I'm with you guys. Just noting that the larger user base is vanilla. Modded players get treated like Cinderella. But we have prettier shoes than they do.
Our shoes also have thrusters and impact protection.
I'm with you guys. Just noting that the larger user base is vanilla. Modded players get treated like Cinderella. But we have prettier shoes than they do.
I say enchanting has always sucked
I agree that 1.6.4 isn't going anywhere, and will probably be played for years to come just like 1.2.5 and 1.4.7. Sometimes we hit a nice spot and get one of those versions where all the mods settle and it has a good feel. I think 1.6.4 is one of those. That's why I fixed it for Java 8.
I got bored of my custom 1.7.10 pack, so lately for me it's just been vanilla 1.8 (both playing and tinkering with), along with some 1.6.4 Crash Landing at times when I want mods. As long as we've got interesting packs like that, I'll still be playin' it.
Err, have you considered doing a patch for Optifine like karonyix did with 1.6.4 should 1.7 develop the same incompatibility with FTB packs?
Manually checking each file name the mods replaced to make sure they wouldn't conflict. I don't miss those days at all.Considering it's already possible for the client to download resource packs in vanilla, I'm sure it wouldn't take that much tweaking to do mods, or plugin style mods, which I'm sure what Spout was meant to be about. If anything, Forge mods have pretty much become plugins, I remember back when you had to rip your way through the .jar, now you just install forge and paste it in.
Mass hysteria!
Modded players and Vanilla players.... On the same server?
can't people just write mods for server side only? Considering that sponge is going to be working off of forge, I'd assume that it's possible. And considering mods are already sort of like plugins, it shouldn't be too hard, right?To clarify, perhaps: this would let things like Grief Prevention, or OtherDrops, work in a forge server environment, as well as working with vanilla clients.
(Speaking of which, why isn't there a forge equivalent to OtherDrops?)
(EDIT: Bah, left the browser open and didn't hit submit)
can't people just write mods for server side only? Considering that sponge is going to be working off of forge, I'd assume that it's possible. And considering mods are already sort of like plugins, it shouldn't be too hard, right?
What would make you think that they would? Not only is there the sheer mass of Forge mods to consider which would cease to be supported, but additionally, the Sponge team is full of Forge-friendly people. You just have to look at the roster to see it. And besides all the Forge-friendly people, LexManos himself is also on the team. You have to remember that he's not into this purely for fun; it's his life and livelyhood. He works on Forge and its ecosystem fulltime, no other day job besides. Finally, the Sponge mission statement clearly states that Forge will be the cornerstone on which it is all built.