcat

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:D I read through 5 pages I guess this really dont apply to private packs or semi private packs(with codes)?

I am not sure on this. I am still wondering about the future of modpacks in general. If those of us whom would like a shot at creating our own modpacks and would like to add all the energy mods for options of players for lets say a server. I would like to try my hand at a server based modpack. I am currently working on one, but at this rate it would seem that my current plans would have to change in order for this to happen. Please do correct me if my theories are incorrect.

~Reika
What does this mean for me? I have RF support but it is heavily throttled because RC is designed to use its own power system, and this is for obvious reasons not going to change.

I must admit this makes me rather worried to see, as it can rather easily be framed as "if you want your mod to be included in the packs, you better not have your own power system", which is core to RC.
~Reika


I wouldnt forget your mods either if I was to be allowed to add your mods into a server specific pack.

You might want to also quote the responses. And when has FTB ever dictated what private packs use to determine their makeup?
 

Derpysauce

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Aug 29, 2013
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Ben shapiro
You might want to also quote the responses. And when has FTB ever dictated what private packs use to determine their makeup?
Don't quote me on this though I'm sure you would love to :p FTB is a good role model. I personally would look at FTB packs for a custom pack because
you guys know what's the balanced useful mods and what's skydoesminecraft approved.... this makes it so private packs are usally FTB with a crack in the pack
 

cindylo

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Jul 29, 2019
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Okay. You define "major packs" as DW20, Monster, Ultimate, and Mindcrack. Two of those are 1.5 packs. The most popular two of those (Mindcrack and DW20) FTB has no control over the mods included. Of the two that FTB does have control over, Ultimate gets a significant amount of servers, while Monster is a very distant 4th with less than a third of the others. So, considering that of the packs you mark as 'major', 2/3rds of the servers promoted use packs that are ENTIRELY out of FTB content control and which are still on 1.5, I'm starting to wonder what effect you think this is going to have on the modding scene. I'm also really curious what you consider a lesser pack.
I consider a lesser pack anything but the major ones :) But as a serious answer, I consider lesser packs to be let's say Tech World or Magic World. The packs that you do not see near as many people on those servers or just servers for in general. But aside from this argument as it's growing old. We shall see how this turns out :)
 

Dungeonmaster372

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You might want to also quote the responses. And when has FTB ever dictated what private packs use to determine their makeup?


I wasn't clear on this since I am quite new to the scene of creating new modpacks. Hence, why I was asking about it. As far as the responses I am not sure what you are asking of me sir. :D

~Ninja Edit~
More over what I am saying is if I want my private pack to become public as in an official launcher included modpack then my understanding is I would have to follow the guidelines layed out here, correct?
 
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SatanicSanta

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I wasn't clear on this since I am quite new to the scene of creating new modpacks. Hence, why I was asking about it. As far as the responses I am not sure what you are asking of me sir. :D

~Ninja Edit~
More over what I am saying is if I want my private pack to become public as in an official launcher included modpack then my understanding is I would have to follow the guidelines layed out here, correct?
Jaded ain't no sir, sir :p
 

psp

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I wasn't clear on this since I am quite new to the scene of creating new modpacks. Hence, why I was asking about it. As far as the responses I am not sure what you are asking of me sir. :D

~Ninja Edit~
More over what I am saying is if I want my private pack to become public as in an official launcher included modpack then my understanding is I would have to follow the guidelines layed out here, correct?
If you mean a public pack hosted by ftb and launched from ftb you can make/put anything into the pack as long has you have the proper permissions CLICK HERE FOR INFO ON CUSTOM PUBLIC PACKS (BOLD).

If you mean a public pack that gets popular enough be put on the launcher as a 3 part modpack then idk
 

Jadedcat

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I wasn't clear on this since I am quite new to the scene of creating new modpacks. Hence, why I was asking about it. As far as the responses I am not sure what you are asking of me sir. :D

~Ninja Edit~
More over what I am saying is if I want my private pack to become public as in an official launcher included modpack then my understanding is I would have to follow the guidelines layed out here, correct?

No. This is for official packs made by the FTB Team. Not the DW20 packs, not 3rd party packs public or private.
 

Dungeonmaster372

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If you mean a public pack hosted by ftb and launched from ftb you can make/put anything into the pack as long has you have the proper permissions CLICK HERE FOR INFO ON CUSTOM PUBLIC PACKS (BOLD).

If you mean a public pack that gets popular enough be put on the launcher as a 3 part modpack then idk

I meant a modpack without having to input codes.

~SatanicSanta
Jaded ain't no sir, sir :p
~SatanicSanta


My apologies, my dear lady jadedcat, I meant no offense. :p[DOUBLEPOST=1398739864][/DOUBLEPOST]
No. This is for official packs made by the FTB Team. Not the DW20 packs, not 3rd party packs public or private.

Thanks Jaded, That cleared up my concerns ~woot woot go FTB go!! :D :p
 

psp

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I meant a modpack without having to input codes.

~SatanicSanta
Jaded ain't no sir, sir :p
~SatanicSanta


My apologies, my dear lady jadedcat, I meant no offense. :p[DOUBLEPOST=1398739864][/DOUBLEPOST]

Thanks Jaded, That cleared up my concerns ~woot woot go FTB go!! :D :p
umm what do you mean "imput codes" (may be really obvious and im just missing it but lol)
 
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