Thermal Expansion 3.0!!! No More Beta! Thanks KL!

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Zenthon_127

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Jul 29, 2019
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I heard there is a new dynamo. What is it and what does it do?
You mean the Reactant Dynamo? It's made with Electrum and runs off of solid "reactants" (weird items like sugar and such) and basically any fluid that doesn't work in one of the existing Dynamos, like Sludge, Creosote and Energized Glowstone.
 

Mevansuto

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Jul 29, 2019
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You mean the Reactant Dynamo? It's made with Electrum and runs off of solid "reactants" (weird items like sugar and such) and basically any fluid that doesn't work in one of the existing Dynamos, like Sludge, Creosote and Energized Glowstone.

SO it's a bit like, I've got stuff filling my chests I don't use, can I power my base with it?
 

JohnTzimisces

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Jul 29, 2019
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You could always apply liquid redstone to snowballs if you need the powder. Now if you need the rods...
Yeah, I noticed that after I posted. I was really hurting for shiny metal, so I needed the cryotheum to get cinnabar from thaumcraft cinnabar ore because I'm too impatient to get a silk touch pick (which I would otherwise get using infusion enchantment, but you need cobwebs to do that...)
 

RedBoss

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Jul 29, 2019
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BevoLJ just released a video today using these dynamos. I didn't watch all of it due to my couch being too comfortable. :p
 

JohnTzimisces

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Jul 29, 2019
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I'm fairly pleased with the steam, magmatic, and compression dynamos so far. Very compact and even though liquefacted coal is less efficient or whatever than BC fuel or doing stuff with steam boilers, I've found it very simple and compact to set up and basically resolve my mid-game power requirements.

and never mind being less efficient, the compression dynamos are still waaaay more efficient than the coal power dynamos and that's fine with me. I have 5 set up, supplied by an ender chest that I keep filled with coal when I mine (with an ender pouch), which is emptied by a thaumcraft golem into a pulverizer hooked into a magma furnace or whatever it's called. Even though it idles they and a few magmatic dynamos are more than enough power for the fuel they use to process a good hour or two of caving.

I'm debating whether or not I'll set up some reactant dynamos. The fact they can use sugar as the reactant and they can take sewage or seed oil as fuel is pretty interesting to me. Pretty amused that I found a youtube vid describing it as "the poop engine" :D

edit: further on the reactant dynamo, I don't even care that sugar + sewage is a pretty puny amount of RF compared to other fuels or dynamos. I know I'll have fun making the infrastructure alone to be perfectly honest, and I really like having low maintenance renewable power as a backup.
 
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WTFFFS

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Jul 29, 2019
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The reactant dynamo is great I'm using Ghast tears (reason to build an MFR ghasty auto-spawner) with biomass (reason to breed up a "super" tree) much more involved and fun than to spam a bunch of lava eaters\charcoal eaters (which is a valid method of power but somewhat boring).
 

KyleKrafter

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Jul 29, 2019
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Hello. I didn't know exactly where to post this. But just a moment of your time please. I just want to inquire about the dynamos...steam dynamo in particular. I don't know if this is intended or not. When controlling the dynamo with a lever and your energy cell is half full. I turn the dynamo off and the RF inside the dynamo's buffer just disappears. It does not output it. Make's it a little odd. So if you have a setup...like a line of 10 dynamos, and a redstone signal setup to turn those off when your Main Energy Cell full. In turn when your machines are running and consuming power. It will have a tendency to turn off and on. You end up losing a good amount of RF. Another example is each dynamo is holding 10,000 to 30,000 RF lets say. But if your done running and processing everything. Your energy cell is full. You turn them off to save fuel. Say each steam dynamo had 25,000 RF left over in its buffer. Times that by 10....250,000 RF just disappears into minecraft's atmosphere. Tested this muliple times multiplayer and single player. Thank you for your time.
 

PierceSG

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Jul 29, 2019
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Yes, it is pretty inefficient. That is why you upgrade to a compression dynamo asap and melt coal into liquefacted coal for those instead! :p
I jest (partially), I'm not sure if that is intended or is it a bug. You got to wait for KL's answer or someone else who knows about it to answer your question.

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PierceSG

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Jul 29, 2019
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He's using coal, that is why I recommended Compression Dynamo and Liquidfacted Coal to him/her. :p

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KyleKrafter

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Jul 29, 2019
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He's using coal, that is why I recommended Compression Dynamo and Liquidfacted Coal to him/her. :p

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I totally understand i can upgrade and so forth. I just had notice this and thought wow. That's a lot of power loss. I wondered if King lemming had made them that way or it was a bug with the dynamo. Thanks for the reply though. Oh yes and i am a dude..lol
 
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Dodge34

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Jul 29, 2019
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Somewhere over the rainbow.
Liquified coal ???, I have to see if this would be reliable, can we also do it with charcoal, if there's a benefit from it, I might try that... Looking at something I've never used to power my Magical mod base...
 

PierceSG

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Jul 29, 2019
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Not sure if you could melt charcoal into liquidfacted coal using the magma crucible, but well worth the try. Tree farm > charcoal > liquidfacted coal? Hehe.

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KurShedir

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Jul 29, 2019
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I didn't use reactant dynamos yet but I like the way they're intended to work. The whole RF production is a lot of fun, you have classic/easier ways and interesting new options. Again, great job.
 

Algester

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Jul 29, 2019
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Not sure if you could melt charcoal into liquidfacted coal using the magma crucible, but well worth the try. Tree farm > charcoal > liquidfacted coal? Hehe.

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yes you can use charcoal not sure the changes from beta but you can use charcoal on beta