With all due respect (and i mean that as i really do respect you for all the crap you put up with as well as you and others bringing the modders/modding community together which is awesome) I Disagree with your decision Slowpoke. GregTech should NOT be in ANY FTB packs by defualt. Reason being it put Malicious Code into the game which could have potentially made it into servers. and quite frankly i would NOT trust someone who put Malicious code just because they didnt like another mod/had a conflict or EVER put in malicious code to begin with. Honestly i cant help but question the integrity of ANY pack with GregTech in it. I mean if this were a less popular mod creating a crash on purpose what would you do?
What im trying to say is that it should not be defualt in any pack, doing this would raise the question "What if its not just a crash next time". I dont know GregoriusT so i must base my Trust in his mod based purely on the mod itself. If it crashes for no reason other than there is another mod he doesn't like there then how can i trust him not to go farther?. Malicious Code is Malicious Code so unless your condoning it, get rid of GregTech. Thank you
Your opinion of whether GregTech be in any Feed the Beast modpack is just that, your opinion.
It's up to the pack developers and beta testers to find any malicious code and bring it to the attention of the mod developers, or in this case adjust the configs of GregTech and Tinker's Construct to the more balanced/approved version. In this case, it seems that it would be best to change GregTech's 1 log = 2 planks config to the vanilla state of 1 log = 4 planks. With the option of GT's log config available to server owners for those Hardcore Players.
Malicious code as posted upthread can be found in almost all the core mods of FTB and no one is complaining about them. Likely due to the fact that the most vocal members of these forums are the disgruntled ones with something that they don't agree with or don't like about the content of the mod itself.
This isn't a thread to outline GregoriusT's shortcomings and how much of an ass he is for putting this code in his mod. It's for the continuity of the current modlist in the ultimate pack. Not whether you trust Greg or even his mod. Trust in this case, needs to be placed firmly on the FTB development team and SlowPoke, who chose to put this mod in their pack(s) at the behest of its players. It's up to them to either update, configure or remove a mod if it inserts malicious code that disagrees with the existing setup of the mods as they are in their default state. As it stands, the default configs regarding GregTech and all other mods are fully customizable by the FTB Developers when they're added to the launcher. Inconsistencies and conflicts can be avoided with a little extra work on their part and any resulting crashes are best considered a bug or resultant from the user altering something against recommendation or better judgment.
Currently, Tinker's Construct and GregTech can, will and DO work together. Provided that the individual player (The "End User") does not alter the Tinker's Construct config file to overwrite GregTech's plank recipe and instead uses the
identical file in the GregTech configs.
Note for Stephan Baynam: Greg will allow the use of GregTech in Tekkit/Technic if KakerMix or whoever is in-charge asks him politely. He'll remove his anti-Tekkit/technic code and allow full use of his mod by Tekkit. He's been saying that for months, yet no request has come. So... yeah.