Haha, thanks... I guess.
It's always good not to be a dickwad
Haha, thanks... I guess.
I've just started a Resonant Rise game. I'm trying to get the TC Smeltery up and running at the moment, to find out how it works. I think the first actual tech tree I'll go down is probably UE, as I've never used it before.
I've just started a Resonant Rise game. I'm trying to get the TC Smeltery up and running at the moment, to find out how it works. I think the first actual tech tree I'll go down is probably UE, as I've never used it before.
You can't have GT without IC2, so it's thereSpeaking of RR, is IC2 in it? I'm seeing addons like GregTech, and nuclear control, but can't seem to find IC2.
You can't have GT without IC2, so it's there
GT will accept UE just fineJust making sure GT isn't compatible with UE or something.
GT will accept UE just fine
Though, IC2 isn't out for 1.5, and RR is for 1.5??? Whaaaaa
quartz grindstone+crescent hammer turtle=exploit, well in my opinion only, it's a vanilla item so I don't expect the developer has much opinion about mod behaviours (unlike, for example, the Clockwork Engine).quartz grindstone+crescent hammer turtle=free macerating
What do you do, wait for all the Bog Earth to mature and then hit a button that triggers the block breakers and deploys fresh BE? Or is it more automated than that? I'd be interested to find out, if you move a BE with a piston, does it reset the maturing process? I'm imagining a 3x3 tower of Bog Earth with a column of water down the middle, being pushed down by pistons and harvested at the bottom like a "falling sand" tree farm.I always seem to setup a peat farm, using RedPower to deploy and break, with pistons and timer (more interesting then a forestry farm).