IC2 now has extra pointless crafting steps? (Plates, hammers, cutters) Oh dear. I don't like that at all.
I can't understand what's so great about needing plates to make everything, then needing hammers or a machine to make those plates (and needing extra steps to make cables as well). Seriously, everything was fine enough as it was before, and please try to not mention realism in a game where everything is a cube. Change for the sake of change, just because IC2 was stagnating, is not a good thing, especially if it's this kind of change.This wasn't Greg though, he's still only doing backend work.
So it's exactly what some of us wanted, some of the GT stuff is being rolled into IC2, but none of the super-tedious stuff. I can't wait to try it
Well, the hammers and plates weren't the part of GT I wanted brought in, but the machines I'm excited for. IC2 feels lacking in machines, there isn't anything above the basic processing line other than throwing upgrades in to speed them up. Now we'll have some more advanced processing (sounds like it'll be similar to factorization but faster).I can't understand what's so great about needing plates to make everything, then needing hammers or a machine to make those plates (and needing extra steps to make cables as well).
This is by you-know-who. And your century old hammer is OP, too bad he can't nerf that.I just don't like how low the durability on the new tools required for the new steps are.
80 durability on a hammer? What the boop? I regularly use hammers that are over a century old. Hammers just don't break that easy unless you get one with a bad handle or something. This is just pointless complexity adding in pointless resource bleed.
He can bloody well step into my forge and try, if he thinks he can get away with it. Sure, I might just be a 'hobbyist' smith, but I can still turn out workable pieces. Hobbyist or not, no one touches my tools without my permission.This is by you-know-who. And your century old hammer is OP, too bad he can't nerf that.
Those alloys are needed because all the engines have the same basic recipe but with different metals. Need a new engine? Need a new alloy. I usually make my alloys in stacks of 64 so it never bothered me too much apart from the first time I have to make a few bronze.It's not really any different than making invar or electrum for TE, or RC plates and steel. The main gripe when GT introduced hammers for plates was needing them for basic vanilla tools.
probably. If I made an ic2 addon and the dev team asked me that, as long as I would be credited I would definitely say yes.Quick honest question.
We're a community that knows people, and failing that some of us have been fans watching (stalking) certain folk long enough that we like to think we know how those folks think.
If IC2 dev team came to the maintainers of advanced machines (Either, or, both forks) and asked, do you think they would accept being merged into the main mod?
Would it be appropriate if I posted stuff I've learned about this new version thru decompiling the public, deobfuscated JAR that they've got at the link that was posted in the OP? Some of it seems...pretty interesting.
(For those wondering, I'm merely decompiling it for learning purposes, I'm not stealing anything!)
how come that mechanic that is pretty much copied from GT, can only be a bit greggy?the hammer is there as an early access to machines tool, as soon as you have your basic set going you have a machine for making the plates. yeah that part is a bit greggy, but it's not full on bad.
I think what people tend to think of 'gregifying' and 'greggy' as is more "TURTLES IS OP NO CC IN MY PACK RAAAAAWR" thing that he pulled. Personally I'm fine with plates and hammers, as long as they don't touch my vanilla tools, which is what config files are for.how come that mechanic that is pretty much copied from GT, can only be a bit greggy?
You'll get a warning for that
80 durability on a hammer? What the boop? I regularly use hammers that are over a century old. Hammers just don't break that easy unless you get one with a bad handle or something. This is just pointless complexity adding in pointless resource bleed.