OP should just remove TiCo and be done with it, and stick with vanilla tools.
You mean like sitting at a mob grinder or running around killing mobs for xp to slightly upgrade you're tool a bit further?No. The main resultant (as opposed to intended) purpose is to make metal tool parts artificially harder to work with.
Other than some sense of "tech level" in the form of gold or aluminum brass to make casts, there's no reason for it.
And it has a painful time sink and tedium aspect to it.
Why the smeltery, and not the furnace? Because it never occurred to me that the furnace would work.
TiC's smeltery doesn't like ingots, except for vanilla's gold ingots. None of the other ingots are native (I think they come from Thaumcraft's infernal furnace). Sine oreberries are (as I understand it) Natura, and Natura and TiC are two halves of the same mod, if I could furnace an oreberry into an ingot, then I should be able to smelt that ingot.
Since TiC's smeltery knows about oreberries, knows that they are nugget-sized, and knows about Natura, the idea that Natura would let you furnace an oreberry into a nugget, and then have that nugget be useless for TiC ... that's just a "don't even think about something that crazy" idea. Heck, you can't even get a nugget cast to save the last little bits. So yea, that I can smelt a berry into a nugget's worth of stuff, and not be able to do anything with it, why would I think that I could furnace a berry into a nugget, if I would not be able to anything with that nugget?
So it never even occurred to me to test for that. Why should it?
You do get two nuggets from smelting ore berries in the smeltery (last time I checked, the version has changed but I doubt its different). Nuggets can be used to create ingots, they have a purpose. Ore berries aren't even from Natura by the way, they're from Tinker's Construct...
what version was that? the one in unleashed 1.1.3 has a 1 to 1 ratio on oreberries.
I tested it thoroughly by letting a furnace and a smeltery compete while melting multiples of 9 oreberries. the smeltery is just a lot faster, the output was exactly the same.
Maybe the version change thing that I was talking about happened, I can bet that's a bug though.
Since we're talking about it - you can pour from drain spouts directly into portable tanks (place the tank as if it was a casting table). This way you can save all the 'leavings' from sub-ingot sized melts.
To get the liquid back in, install a drain backwards in the smeltery and hook up liquiduct or waterproof pipe or whatever. You can then get the liquid back in however you'd like. I like portable tanks, since you can just slap it on top of said pipe and whack it with a wrench, and it self-drains into the smelter.
To get the liquid back in, install a drain backwards in the smeltery and hook up liquiduct or waterproof pipe or whatever. You can then get the liquid back in however you'd like. I like portable tanks, since you can just slap it on top of said pipe and whack it with a wrench, and it self-drains into the smelter.
Since we're talking about it - you can pour from drain spouts directly into portable tanks (place the tank as if it was a casting table). This way you can save all the 'leavings' from sub-ingot sized melts.
To get the liquid back in, install a drain backwards in the smeltery and hook up liquiduct or waterproof pipe or whatever. You can then get the liquid back in however you'd like. I like portable tanks, since you can just slap it on top of said pipe and whack it with a wrench, and it self-drains into the smelter.
<Sigh>. Why, why, does everyone assume that you are comparing the top-of-the-line vanilla tool that most likely won't be used?
So you have a cobalt (nether material, speed 11, reinforced 2) (or ardite, speed 8, stonebound 2) head, thaumium handle, paper binding; that's 5 slots. Or instead of ardite (speed 8, nether material, stonebound 2), you use alumite (speed 8, reinforced 2) Diamond and gold, 6 slots. 3 slots for redstone, and your speed is done. Or 2 slots for redstone, and keep it at low durability for the stonebound bonus of ardite. Now add in a diamond or emerald for durability (not sure which would give that tool more durability), some lapis for fortune. One (or two) slot left.
And ... when all is said and done, what's your point?
Why assume that an E5 pick is what you want, anyways?
Near a haste beacon, sure, an e5 diamond pick mines instantly. But E3 or e4 mines as fast as you walk, and the truth is when I'm doing mass mining with e4 diamond picks I'm making errors and digging out stuff I did not want to dig.
And if you want mass mining, the pick-axe is the wrong tool. Compare that E5 vanilla diamond pick to a hammer.
Your vanilla pick will need to be repaired with levels, and constantly cost more. Eventually you'll have to remake it.
Your iron-headed hammer with modifiers only needs iron to repair.
And even an alumite head is fairly easy to get the parts for (obsidian is the only thing you have to look for, aluminum and iron are too common to worry about.)
Still think vanilla is the better deal?
Silk touch's primary use is decoration. It has no business being a rare level 30; it should be a level 15.
The point of silk touch:
1. Moving ender chests (most powerful/abuseable function).
2. Getting grass for transplanting.
3. Getting Mycelium from a mushroom biome for transplanting.
4. Collecting ice to make stackable water, or for making skid pads.
5. Collecting ore blocks to move them for decorating something, or moving redstone ore blocks for some sort of block detector/odd lighting system.
Abilities 2-5 don't qualify as being worth level 30. Abilities 2-3 can be done on a shovel.
That it hurts you when mining some ores doesn't help it either.
Wha??? Are you thinking of vanilla diamond tools? Iron tools seem about the same (I haven't paid exact attention, there's too much potential variation), and you certainly can get multiple-thousand durability TiC tools.
Or thaumium, or paper. Nether star is just pointless -- don't bother.
No, with a vanilla enchanted tool, you need the diamonds, plus an anvil, plus levels.
No, you toss it at a repair station. Yes, you can use moss. I did, at first; now, unless the head is manyullym, I say why bother.
So far, no problem. Granted, the cobalt headed one has moss, but as I said, plenty of space left.
TiC does have choices. But there still gets down to "best". You don't have just "one ultimate", but you do have only a few potential choices. No one will use cactus on the "best pick", for example; while a good argument can be made for iron or stone as the head, the rest will be of only a very few possible choices
So don't play with mob grinders.
It's an RNG mechanic, yes. It's also a probability mechanic if you toss large numbers at it, and the book/anvil system lets you do just that. Suddenly you are no longer going for luck, you are going for relative distribution. (Granted, that won't work unless you are working at the level where all the enchantments you want have a base form. Silk touch is still pointlessly a pain.)
That's not the point.OP should just remove TiCo and be done with it, and stick with vanilla tools.
TiC tools have eff and unbreaking at the cost of more materials
guess what? a diamond pick is an iron pick with eff and unbreaking at the cost of more materials.
Have you considered, that Tinkers Construct might just not be the right mod for you? In my opinion, it fits perfectly well in some other mod packs (Unleashed for example) and is well balanced there. Ore doubling is a standard in those packs for example (and is somewhat balanced by the huge amount of resources all those mods require), something you seem to not like.
Yes. Clearly, anyone who doesn't play the exact way you enjoy playing the game is a big dirty cheater who should just play Creative. I always thought Minecraft was a Sandbox game with no goal and no right or wrong way to play, but you have shown me the light. The only two ways to play are your way or Creative.
I play FTB to automate all the things.
I want to build complex machine processes using as many different mods as possible to automate.
If something can be gathered, processed, stored, retrieved, re-processed, a anything, I want to automate every single step.
If there isn't a way to do it, I want to find a way to do it.
Whenever new mods are added (new updated modpack) I want to do it all again in a new way using different mods.
That's what I find fun. Coming up with new and creative solutions and then implementing those solutions starting with no resources and developing my plan as resources come in.
All of this being done with mobs doing their best to hinder my progress.
That's what I find fun. Coming up with new and creative solutions ...
Which is why I don't do those. I don't have grinders. Heck, I get more XP from mining or farming than from killing.You mean like sitting at a mob grinder or running around killing mobs for xp to slightly upgrade you're tool a bit further?
No. I'm trying to make a better system.Guys, guys, guys, news flash, he's here to argue. Ignore it till it goes away.
You do get two nuggets from smelting ore berries in the smeltery (last time I checked, the version has changed but I doubt its different). Nuggets can be used to create ingots, they have a purpose. Ore berries aren't even from Natura by the way, they're from Tinker's Construct...
Because thats what I use in vanilla, considering I can rename my pick and repair it forever. No, this is NOT a bug. This is an INTENDED feature. Additionally, I find eff 4 to be incredibly slow....
Yes, because your thinking an intended feature is a bug. Additionally, you still seem to think diamonds are rare or have much of a value (in vanilla play). They realy dont, because once you got all your tools you just need a few to keep up with repairs. In a single mining trip you can get a stack of diamonds and repair your gear for IRL days.... Have you played much on a vanilla server? After a while there are always people happely willing to trade diamonds for something as simple as a stack of sand...
Exactly, decorative use, can be gotten at lvl 18 and once you have a tool with it youll never need another. And ill repeat myself: it should not be common as in turn it would make fortune incredibly rare. And fortune is pretty much a mandatory mining enchant.
Picks have a binding slot, that has no effect except to permit the material special abilities. And yes, there are benefits and drawbacks. But Thaumium: other than a base durability of only 400, there is no drawback to it, and the large tools have 4 material slots, easily able to afford it.Now to adress your points: Thaumium and paper have there own drawbacks. They work great on some tools/slots and are terrible on others. They are far from making a nether star pointless. What are you even trying to say here? That a paper pick is great? It greatly gives in on either durability or mining speed at the gain of what? A mod slot that cannot possibly make up for the loss? For weapons, sure. Everything outside of the blade is paper because youll never put a weapon to heavy use so a single moss will easely repair it and mods are so increadible at increasing damage that its almost better to make an antire paper weapon....
Vanilla tools can be repaired just like TiC tools can. Ill repeat myself here but whatever: Vanilla costs XP and diamonds. The only use for diamonds in vanilla is tools/armor, you will therefor build up a good stock of them by the simple fact that tools last way longer then it takes for them to break finding said diamonds. XP is increadibly easy to get duo to mob grinders and even without, the XP gained from mining/fighting mobs is greater then the actual durability damage you take. TiC tools on the otherhand require significantly more materials per repair and can require you to go to unfavorable mining area's. Like for example cobalt/ardite/manylian because the resources found in the nether a vastly different from the overworld. Ontop of the nether being much harder to navigate because of fire/lava/ghasts/terrain. This adds an antire now gameplay level: take the best materials durability/speed/mining level wise and deal with nether mining, or take a weaker material thats easyer to repair? Can you live with the lower speed/durability? Can you work around it with modifiers? And thats the entire point behind TiC. You get choice.
As for cactus, its for weapons. Just like stonebound is for tools (they are litteraly opposides in what they do). Thats the entire point. Not all materials work for every tool/weapon, but the amount of available meterials is so high that you always have a choice. Just like your starting tools can vary all the time depending on what you have on hand. (bone? Cactus? Flint? Stone? wood? iron? bronze?) What does vanilla have? A set progress path of wood (a pick for 3 stone) ==> stone (untill you get 8 stone and 3 iron >.>) ==> iron ==> diamond. Where the endgame choice is: Diamond.
Except that in most cases, most of those materials won't be desirable for use.the amount of available materials is so high that you always have a choice.
The argument here dealt with mob grinders. The complaint was that mob grinders made aspects of vanilla pointless. I said don't use them. The response here is "Don't play with TiC".So dont play with TiC? Nice argument eh? Vanilla knows so manny unbalances that sooner or later this argument always seems to come up.... Its such a bad one, please dont use it
Yeah, gues what. Playing minecraft is not about playing a thousand hours to get a somewhat relative distribution. Which is exactly why said mechanic is bad. You play for a couple of hours, you start a world, get something crap or get something good. If you get something good your progress at a immense rate while if you get something crap you are hunting mobs all night. Like wise, once you get what you needed once, youll never need it again because you can rename and repair. So this entire minigame you are seeing is not actually that relevant. You can play it if you like, but you never have to. Considering how RNG this minigame is alot of people dont like it. Which is exactly why TiC is great, because the minigame is no longer the onnly available minigame. The alternative is no longer about a grindy XP system with RNG rewards but about planning what you want and going out into the world to collect what you need. While overall still requiring about the same time investment as your relatively distibuted results with the RNG system. It doesnt even phase out the RNG system because with luck it can still be better/faster. But if you dont like this kind of RNG, there is finally an alternative!
First: You say that this is intended. Can you please point to anything from any Mojang-person to show this as intended?
Wise words were once spoken: "if you don't like it, don't use it."
The best part about that philosophy is that those of us who do like it, can use it.
Heck, I would be happy if you couldn't craft anything better than stone tools vanilla, and had to use Tinker's Construct to get anything more sophisticated. Maybe some of the modifications are a bit overpowered, but that's easy to solve: reduce the number of modifications on "normal" materials or just... don't use them!
//snipped wallO'text//
Now do you understand me?