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You could do this using AtomicStryker's Ruins mod quite easily. Any ruin template you have sitting in the templateparser ruins folder is accessible by the /testruin command, which can be run by command blocks. As such, you can use the template parser tool (/parseruin, see video below) to create the bits of your structures you want quests to unlock, then use the quest tracker block to activate a command block which spawns the relevant bit of the structure. It might be a bit less stressful or finnicky to do it this way than with the /setblock command, which you would have to set up for each individual block IIRC.i'm thinking of making a HQM pack i have a concept only not the tools/mod to get this working (or at least i dont know of this tool/mod)
HQM has a quest tracker block that outputs a redstone signal when a quest is completed or progress of a quest
with this signal i want to clone blocks from 1 place in the world to where we are playing
for instance have a 1 story building and when completing a quest 1 want to add a nother floor
or when handing in stone every 12.5% of completing adding a floor to the building
i know commandblocks are a very powerfull tool in minecraft only the /clone command and test for blocks (if blocks are the same) is a 1.8 feature
i'm sorry if this is the wrong place to ask if not hope you can help me
yours ATOG