Vote Eruaniton
There are 13 players, all with Toughness, currently alive. We started with twenty; Assuming the standard 1:4 ratio, there were 5 wolves to begin with. Two've been lynched, leaving 3 remaining.
Best case scenario: Somehow, we figure out the identities of every living player today and lynch accordingly. The village works in perfect cohesion and no powers are used. Game proceeds for 6 days.
Worst case scenario: Wolf win. You'd have to reduce the total player count to six, with no wolves lost, so there's 9 you've got to get rid of. Each has Toughness. Assuming the village lynches no wolves, the game proceeds for 9 days. But wait! Two Blacksmiths continually repleneshing Toughness could negate all wolf-kills, extending the worst-case to 18 days from the current point. Math! Making the world go 'round since ever.
Bottom line, we're in for the long haul. Pull up a chair.
Ho boy, man. You have no idea.I see.
Man, this game is going to take a while.
There are 13 players, all with Toughness, currently alive. We started with twenty; Assuming the standard 1:4 ratio, there were 5 wolves to begin with. Two've been lynched, leaving 3 remaining.
Best case scenario: Somehow, we figure out the identities of every living player today and lynch accordingly. The village works in perfect cohesion and no powers are used. Game proceeds for 6 days.
Worst case scenario: Wolf win. You'd have to reduce the total player count to six, with no wolves lost, so there's 9 you've got to get rid of. Each has Toughness. Assuming the village lynches no wolves, the game proceeds for 9 days. But wait! Two Blacksmiths continually repleneshing Toughness could negate all wolf-kills, extending the worst-case to 18 days from the current point. Math! Making the world go 'round since ever.
Bottom line, we're in for the long haul. Pull up a chair.