A recipe 20 time harder is nothing if
every recipe is 20 time harder.
Just from the crafting table that should require more than a few planks; make the recipe more expensive, that need to be upgraded to process more than wooden item, more than stone, and so one, consuming tools durability or item bits.
Also,
I would have much more fun with recipes the way I say them. And that's not a "maybe" thing, I did something like that (well, just the 50-steps-1M-items recipes thing) and the pack I played on lasted 4 months, instead of the usual 2-4 weeks. And I only stopped playing because of server&map problem.
(I'm especially skilled when it comes to corrupt world T_T)
Rotarycraft? Reactorcraft? They are both fun and realistic.
Redstone and silver not as common as coal? Sure, if you are mining at 64 you won't find much redstone...
(except if you are using the awesome COG)
But the amount of redstone if you mine a bit deeper is way too much. Especially when you can grind/pulverize
ONE ore in
24 dust.
Also, if you ever played a world with FZ silver... They are probably even more common than coal >_>
We don't have the same definition of early game then. My early game is one machine running at a time, at most. A wall of manual machine is not early game enough to justify such a cheap recipe.
If you have the machines to refine fuel, that's not "early" game anymore. And as far as I know, right-clicking oil with a bucket will fill the bucket, and putting that oil in the dynamo will produce energy. That's early game. So no, "early game" doesn't have a cost to refine fuel since you don't refine it. (because you will need power to run the refinery, and you don't have power since you are making the fuel to make power)
Now, if you have a setup to refine fuel, then it's also normal that the recipe should be harder, because it's then way to cheap.
As for "mid game",
don't try spamming dynamo. At least, a server will not appreciate 500 dynamos. Now with upgrades, maybe it's cheaper/less spammy, but if you have gelid cryotheum, a dynamo made of silver and redstone is definitively too cheap.
And 80RF/t used to be a lot.......
Anyways, if you take a look at the others one, it's even worse. I won't make another wall of text explaining why and how I think they should be, but...
Look at the steam dynamo, same cheap recipe, require even less maintenance/setup, same power output.
Look at the PPPPPPP magmatic dynamo.
I will not even try to say something about that thing.
Now look at the reactant dynamo. This one is both the best and worst dynamo. Best, because it can run on glowstone and nether star, which is somewhat different and nice. Worst, because it can also run on sludge and sewage, and both of these can be
very easily automated. (For sewage, it only take a cow and a sewer iirc) And for the solid fuel, iirc sugar works.
And that should be it. Also, please, how do you manage to keep the game fun when you just keep making the same easy thing over and over again?