Umm...okay, WOW. (BC conductive pipes + Magma Engines)

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RavynousHunter

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Jul 29, 2019
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So, I've got a little perpetual energy jig set up, pulling lava from hell to supply my base with limitless BC energy, nothin new there, buuuut...came back from a small mining trip early on today, and saw this:



I've seen some thick, blue lines in conductive pipes before, but nothing like that. Needless to say, I quickly turned everything right the hell off. But, it had a curious effect on my pulverizer...that massive buildup, somehow, caused my pulverizer to run at a speed not too dissimilar from that usually found in full-speed rotary macerators, ie: faster than it has any right to run.

Made a note to keep as few engines on as possible (up to 11, now), because I've had my pipes melt from that buildup, and gold pipes ain't exactly cheap. Never knew it could get that bad, and I've not fiddled with the energy loss config option for BuildCraft, either. I'd still like to know how that pulverizer thing happened, if I could find a way to cause it to happen on my terms, in a controlled manner, I could have a system to store a buildup in the pipes, and when I put things in the pulverizer, boom. Done in a matter of seconds. I'd sketch it out now, but...its 5:30am where I am, and I should probably sleep before I end up a lifeless husk.
 

1ManleyMiner

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Jul 29, 2019
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I've seen it in my setup using 3 hobbist steam engines. Looks like your lava pump is really working well too. :D
 

TheLoneWolfling

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Jul 29, 2019
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There was a recent change in BC instigated by TE power conduits. Conductive pipes no longer silently drop any excess power - they store it up to a point, and then explode.

That just means that you have more power production than usage.
 

warfighter67

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Jul 29, 2019
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Just saying it won't be infinite because I've been playing my SSP world for a couple weeks now (or whenever the mindcrack pack came out) and I've emptied 4 lava lakes already.

Yeah.. gonna think about moving to a steam boiler setup... if I can figure out forestry (never tried it) :D
 

King Lemming

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Jul 29, 2019
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There was a recent change in BC instigated by TE power conduits. Conductive pipes no longer silently drop any excess power - they store it up to a point, and then explode.

That just means that you have more power production than usage.

Technically it wasn't instigated so much as a change that I directly pushed to BC before I ever started making conduits and it only got accepted after conduits came out. I didn't add the explody part though - my change would have just shifted the power waste to wooden pipes and enforced even distribution. Basically what conduits do now.

As far as the Pulverizer running at ludicrous speed, I'm not sure what you mean exactly. I've played around with the pipes, and the Pulverizer doesn't seem to ever go faster than 1 process per 4 or 5 seconds, as intended. Code-wise, there's no reason it would ever run faster than that.
 

TruculentMC

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Jul 29, 2019
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I'm going to guess your power / machine room is intersected by a chunk border? I've seen this very thing happen a few times on the server I admin, where a massive amount of BC power builds up in pipes, and it was seemingly because some chunks got unloaded and the power had nowhere to go. It definitely never happened again after I put down chunkloaders, or relocated setups to be all within 1 chunk.
 
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Ldog

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Jul 29, 2019
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I've managed to do that with a single magmatic and (te) steam engine combo...that's only 6 MJ/tick, or the equivilant of a combustion engine on fuel.
The power adds up fast. I really wish the redstone cells were bigger. 600k doesnt take long to produce if you aren't using anything, but it goes awful fast the minute you start a machine up.
 

Tylor

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Nov 24, 2012
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Conductive network with circuits is an easy way to get thick blue lines. Followed by explosion.
 

RavynousHunter

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Jul 29, 2019
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Technically it wasn't instigated so much as a change that I directly pushed to BC before I ever started making conduits and it only got accepted after conduits came out. I didn't add the explody part though - my change would have just shifted the power waste to wooden pipes and enforced even distribution. Basically what conduits do now.

As far as the Pulverizer running at ludicrous speed, I'm not sure what you mean exactly. I've played around with the pipes, and the Pulverizer doesn't seem to ever go faster than 1 process per 4 or 5 seconds, as intended. Code-wise, there's no reason it would ever run faster than that.

If my memory serves me right, since it was only last night it shouldn't have any reason not to, it was clocking in at about 1 ore pulverization per second. It only lasted for about a minute or so, but that was still something I've not seen before, and am going to see if I can recreate.

I'm going to guess your power / machine room is intersected by a chunk border? I've seen this very thing happen a few times on the server I admin, where a massive amount of BC power builds up in pipes, and it was seemingly because some chunks got unloaded and the power had nowhere to go. It definitely never happened again after I put down chunkloaders, or relocated setups to be all within 1 chunk.

That might be it, my ore processing + power generation room (minus Red Power) in an underground room consisting of four 9x9's. I know I probably don't really need all that much space right now, the most complex thing I have right now is using a setup like...

Conductive Pipe -> Redstone Energy Cell -> Wood Conductive Pipe -> MV Engine Generator -> MFE -> LV Transformer

Only thing I have running in that area is an extractor, right now. As ya might've guessed, I got Power Converters added in (using MindCrack, for the record), tis a handy way to utilize that excess BC power if you don't want to end up making a dozen redstone energy cells just to funnel it all away so your pipes don't friggin melt. I'm gonna need some more BC-power-using machines...
 

Ldog

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Jul 29, 2019
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Only thing I have running in that area is an extractor, right now. As ya might've guessed, I got Power Converters added in (using MindCrack, for the record), tis a handy way to utilize that excess BC power if you don't want to end up making a dozen redstone energy cells just to funnel it all away so your pipes don't friggin melt. I'm gonna need some more BC-power-using machines...

Oh, I use Power Converters too, but I never think of converting it back, that is a good idea.
I usually wind up with more EU and so I tend to convert it for BC power. TE has actually gotten me more into BC.
 

RavynousHunter

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Jul 29, 2019
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Oh, I use Power Converters too, but I never think of converting it back, that is a good idea.
I usually wind up with more EU and so I tend to convert it for BC power. TE has actually gotten me more into BC.

Haha, same 'ere. I had an assembly table before I'd even built a compressor. I enjoy being able to skip a level or two in the IC2 tech tree right off the bat, lol.
 

NTaylor

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Jul 29, 2019
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You are better off just using conduits IMO you never get this build up (not really sure what happens if you run it with masses of power with no where for it to go) as far as I know it does not explode maybe the engine will however if you don't turn them off but a lot of engines don't explode so they can be used.
 

RavynousHunter

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Jul 29, 2019
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Aye, magmatic engines don't explode, but they will shut down if they get too hot, and they'll need to be whacked with a wrench should that happen. I dunno if conduits will explode, I've gotten far too paranoid about that to let it get that bad since my first few mishaps with it happening.
 

NTaylor

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Jul 29, 2019
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Well I have run a system with an electrical engine from the IC2 addon running at 100 MJ/t to fill energy cells and that has not exploded the system even if I left it for a long time after the cell was full (had so much spare EU it could just run and run) however that was also hooked up to things like rolling machines and farms which constantly take power so they may have stopped it exploding.
 

RavynousHunter

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Jul 29, 2019
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Aye. I think the part I slip up on is that I always end up making more engines than I need. Then again, nothing succeeds like excess!
 

Icarus White

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Jul 29, 2019
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You might also set up some Magma Crucibles as a fallback energy drain - that is, if you're not running off of lava anyway. TE engines are very smart, and will shut down if they're not needed, but they won't know to do that unless they're linked to conduits.

On that note, is there any way to get a redstone signal when there's excess power? I'm having trouble thinking of how to do that.
 

NTaylor

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Jul 29, 2019
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You might also set up some Magma Crucibles as a fallback energy drain - that is, if you're not running off of lava anyway. TE engines are very smart, and will shut down if they're not needed, but they won't know to do that unless they're linked to conduits.

On that note, is there any way to get a redstone signal when there's excess power? I'm having trouble thinking of how to do that.

by putting an energy cell in line and then even if using conduits attach a structure pipe to it and use a gate witht he conditional of if internal storage full emit a redstone signal
 

Qwertz

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Jul 29, 2019
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It has happened to me before too. Just keep an eye on your engines, and turn them off when not needed. (Or get some reds tone energy conduits and redstone energy cell)