Thanks, FTB team, for taking this stance. Ultimately, mods are for the players and in situations like this, no one wins.
except in cases where mod author states otherwise as has been seen in past.Ultimately, mods are for the players
Forge includes a hook that allows modders to say "Mod X and Mod Y should not be used together, remove one or the other in order to load the game". It would be problematic for FTB if a mod in the pack decided to exercise this but it would not run afoul of this policy, according to the TS convo with Slowpoke on Myrathi's stream this morning.Does this policy in any way apply to mods who's code prevents the mod from loading if anything is present the mod author does not like?
Forge includes a hook that allows modders to say "Mod X and Mod Y should not be used together, remove one or the other in order to load the game". It would be problematic for FTB if a mod in the pack decided to exercise this but it would not run afoul of this policy, according to the TS convo with Slowpoke on Myrathi's stream this morning.
You can be quite sure things like that are not a problem for FTB crew due to history between them and tekkit people.
Well, if you want to go to third-party mod packs, there's several out now, including the one I maintain. In fact, there's a whole sub-forum dedicated to them. Go check it out, if you like.Interesting, will we finally see a IC2less pack? *crosses fingers*
As of the updated version of those mods the code is gone as none of the jars are signed.
Though this is not the place to discuss it. Make a thread if you so choose.
This is a place to indirectly explain what it is, however, as we're asking questions about it with reference to this policy.
i.e.:
Does this policy apply to CovertJaguar's in-crowd DRM?
Does this policy apply to GregTech's code against players converting from Tekkit?
We need to explain both examples in order to have common ground for further clarification of the new/current policy. (They have both been explained now, so you are right in that discussion about them doesn't need to continue except for answers to the questions, and I eagerly await answers.)
I'm not discussing specific mods, I'm asking about the policy as stated in the first post. A few mods may represent a few useful examples for situations the new policy may or may not apply to, and asking about them is easier than inventing a hypothetical situation to describe something that already exists.
If it makes you feel better, we can "anonymize" the mods by asking questions about hypothetical situations, but I find it easier to ask about existing situations.
If CJ's code is gone, let me rephrase the question:
In a hypothetical situation in which a hypothetical mod exists that has code that causes Minecraft to crash in cases where OTHER mods or their own mod have been modified from the standard, does this policy apply? (See how much more difficult to follow that question is?)
Forestry needs to be added to the list as well. Last I recall Sengir still has the crash code from the Tekkit fiasco still a part of his mod, just has it disabled.
Yes, to drive home how silly it is for people to have to discuss "hypothetical" mods when you and I both know what we're really talking about. We should be capable of discussing real-world examples.
Sounds to me like anti-user behavior, and vaguely close to (or actively worse) malware. The active destruction of people's worlds, work, and homes is arguably worse than just not letting Minecraft load.
-snip-
I am misinformed then.This is from the absolute latest Railcraft version on his site.
It does still beg the question on what limits there are to this policy and what factors can change this limitation? In this example Sengir has malicious code in his mod and is a favored modder by the FTB crew. As such, how impartial and how restrictive is this policy?There was no crash code in his mod. The vindictive bees exploded like a creeper if you were near them. He simply made it impossible for tekkit/technic users to use one part of his mod.
I am misinformed then.
Personally on the matter of using illegal software the game should not start.
To me that's like saying you would be against mods not working on cracked minecraft clients. It just doesn't make sense.