Pity there's no sluice boxes ala TFC that I can find. Would be a helpful early ore mechanic, perhaps using a bunch of Geolysis surface rocks to sluice out nuggets.
Agree with both of these having skimmed the surface of Divine Journey and currently stumbling my way through APW.Alright, I like where this is going, but there's one thing I have to fundamentally disagree with. "Resource scarcity is a staple of expert packs". The reason I disagree with this is because it doesn't add much to the gameplay. For example, One of the best Expert packs out there is Divine journey (if you can get past DRPG), And While everything is super expensive, Resource scarcity is rarely an issue. The pack has vienminer and easy access to unbreakable tools, Magical crops are unlocked incrementally, and Mods that other expert packs would lock into the endgame such as Big Reactors or AE2. And the reason for this (from what I can tell) Is simply because that's not what the pack is about. DJ is about building Big Hecking (are we allowed to swear on here?) automation for absolutely hecking everything.
Now Your pack, According to you, is going to largly be built around Exploration, So instead of having an ore scarcity, make the player *want* to go into the caves and explore. probably the best method to do this would be to do something similar to what *A Polychromatic journey* does. Nerf Strip mining (in APW's case, that means removing the tool forge) and Buff caves, either by making them more expansive and/or by having lots of underground structures to explore. This way, It doesn't feel grindy to have to go down into the caves because you were 3 iron or a diamond short and you're further enforcing the themes of your pack.
I haven't decided what to do with the hammer recipes yet. I'm tempted to simply disable them, really. With the alloy smelter multiblock, there's no real need for dusts that I can think of.Did you say IE would be a focus mod? If so you could tweak the hammer recipe to give nugget dusts.
Not far at all, really. It's going to be how you get into the bronze age in the first place. Probably push it to requiring some BWM advances to build. Not sure how I'm going to gate it yet. Maybe require charcoal to make the kiln blocks, which requires BWM kiln?How far back are you pushing the Alloy Kiln?
Question: I know this is a bit SevTech, but: could you make vanilla bricks require the BWM kiln? Or does that itself need bricks to make?Not far at all, really. It's going to be how you get into the bronze age in the first place. Probably push it to requiring some BWM advances to build. Not sure how I'm going to gate it yet. Maybe require charcoal to make the kiln blocks, which requires BWM kiln?
The kiln itself is a multiblock structure which requires three brick blocks. However, I can probably make the bricks require one of the other BWM things instead of the vanilla furnace. Having said that, I'm wanting the External Heater from IE to actually get some love for a chance, so I am hesitant to pull too many things out of the Furnace.Question: I know this is a bit SevTech, but: could you make vanilla bricks require the BWM kiln? Or does that itself need bricks to make?
I'm not sure it is possible to change around what the kiln forms. BWM checks the space above the Kiln block for an empty space immediately surrounded by three bricks for the Kiln to function. It is hard-coded into the core mechanics, and it isn't a recipe, so stuff like CraftTweaker can't affect it.I'm wondering whether there are any other brick-like materials that could be used for the alloy kiln; there's no sort of "refractory brick" is there? Hmm.
Or as an alternative, something could be swapped out for the other component of alloy kiln bricks maybe?
Yeah, was definitely thinking of the alloy kiln brick recipe being altered, not the BWM one! Like swapping out the sandstone in the recipe. Or, and this is a bit mad I know: if you have it with 4 sandstone and 4 bricks around a central item, and have that central item be some sort of mortar or similar - perhaps potash or something - that requires BWM.I'm not sure it is possible to change around what the kiln forms. BWM checks the space above the Kiln block for an empty space immediately surrounded by three bricks for the Kiln to function. It is hard-coded into the core mechanics, and it isn't a recipe, so stuff like CraftTweaker can't affect it.
However, I could alter the recipe for the alloy kiln bricks, and I can make sure that something suitably... appropriate... is used for it. I just have to make sure it doesn't require iron, which might get interesting.
I do like the idea of providing alternate solutions and giving the player choices about what play style they prefer. It's an interesting idea. I'll have to give it some thought.Hmm... Do you want exploration to be a thing? You could make structures generate in the world containing BWM brick blocks. So instead of having to go through the long, hard chain, you can potentially find structures in the world containing the materials you need.
Hammer recipes are a bit weird. I mean, you need the hammer to make the metal press and the the actual plate press. So you either cripple the hammer, or you force the user to burn resources to make enough plates to get the press running. Unless... custom recipe in the alloy kiln, with a clay plate mold, that's consumed each time. (BUT STACKS.) So you can't hammer plates, but you can smelt ingots in the alloy kiln into plates.
If you mean the leather tanning and paper making processes, I completely agree, which is why I am not requiring either for actual progression beyond the Saw recipe requiring leather belts. Of course, paper is how you get extra Modifiers in Tinker's, so if you want that then you'll need to do it, but it'll be largely optional.Especially with BWM, some of the crafting steps required tip over into "tedius" territory and was one of the main reasons I stopped playing SevTech early on. For me, it wasn't fun (and some of the early game automation options actually made things way too easy).
If you mean the leather tanning and paper making processes, I completely agree, which is why I am not requiring either for actual progression beyond the Saw recipe requiring leather belts. Of course, paper is how you get extra Modifiers in Tinker's, so if you want that then you'll need to do it, but it'll be largely optional.