Any good sources besides breaking nodes or finding wisps?
Those are it, I think. I get most of my Aurum from breaking bad nodes. Breaking Bad.
Any good sources besides breaking nodes or finding wisps?
...the closest sinister one to me is actually my source for Order, believe it or not...
Since staves can be used as a weapon, does anyone know if they will take weapon enchants directly?
Again have not tested myself, but I've read that they take the same set of enchants as a sword will. Worth trying.
Edit: I doubt those enchants would apply to focus attack however, only to whacking people with the stick end.
If any of you uses Dartcraft, ground feathers (feathers in a grinding furnace) and Roc's Feather (2 ground feathers, 2 glowstone, 1 feather) have a ton of the aura aspect.
In fact, the whole mod is quite generous with TC aspects, and it looks like some items don't care about the 8 reseach points cap.
It is part of the point of dartcraft IIRCIn general DartCraft is quite generous with everything it does. A bit too generous in my opinion.
If you have Dartcraft installed, I recommend setting up a silverwood farm. The Force Mitts yield 3-6+ saplings per tree. I plant tons of them and just chop any trees down with pure nodes in them. I don't feel bad about using that for auram. I also run my cursed earth farm in a magical forest biome to get the extra mana bean drops from Pechs that spawn.Yup Aurum for crafting pretty much forces you to become a mana bean farmer, as wisps and nodes worth breaking (instead of keeping and moving to your base) don't supply nearly enough.
In general DartCraft is quite generous with everything it does. A bit too generous in my opinion.
It sounds like server lag, im probably wrong though. Also this is not the proper thread, I suggest making a new thread, but that is strange.I know that perhaps this is not the right thread, or the right people to ask but I have to give it a shot.
Currently the Magic Farm 2 server I am playing on has been having golem issues. They seem to work fine, then quit. they might start up again a few minutes later. But they always quit working for minutes at a time.
You can sometimes punch them and they seem to suddenly remember what it was they were supposed to be doing. It is not a magic crop thing. They do it will all the vanilla stuff as well.
Its edging close to 2 weeks now that they have been broken. When 2.1.5 came out we switched to it hoping it would fix it, but it did not.
I have not seen this same problem in any of the forums, which leads me to believe that perhaps it is a server side issue.
What I am asking for here is... has anyone else encountered this problem and if so how did you fix it. Is there a server mod that jacks up golems in Thaumcraft? JadedCat is currently been working on the issue as well, but I think perhaps this problem could be server side.
Any Ideas?
No repercussions for mining shardsKind of a background tc question. Supposedly in tc 3 nodes replenished themselves from shards or something right? Do they still replenish themselves by shards in tc4? I guess I just want to know if there is any reprocussions if I mine out all the local shards...