In addition to the above issues, public recognition of problematic posters can even encourage them. Name-and-shame requires the person to have shame, whereas many trolls actively enjoy that sort of singling out.
Don't let that discourage you- flower child still filters to 'dong princess'.
... that's not terribly encouraging, from my perspective.
I still scoff at this idea. Also, you don't see the author of "Pure Waters" throwing a screaming hissy fit over being included in 1497+ different mod packs over in the Skyrim modding scene. It just seems like Minecraft's modding scene is a little toxic.
It's somewhat misleading to compare Minecraft mods to TES-style mods : Bethesda's engine and scripting language rather blurs the space between writing a mod and using pre-existing resources or shader packs (and simultaneously have limited the demand for modpacks), while Minecraft mods need a sizable amount of decent heavy lifting in a coding language. TES modders are pretty unlikely to be barraged with crash reports detailing mod interaction issues, for one.
((And many TES modders do limit redistribution of their mods.))
I'll admit that I'm fairly skeptical of heavily obfuscated code, and would prefer more open-source or at least available-source efforts among modpackers, but it is important to recognize both their work and the trust that we're giving them.
You'd rather have a corrupt world that you can't play rather than a few creeper holes? Umm... that's your choice, man, but it's far easier to fix a few creeper holes than it is to start over fresh. Uninstall a mod and you get a pile of 'invalid ID' errors since you had items there that are now gone.
I'm not sure that the average user is going to see their alvearies explode and sign back in afterward. Especially with how time-consuming it can be to set up bees to start with.
I agree that it probably will be tolerated better than hard crashes.