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apparently cc 1.6.3 had to change id's on all the turtles/computers, so loading the map with that version is crashing the game. i edited out the modems, turtles, computers...and still getting a crash due to some tile entities on the map that will not go away. looks like i have to either stay with old cc, or start over and rebuild the entire thing with new version.
im gonna leave this alone for a while but it was close...the only thing that really killed it was how the request pipes were fumbling the requests to fill the pedestals. if done manually (via player interaction) it worked fine..but when the computer told the turtles to load the items, it was chaos. sometimes it worked, most times it did not, and it never did it in a timely manner. and the infusion never started because of missing items on the pedestals. gonna have to rethink how to load the pedestals.
Lamps of growth and essentia mirrors may get used a bit tooI agree with infusion crafting there is no point if automation beyond automating essentia destination to have jars full at all times.
At the end of a day you will most likely use it once per recipe. There are 2 items you will need more than one: advance golems and this metal from TT for better tools. Apart of that you won't need more than one of almost anything,
Feels a little slower too, but yes, does the same thing however not everybody plays with thaum and ars magica@Adonis0 :
Ars Magica Sigil of Nature's Growth. No essentia infrastructure required, does the same. Not quite as stylish as Thaumcraft Lamps of Growth I admit.
that did it. you just earned a spot on the creditsWould it work to put a shared knowledge tome and a wand in an activator on round robin mode, and then trigger it twice every time you want it to start the infusion?
That actually sounds like the simplest way to do it. Automating an *optimised* magical crops farm usually requires a bit of automated alchemical furnace work anyway. This is just the expanded version. Can you make everything you need to cover all aspects though?