I don't see what's wrong with that? He's not posting code, just what changes to IC2 he spotted.
ah, I must have misread then. I thought he was going to post code
I don't see what's wrong with that? He's not posting code, just what changes to IC2 he spotted.
I have done some testing on the experimental IC2 version, and some of the changes are good, some are neutral, and others are a bit Greggy, but they aren't too bad resource wise tbh. they just add steps when not using automation. the hammer is there as an early access to machines tool, as soon as you have your basic set going you have a machine for making the plates. yeah that part is a bit greggy, but it's not full on bad.
that could also show that they plan to expand on it. Remember, this version is just recently built, and buggy/has features to come.It is. It make stuff tedious. They're stretching the crafting part "just because". They ran out of good ideas ages ago and are now adding stuff just to add stuff. That's bad gamedesign. Heck, I think you can say there's no gamedesign involved at all, just random "lets do this because we can" stuff. Just this little change in itself isn't 'terribad' perse but it does clearly show they have no plan or direction to take IC2.
Seriously, there's still loads and loads of potential in IC2, especially when it comes to options and balance regarding power generation. Instead they're just making the wiring part suck even more.
the new features might come, but current are definitely going from wrong side of the field.that could also show that they plan to expand on it. Remember, this version is just recently built, and buggy/has features to come.
It is. It make stuff tedious. They're stretching the crafting part "just because". They ran out of good ideas ages ago and are now adding stuff just to add stuff. That's bad gamedesign. Heck, I think you can say there's no gamedesign involved at all, just random "lets do this because we can" stuff. Just this little change in itself isn't 'terribad' perse but it does clearly show they have no plan or direction to take IC2.
Seriously, there's still loads and loads of potential in IC2, especially when it comes to options and balance regarding power generation. Instead they're just making the wiring part suck even more.
the difference is that there is logical background behind such tool creation, while there isn`t much behind addition of plates to IC2.Ah, so kinda like how one has to make casting molds and melt down their metal in the smeltery before making metal tools with Tinker's Construct? It was quite a bit easier before that change, but I do like the new tools that came with it.
hammer doesnt make much sense to me, because Steve has perfectly cubic hands and is VERY strong, so hammering ingot into a plate shouldn`t be a problem for him.To me the hammer makes sense as it adds a way to make plates with out a machine and the plates serve a important propose. As they allow the devs to implement new recipes with out worrying about recipe conflicts. In other words it makes it easier for them to add new and interesting things to the mod along with opening the door to making other recipes a bit easier by adding a machine-less method of making them.
yetthe difference is that there is logical background behind such tool creation, while there isn`t much behind addition of plates to IC2.
might might be the word. I think hopefully is an even better word.i think the word is might.
Both are more tedious than their previous methods. Whether or not one thinks it makes any sense makes no difference. The real question is do we get additional stuff too that'd justify using the updated version. The new energy net and ore processing sound worth making machines out of plates.the difference is that there is logical background behind such tool creation, while there isn`t much behind addition of plates to IC2.
hammer doesnt make much sense to me, because Steve has perfectly cubic hands and is VERY strong, so hammering ingot into a plate shouldn`t be a problem for him.
nope. If the individual change makes any additional USEFUL things then it makes sense to update/enable it. Not if the update has other cool stuff.Both are more tedious than their previous methods. Whether or not one thinks it makes any sense makes no difference. The real question is do we get additional stuff too that'd justify using the updated version. The new energy net and ore processing sound worth making machines out of plates.
first of all, that is a crafting recipe. It's called nuggets. Secondly, hammers don't usually ever break. Thirdly, a hammer is a lazy way to solve a conflict, they can just alter the recipe slightly or not do anything for the matter.What if someone else added a recipe of sticking a single ingot (copper, reined iron, etc.) in a crafting grid to get something?
With out the hammer their would be a conflict between the two mods.
As for the durability, it makes sense that it would break after so many uses as that is how every tool works in default minecraft and even with in IC2. Now the number of uses that could be debatable as it is a bit low currently.
if recipe is shaped, it would require 9 mods, to create an issue, which i find very unlikely, however, it`s possible to make 2:2 or 4:4 (hello RC) exchange, which makes it even less likely to occur.What if someone else added a recipe of sticking a single ingot (copper, reined iron, etc.) in a crafting grid to get something?
With out the hammer their would be a conflict between the two mods.
Would it be appropriate if I posted stuff I've learned about this new version thru decompiling the public, deobfuscated JAR that they've got at the link that was posted in the OP? Some of it seems...pretty interesting.
(For those wondering, I'm merely decompiling it for learning purposes, I'm not stealing anything!)
Well, I found something that leads me to believe that IC2 will be adding 3 new boats to Minecraft, something that's sorely overdue, if ya ask me. Also seeing something called an "obscurator," as well as a "toolbox," whatever that might entail. Maybe IC2 will have its own packs, like Forestry, except they'll carry all your tools...Sounds like a good idea. You aren't posting any code, so I can't see any problem with it.