I reckon it's Virtual Generator. You build a big generator server and you can host several virtual generators in them. Or it could be Victual Generator, powered by food. No, wait, Lingual Generator, you create power by talking to it! These are all brilliant ideas, I can't wait to find out which is the right one!_ i _ _ u _ l spacehere _ e _ e _ _ t _ r
May I recommend the MFR? Possible combined with a side of Buildcraft, a heaping helpin' of Thermal Expansion, and coat it all with a buttery layer of Modular Power Suits....Though its mostly messing about since I'm undecided on the mods I want to use
May I recommend the MFR? Possible combined with a side of Buildcraft, a heaping helpin' of Thermal Expansion, and coat it all with a buttery layer of Modular Power Suits.
EDIT: edited 'cause English is difficult.
Redpower causes lag even if you don't use any blocks or items from it? Or is it volcanoes and marble that cause lag? All that lava pouring down, that will cause lag I suppose.Most excited about?
The lack of lag from Redpower
May I recommend the MFR? Possible combined with a side of Buildcraft, a heaping helpin' of Thermal Expansion, and coat it all with a buttery layer of Modular Power Suits. .
I've been working on a "Magical modpack for myself" I like Ars Magica so far, and really it doesn't feel any less minecrafty then IC2/TE/Buildcraft/RP2 did the first time I played them . The biggest problem I ran into was that I was trying to go "No-Tech" and ran into the rather limited automation options. I am enjoying Metallurgy 3 and Tinkers Construct (Would like to see Metallurgy 3 integration though).I have them all! They are delicious! They're also integral to a non-IC2 or Gregtech world. I'm using pretty much all the mods from Bagman's DIY post. I'm VERY undecided on Ars Magica, it just doesn't feel like Minecraft. Its cool though finding a village with lots of new types of villagers. I almost killed one because it looked like a witch but when it turned around it had a beard and a npc sidekick.
I have them all! They are delicious! They're also integral to a non-IC2 or Gregtech world. I'm using pretty much all the mods from Bagman's DIY post. I'm VERY undecided on Ars Magica, it just doesn't feel like Minecraft. Its cool though finding a village with lots of new types of villagers. I almost killed one because it looked like a witch but when it turned around it had a beard and a npc sidekick.
Dave your pack sounds VERY interesting. I've only watched 1 of your vids but I like that you're more experienced with making packs and balancing. I'm going to your thread now, I may be better off using your pack.
I've had a ton of problems with BOP 0.5.1, most of them went away after changing to 0.5.2 update 4 (I think). I still am having a problem getting the TE sawmill recipes to work.Thanks.
I'm going to post a config list and full modlist after I migrate the server to Biomes o Plenty 0.5.2. I suspect 0.5.1 is making my server super-unstable due to memory leaks.
I've had a ton of problems with BOP 0.5.1, most of them went away after changing to 0.5.2 update 4 (I think). I still am having a problem getting the TE sawmill recipes to work.
Redpower causes lag even if you don't use any blocks or items from it? Or is it volcanoes and marble that cause lag? All that lava pouring down, that will cause lag I suppose.
Hope is good, and if Gregorius and the Underground Biomes guys get the cobble/ore dict thing straightened out, I'll be a happy camper.You are giving me hope!
Hope is good, and if Gregorius and the Underground Biomes guys get the cobble/ore dict thing straightened out, I'll be a happy camper.
Also (If you don't mind answering), I know you've been fiddling with Metallurgy 3, how do you have the configs set on that? I was testing it out and the default ore spawn seems a little sparse. I dropped a 16x16 quarry in a test world and got 6 ores out of it, and that seemed a little low(OK it seemed *VERY* low). I am getting ores they are very sparse though. I was expecting ores everywhere with all the stuff they add, and what I ended up with was somewhat less then vanilla.
As others have mentioned the MFR bio-reactor and bio-generator are also very good. Technically the generator is 20% less efficient than a combustion engine using the same fuel. But you know that #1 complaint new players have trying to use MJs is having to turn on/off their engines? There is no need for on/off with MFR. The reactor shuts off when there is no where to place the biofuel. The generators don't do anything when there is no where for the energy to go. Buildcraft conduit will always accept energy, so you have to connect using TE conduit or directly to the machines to get that benefit.