The Update to 1.8

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arthahar

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Oct 31, 2012
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looks like i am the only one with performance decrease. in normal world gen my max fps is 30-40, compared to 50-120 in 1.7. but in superflat i can reach 700 fps, its my personal record. but still terrain load time is super fast even on 10+ chunk render (i have poor celeron e3600 ocd to 3.2ghz).
1.8 speedup only for multicore processors.
 

Zenthon_127

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Jul 29, 2019
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Honestly 1.7 (and this will very likely apply to 1.8) is just a very large cutoff for people with toasters. Sorry if this sounds rude, but the fact is that at this point modded Minecraft should be considered, in terms of performance, as taxing as a triple-A title and thus you really shouldn't expect a toaster to run it. I get about as good performance on 1.7 modded MC at max settings (except 9 chunk render distance) as I do running StarCraft II at max settings, usually WORSE, and my modpack in 1.7 is not exactly huge nor is the world overly developed.
 

Qazplm601

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Sep 21, 2013
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Honestly 1.7 (and this will very likely apply to 1.8) is just a very large cutoff for people with toasters. Sorry if this sounds rude, but the fact is that at this point modded Minecraft should be considered, in terms of performance, as taxing as a triple-A title and thus you really shouldn't expect a toaster to run it. I get about as good performance on 1.7 modded MC at max settings (except 9 chunk render distance) as I do running StarCraft II at max settings, usually WORSE, and my modpack in 1.7 is not exactly huge nor is the world overly developed.
quite a few factors in that. mostly, i think, running a modpack is like running a AAA title where there are 100 developers, each using their own coding methods, and writing almost the same thing over and over for each developers code. doing things their way, and not communicating a lot.
 

Zenthon_127

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Jul 29, 2019
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quite a few factors in that. mostly, i think, running a modpack is like running a AAA title where there are 100 developers, each using their own API's, doing things their way, and not communicating a lot.
No joke. Even on some of the crazier SC2 mods I can usually pull out 60 FPS (75 on a normal game). I can barely reach 60 on a relatively small 1.7 modpack.
 

TheMechEngineer

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Jul 29, 2019
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I agree with RedBoss
1.7 has major flaws with performance, So I'll be focusing on 1.8 for now

You know what, the recent Minecraft updates feel a lot like the Microsoft Windows operating systems.
1.6 = Windows XP (awesome and flawless performance)
1.7 = Windows Vista (big changes send quality downhill big time)
1.8 = Windows 7 (a bit better but still a dog's breakfast)
 

Qazplm601

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Sep 21, 2013
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You know what, the recent Minecraft updates feel a lot like the Microsoft Windows operating systems.
1.6 = Windows XP (awesome and flawless performance)
1.7 = Windows Vista (big changes send quality downhill big time)
1.8 = Windows 7 (a bit better but still a dog's breakfast)
my graph.
1.6=windows 7, everyone is comfortable.
1.7=windows 8, cool, but everyone who is attached to windows 7 hates the fuck out of it.
1.8=windows 9=mysterious and powerful, will it live up to the hype under scrutiny?
 

Cptqrk

Popular Member
Aug 24, 2013
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...
I fucking hate Windows 8. :p

lulz, yeah. If i wanted a gad damned tablet, I would have bought a gad damned tablet...

(tho' I hear performance is still better in 8... I dunno.. haven't taken the bait yet...)

Anywho, kinda on topic here...
1.6.4 packs run great for me, now that I have my configs all set up properly (was having some router issues so running/playing on my server was a bit... difficult)
1.7.1..... Honestly, I've mucked around with the unstable pack only, maybe I need to try other packs, but I can't move, open the starter chest or even look in my inventory... unless I want to wait 1 minute for it to recognize I moved my mouse.
 
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buggirlexpres

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Nov 24, 2012
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lulz, yeah. If i wanted a gad damned tablet, I would have bought a gad damned tablet...

(tho' I hear performance is still better in 8... I dunno.. haven't taken the bait yet...)

Anywho, kinda on topic here...
1.6.4 packs run great for me, now that I have my configs all set up properly (was having some router issues so running/playing on my server was a bit... difficult)
1.7.1..... Honestly, I've mucked around with the unstable pack only, maybe I need to try other packs, but I can't move, open the starter chest or even look in my inventory... unless I want to wait 1 minute for it to recognize I moved my mouse.
I recommend FastCraft by player.

And Windows 8 crashes for almost every single game I play. Even TF2. :mad:
 
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Cptqrk

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Aug 24, 2013
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Yeah, I don't want to be forced to use a mod to play the game (see my replies to shitstorm and AE2)
I'm all for play as you want. I was hoping that 1.7 wouldn't need something to make it viable to play.
Reminds me of the old "optifine" days, where if you wanted performance, you needed it.
 

AlCapella

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Jul 29, 2019
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looks like i am the only one with performance decrease. in normal world gen my max fps is 30-40, compared to 50-120 in 1.7. but in superflat i can reach 700 fps, its my personal record. but still terrain load time is super fast even on 10+ chunk render (i have poor celeron e3600 ocd to 3.2ghz).

^^ An average of 60fps for vanilla MC on an overclocked celeron? By this logic, a default i3 processor should offer decent/equivalent performance before OC. But it does not. Minecraft performance monitoring is getting so bizarre, it's not even making sense any more.

As an aside, how are you cooling that rig, @Vasa?[DOUBLEPOST=1409710447][/DOUBLEPOST]
I've got a quad core and the "speed up" is negligible.

^^ Anecdotally, my experience is the same as this. :([DOUBLEPOST=1409710613][/DOUBLEPOST]
Yeah, I don't want to be forced to use a mod to play the game (see my replies to shitstorm and AE2)
I'm all for play as you want. I was hoping that 1.7 wouldn't need something to make it viable to play.
Reminds me of the old "optifine" days, where if you wanted performance, you needed it.

Indeed, and optifine continues to be a bit of a lottery. It works sometimes, but mod interactions actually make the overall (individual) game experience fluctuate wildly (and poorly) many a time.
 

AlCapella

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Jul 29, 2019
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Overall, people have (rightly) appreciated the incremental and individual (piece-meal?) improvements of 1.8 over the previous releases. Sure, I don't want to come across as an ungrateful so-and-so, but my gripe has always been that the overall "game experience" has deteriorated as a whole over successive MC releases! I've run 120+ mods in 1.6.4 with decent fps and it starts to groan only after the 135+ mod mark. On the other hand, it's been endless fiddling to get any semblance of fluid gameplay with plain 1.7.10, let alone modded 1.7.10... On an extreme case, my brothers HP 2000 laptop shuts down from CPU overheating 10 minutes into running plain 1.7.10.

Just plain annoyed at all this wild fluctuations in performance in a game that has done nothing radical in successive releases, but just some kind of ad-hoc patching and ad-hoc appendages to the game overall...

EDIT: Sure, there's a big changelog from 1.6.4 to 1.8, but the overall game experience is not that different. I mean, it's the same 8-bit blocky texture, the same primitive player physics. I dont see rendering improvement, and they actually dropped OpenGL support (shame!), so on and so forth.
 

Hambeau

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Jul 24, 2013
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Where is this dev-blog? Can't seems to find it

Here's the thread I started with the links (2 part)

http://forum.feed-the-beast.com/threads/source-for-1-8-rendering-improvements-semi-technical.50339/[DOUBLEPOST=1409712220][/DOUBLEPOST]
I recommend FastCraft by player.

And Windows 8 crashes for almost every single game I play. Even TF2. :mad:

You must be doing it wrong... I haven't had a single crash with Win8 at all and I've been using it since the Developer preview a couple of years ago.
 
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Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
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Overall, people have (rightly) appreciated the incremental and individual (piece-meal?) improvements of 1.8 over the previous releases. Sure, I don't want to come across as an ungrateful so-and-so, but my gripe has always been that the overall "game experience" has deteriorated as a whole over successive MC releases! I've run 120+ mods in 1.6.4 with decent fps and it starts to groan only after the 135+ mod mark. On the other hand, it's been endless fiddling to get any semblance of fluid gameplay with plain 1.7.10, let alone modded 1.7.10... On an extreme case, my brothers HP 2000 laptop shuts down from CPU overheating 10 minutes into running plain 1.7.10.

Just plain annoyed at all this wild fluctuations in performance in a game that has done nothing radical in successive releases, but just some kind of ad-hoc patching and ad-hoc appendages to the game overall...

EDIT: Sure, there's a big changelog from 1.6.4 to 1.8, but the overall game experience is not that different. I mean, it's the same 8-bit blocky texture, the same primitive player physics. I dont see rendering improvement, and they actually dropped OpenGL support (shame!), so on and so forth.
wait, what?
 

Cptqrk

Popular Member
Aug 24, 2013
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You must be doing it wrong... I haven't had a single crash with Win8 at all and I've been using it since the Developer preview a couple of years ago.

Yeah man, you must be having a hardware conflict or something. That should NOT be happening.
 
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Hambeau

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Jul 24, 2013
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Heh.

I haven't built a machine with a hardware conflict since 1978, and that was a defective eprom.