The rebirth of IC2 ?

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Pokefenn

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Jul 29, 2019
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Well, I found something that leads me to believe that IC2 will be adding 3 new boats to Minecraft, something that's sorely overdue, if ya ask me. Also seeing something called an "obscurator," as well as a "toolbox," whatever that might entail. Maybe IC2 will have its own packs, like Forestry, except they'll carry all your tools...

[ETA]
Also, the only code I'd ever post without first asking for permission is my own. I might have some dumb moments, but I'm not that dumb.

I just hope they make nuclear reactors more worth it when compared to a simple bank of geothermal generators running off hell lava or, if you really wanna be a dick about it, some MFR lava fabricators. I like the idea of nuclear power and the flexibility it offers, but its still a bit...inefficient power-wise, if ya ask me.

The toolbox has been in for a VERY long time, i remember 1.2.5.
Boats have been in for awhile also, few months i think.
And same with the obscurator.
 
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DakkonB

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Jul 29, 2019
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Well, I found something that leads me to believe that IC2 will be adding 3 new boats to Minecraft, something that's sorely overdue, if ya ask me. Also seeing something called an "obscurator," as well as a "toolbox," whatever that might entail. Maybe IC2 will have its own packs, like Forestry, except they'll carry all your tools...

[ETA]
Also, the only code I'd ever post without first asking for permission is my own. I might have some dumb moments, but I'm not that dumb.

I just hope they make nuclear reactors more worth it when compared to a simple bank of geothermal generators running off hell lava or, if you really wanna be a dick about it, some MFR lava fabricators. I like the idea of nuclear power and the flexibility it offers, but its still a bit...inefficient power-wise, if ya ask me.
You can find out about the boats here:
http://forum.industrial-craft.net/index.php?page=Thread&threadID=9088
No need to decompile IC2 code to find out about that.
 

RavynousHunter

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Jul 29, 2019
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Hm, I stand corrected. Either way, it does seem like we've got some interesting things coming our way, which is good.
 

Lonewolf187

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Jul 29, 2019
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useless step for no reason, how fun.
I have to agree with this statement. After watching DW's latest video and the inclusion of the hammer and wire cutters to add tedious and "realistic" steps in to achieve the same results as before for no reason but to be used as a time and resource sink, I can no longer in good conscience use IC2.
 

tedyhere

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Jul 29, 2019
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EHRMEGERHD! I had to make a cutter and hammer which took x extra steps and y extra material. Where x and y are not known by me off the top of my head but lets say x is 3 and y is 10. Took and extra minute, 2 at most? Lets go off the deep end here lol. I would gladly take the few extra steps and materials for the energy system work they are doing. Along with some new machines that give me more toys without being overcomplicated or super-tedious like GT does.

Ok done now, back to the complaining guys.
 
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SpitefulFox

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Jul 29, 2019
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So far, IC2 hasn't tampered in other mods or Vanilla. No matter how bad it gets, you can at least just ignore its presence in a modpack instead of getting Hijacked By Greg every time you want to make a Sturdy Casing or Iron Pickaxe.
 

Dravarden

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Jul 29, 2019
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EHRMEGERHD! I had to make a cutter and hammer which took x extra steps and y extra material. Where x and y are not known by me off the top of my head but lets say x is 3 and y is 10. Took and extra minute, 2 at most? Lets go off the deep end here lol. I would gladly take the few extra steps and materials for the energy system work they are doing. Along with some new machines that give me more toys without being overcomplicated or super-tedious like GT does.

Ok done now, back to the complaining guys.

I don't know about you, but I want to play and get stuff done, not sit down and waste time on a crafting bench
 
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WTFFFS

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Jul 29, 2019
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Unless you are willing to use UE (which frankly I'm not had too many bad experiences with ultra buggy, unfinished, horribly out of even anything resembling balance mods based around that) better get used to IC2 if you want ore processing in the very near future, TE has been given a lifespan and not a very long one.
 

tedyhere

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Seriously the 2 extra steps take like a minute and are made mute once you get the tier1 machines to do it for you :p
 
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SpitefulFox

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Unless you are willing to use UE (which frankly I'm not had too many bad experiences with ultra buggy, unfinished, horribly out of even anything resembling balance mods based around that) better get used to IC2 if you want ore processing in the very near future, TE has been given a lifespan and not a very long one.

There's still the Smeltery from Tinkers Construct.
 

tedyhere

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It's not that hard to automate really. Few hoppers or choice of item transport into smeltery, liquiducts out, redstone block under liquiducts, liquiducts feed ingot forms or casting basins with choice of item transport under the table or basin, done. I am thinking of setting up a smeltery than can handle a stack of each ore type, but that is me...I am crazy
 

WTFFFS

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It's not that hard to automate really. Few hoppers or choice of item transport into smeltery, liquiducts out, redstone block under liquiducts, liquiducts feed ingot forms or casting basins with choice of item transport under the table or basin, done. I am thinking of setting up a smeltery than can handle a stack of each ore type, but that is me...I am crazy

Liquiducts, Liquiducts, Liquiducts, heh in the scenario I am talking about there are no liquiducts, only BC pipes. Take a look at your base and count the number of liquiducts\redstone energy tubes now remove them, take a look at your ore processing and it's footprint now replace all of that with say 6 smelteries that can handle a large amount of incoming materials with no tesseracts, so no very easy nether lava and no magma crucible, hell no liquid transposer to make filling cells\cans easy either. Very different picture isn't it? picture your boilers (which I am fairly sure almost everyone uses) without AA's to provide water, this is the modded environment I am talking about ... though I do have to admit it sounds like it could be fun to try hmm may have to set up a pack without TE :D
 

ShneekeyTheLost

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Dec 8, 2012
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Lost as always
Unless you are willing to use UE (which frankly I'm not had too many bad experiences with ultra buggy, unfinished, horribly out of even anything resembling balance mods based around that) better get used to IC2 if you want ore processing in the very near future, TE has been given a lifespan and not a very long one.
You might want to give Mekanism another look. It's done quite a bit of bug fixing, and is very stable now. The only problem is that its documentation is.... nonexistent. I'm currently working on fixing that problem.

Honestly, I'm very strongly tempted to include Mekanism in my mod pack as a placeholder for TE.
 
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Captain_Oats

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Jul 29, 2019
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useless step for no reason, how fun.


No different than AE's quartz knife.

However I agree it really doesn't add anything to the game. I've got nothing against more steps, or adding realism or adding to the lore of the game, however plopping a tool in a GUI just doesn't make me feel like I "used a hammer on plates".

I realize you could say this about most of the machines with GUI's. I wish more mods took the approach of Electrodynamics (it's in alpha and although I've never played it, I love the direction its headed), where the GUI is almost avoided which adds to the immersion.
 

Poppycocks

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Jul 29, 2019
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No different than AE's quartz knife.

However I agree it really doesn't add anything to the game. I've got nothing against more steps, or adding realism or adding to the lore of the game, however plopping a tool in a GUI just doesn't make me feel like I "used a hammer on plates".

I realize you could say this about most of the machines with GUI's. I wish more mods took the approach of Electrodynamics (it's in alpha and although I've never played it, I love the direction its headed), where the GUI is almost avoided which adds to the immersion.

Right?!

How does not everyone seeeeee this, it's unbelievable. FCHS everyone's centered on the bloody furnace GUI like it's the holy grail of modding. It's been around since modding and it's not exactly hard to come up with something different and the GUI's are as often as not completely pointless.

So WHY. It's completely incomprehensible for me WHY three quarters of the machines out there are just a furnace interface. Sure, sometimes there's two inputs, sometimes there's two outputs, or four in a cross, sometimes energy is fuel, sometimes it's coupled with a crafting bench. And yes, I know that if you simplify every process know to man, it's just mats + fuel + time = output, BUT that doesn't mean you SHOULD simplify every process into this. You know what I hate? Multiblocks that are in fact just an inflated single block furnace GUI. This goes completely against why building in Minecraft is fun. Building in vanilla minecraft is fun because you have a swath of simple blocks, with simple functionality, which you can connect to make wonderful contraptions. Proof is vanilla mobtraps, piston elevators, piston doors, redstone computers, railway systems - your call. Building a rigid 3x3x4 structure to do something as extremely simple as using coal to turn one iron ingot into one steel ingot at a time and call it a blast furnace feels like sacrilege to me. This could have been so much more fun. Instead of fun we have a big slow furnace everyone hates, bravo *slow clap* bravo.

You know why RP was fun? Because Elo "got it". That's why there were block breakers and block placers and frames and stuff. So that you could move and shape and change by creating and moving and shaping a giant contraption in the world. Because you could see things move and work and just be giddy with excitement at seeing your clockwork baby making its first giant steps.

We really gotta return to this. The tedium of using steamroller-tank-can-opener-sledgehammer single block machines that make your coffee, do your homework and give you a BJ to do the simplest of tasks (like driving a screw) is starting to drive me nuts.
 

Captain_Oats

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Jul 29, 2019
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Right?!

How does not everyone seeeeee this, it's unbelievable. FCHS everyone's centered on the bloody furnace GUI like it's the holy grail of modding. It's been around since modding and it's not exactly hard to come up with something different and the GUI's are as often as not completely pointless.

So WHY. It's completely incomprehensible for me WHY three quarters of the machines out there are just a furnace interface. Sure, sometimes there's two inputs, sometimes there's two outputs, or four in a cross, sometimes energy is fuel, sometimes it's coupled with a crafting bench. And yes, I know that if you simplify every process know to man, it's just mats + fuel + time = output, BUT that doesn't mean you SHOULD simplify every process into this. You know what I hate? Multiblocks that are in fact just an inflated single block furnace GUI. This goes completely against why building in Minecraft is fun. Building in vanilla minecraft is fun because you have a swath of simple blocks, with simple functionality, which you can connect to make wonderful contraptions. Proof is vanilla mobtraps, piston elevators, piston doors, redstone computers, railway systems - your call. Building a rigid 3x3x4 structure to do something as extremely simple as using coal to turn one iron ingot into one steel ingot at a time and call it a blast furnace feels like sacrilege to me. This could have been so much more fun. Instead of fun we have a big slow furnace everyone hates, bravo *slow clap* bravo.

You know why RP was fun? Because Elo "got it". That's why there were block breakers and block placers and frames and stuff. So that you could move and shape and change by creating and moving and shaping a giant contraption in the world. Because you could see things move and work and just be giddy with excitement at seeing your clockwork baby making its first giant steps.

We really gotta return to this. The tedium of using steamroller-tank-can-opener-sledgehammer single block machines that make your coffee, do your homework and give you a BJ to do the simplest of tasks (like driving a screw) is starting to drive me nuts.


There's a whole lotta right there. yup.
 

SpitefulFox

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Jul 29, 2019
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We really gotta return to this. The tedium of using steamroller-tank-can-opener-sledgehammer single block machines that make your coffee, do your homework and give you a BJ to do the simplest of tasks (like driving a screw) is starting to drive me nuts.

* quietly puts CaffeinatedSlamcraft on ice * :oops:
 
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