Thoughts on MFR

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
3,728
3,004
333
Lost as always
It's like that was the idea ;)
Yea, and that's what I really like about MFR.

You see, some mods are 'tiered'. You need to build the Tier 1 stuff to build the Tier 2 stuff to build the super-awesome Tier 3 stuff. MFR... doesn't hold to that. Instead of tiers, it's more like an interconnected web. Most of the things in MFR can be built fairly early on (although powering them might take a bit more infrastructure).

So instead of having to build more and more complex items to get the fun toys, you're letting us play with the fun toys pretty much right out of the box, and the challenge isn't crafting the items so much as organizing them and setting up the infrastructure in a way that maximizes the synergy between machines. I really like that thought. Then again, I really like planning out design structures, so that's right up my alley.

It is a design philosophy which I strongly approve of.
 

PeggleFrank

New Member
Jul 29, 2019
928
0
0
Yea, and that's what I really like about MFR.

You see, some mods are 'tiered'. You need to build the Tier 1 stuff to build the Tier 2 stuff to build the super-awesome Tier 3 stuff. MFR... doesn't hold to that. Instead of tiers, it's more like an interconnected web. Most of the things in MFR can be built fairly early on (although powering them might take a bit more infrastructure).

So instead of having to build more and more complex items to get the fun toys, you're letting us play with the fun toys pretty much right out of the box, and the challenge isn't crafting the items so much as organizing them and setting up the infrastructure in a way that maximizes the synergy between machines. I really like that thought. Then again, I really like planning out design structures, so that's right up my alley.

It is a design philosophy which I strongly approve of.

Never thought about it like that. I usually keep the same point of view for all mods, as in they use the same old tier system. If something is cleverly designed (like MFR clearly is) then I'll probably imagine it just having a very large first tier with very little in the second and third tiers.

Not that the tiered mods aren't fun though, when you do actually get to play with the toys in them.
 

unspunreality

New Member
Jul 29, 2019
378
0
0
Never thought about it like that. I usually keep the same point of view for all mods, as in they use the same old tier system. If something is cleverly designed (like MFR clearly is) then I'll probably imagine it just having a very large first tier with very little in the second and third tiers.

Not that the tiered mods aren't fun though, when you do actually get to play with the toys in them.

Ill never get a super delicious ultra great atomic punch.. wrong game. I mean super ultimate beastlygodmode take all my ores, spank me and make me make 10 machines to get it solar panel. Or the SUBGMTAMOSMAMMM10M Solar Panel. But I can make everything in MFR. =D So I like it, even if Ive not set up anything yet. I dunno how much space Ima need for my far. Ima need to make like 10 different tree planters, figure out how the hell pipes work, figure out how to eventually send this all to a steam boiler for ultimate power, and then... rest on my laurels. But till then, I can hope!
 

power crystals

New Member
Jul 29, 2019
156
0
0
Yea, and that's what I really like about MFR.

You see, some mods are 'tiered'. You need to build the Tier 1 stuff to build the Tier 2 stuff to build the super-awesome Tier 3 stuff. MFR... doesn't hold to that. Instead of tiers, it's more like an interconnected web. Most of the things in MFR can be built fairly early on (although powering them might take a bit more infrastructure).

So instead of having to build more and more complex items to get the fun toys, you're letting us play with the fun toys pretty much right out of the box, and the challenge isn't crafting the items so much as organizing them and setting up the infrastructure in a way that maximizes the synergy between machines. I really like that thought. Then again, I really like planning out design structures, so that's right up my alley.

It is a design philosophy which I strongly approve of.

Yeah that's pretty much the idea.

And don't forget a lack of punctuation like oh my god can u not what i dont even is this life like and then wow can u not? can u not. Can you not.

That can't be tumblr, I don't see "feels" anywhere.
 

Chocorate

New Member
Jul 29, 2019
1,257
0
0
Surprised DW20 hasn't done much with MFR yet... He seems like an incredibly nice, cool, laid back guy and his videos seem relaxing, but he just does the same stuff over and over.. He's one of those people who I think would do great things with MFR though.
 

NosePicker5555

New Member
Jul 29, 2019
529
0
0
Surprised DW20 hasn't done much with MFR yet... He seems like an incredibly nice, cool, laid back guy and his videos seem relaxing, but he just does the same stuff over and over.. He's one of those people who I think would do great things with MFR though.

I sadly have to agree, i think his fans are starting to notice more and more now. I think when the next mod push is upon FC1 he will be toying around with the new goodies.
He uses turtles way too much also :3.
Also; PRC do you have an ETA on how long MFR will take to update to 1.6?
 
  • Like
Reactions: PeggleFrank

unspunreality

New Member
Jul 29, 2019
378
0
0
I just want him to poke BoP with a sharp pointy stick. manually planting willow wood is driving me nuts. I have enough darkwood and white wood to last for eons. But willow and sakura? Nawp. ;-;
 

Bellaabzug21

New Member
Jul 29, 2019
1,583
0
0
I sadly have to agree, i think his fans are starting to notice more and more now. I think when the next mod push is upon FC1 he will be toying around with the new goodies.
He uses turtles way too much also :3.
Also; PRC do you have an ETA on how long MFR will take to update to 1.6?

I know right? He does use them more than he should. A turtle mining system? Couldn't he just use quarries like everybody else while he waits for RP. He even used them in his frame quarry system when he could have just as easily used a very nice deployer/block breaker system.
 

CapturetheBomb

New Member
Jul 29, 2019
130
0
0
I can't blame Direwolf for using turtles, since he is a server admin as his day job. I would like him to use Buildcraft more than the occasional engine and filler. Or at least build something outside his comfort zone, like making a mining system using only Stevescarts.
 
  • Like
Reactions: Chocorate

Chocorate

New Member
Jul 29, 2019
1,257
0
0
I know I've said it a thousand times, but my preferred method of everything is flooding the room with water and using obsidian pipes for sorting. Also dirt homes. And dynamite mining. There's just something I love about being messy. Even my hair.
 

Bellaabzug21

New Member
Jul 29, 2019
1,583
0
0
He did that a while back. The problem with that is that he seems to like to get his stuff done as fast as possible, and steve's carts makes you wait quite a bit for the perfect mining cart as well as being very resource intensive.
 
  • Like
Reactions: Chocorate

Greyed

New Member
Jul 29, 2019
445
0
0
Surprised DW20 hasn't done much with MFR yet... He seems like an incredibly nice, cool, laid back guy and his videos seem relaxing, but he just does the same stuff over and over.. He's one of those people who I think would do great things with MFR though.

Only recently. I started watching his series about a year ago. His 1.2.5 SSP and SMP series. He did a lot of innovative things back there. But then with the 1.4.x series it seemed to devolve into "I thought of a cool way to do this... I just need a turtle..." *collective groan from his viewers*

Granted, he's done similar things with other mods, too. For example, how many frame quarries has he built? But the thing is with the frame quarries they were all different. His 1.2.5 series had a mine head with 2 rows of block breakers mounted on an arm which moved it back and forth to clear out a chunk, all controlled by a RP2 computer in Forth. Then in the 1.4.7 series we had a single massive frame head that did a chunk at a time controlled by a Computer Craft computer. Then he added what was essentially a tunnel bore to the side of the mine head. Then we had a standard tunnel bore with no control, just a WRS on/off switch. Then a frame quarry using mining wells.

But when it comes to turtles we effectively get the same thing. "Ok, here's a turtle, I'll code something up off camera, here's the pastebin, TADAAAAAA!!!!" I mean I have been a programmer for the bulk of my adult live. Both as a hobbyist and a professional. I get how awesome and fun programming is. But to me, that isn't the core of Minecraft. To me Minecraft is about spacial tinkering, about building with physical representations. Programming is the antithesis of that prospect.
 

Bellaabzug21

New Member
Jul 29, 2019
1,583
0
0
It'd be an entirely different thing if he actually coded it and explained how he did it on camera. Instead he says "some people might think it's boring" and then he skips the fun part. Who cares about the whiners. He makes the content, it'd actually take less of his time to do that.
 
  • Like
Reactions: russjr08