Greetings and salutations, my friends!
I'm here today to present you all with an idea; It's a pretty elementary one, and with the help of the community, I'm entirely sure that this can, indeed, be done.
But that's enough blabbing, allow me to quickly introduce you to: The 1.7 way.
The Concept:
The 1.6~1.7 transition in modded minecraft was pretty difficult for me; 1.7 didn't quite instantly convince me of it's superiority over 1.6. The new features were in overwhelming amounts, that's for sure - but in the other hand, probably because I still was getting used to it all, I've feel like some "core" features of my favorite mods were missing! I've felt like I didn't have that many options anymore. Oh, I couldn't have been more wrong.
1.7 mods have given us, at the current moment, a huge amount of new, shinier, bigger toys to play with! New ways of: ore processing, building, moving around, etc; So many things, that in fact, I got a bit lost! Too many things to discover! Too many ways of doing things. And this is what this thread is suppose to help you with.
I'll separate this thread in categories, as said before: ore processing, building, etc. And with the help of you guys, we will be able to fill these categories up with the various ways of doing such things, until we've listed every single one, hopefully. That's our goal: to list all of the 1.7 ways of doing things.
Observations:
1. Here, we're not listing the most efficient way of doing things in whole modded community; Therefore, something being faster and more productive doesn't disqualify any other way of doing the same exact thing. But yes, I am going to prioritize faster and most efficient way of doing 'X' in one specific mod, for example, I'm not going to list every single type of rail in Railcraft, but I'm going to most likely than not, list the fastest one. Any doubts, just ask them below.
2. I am not only going to try to list all of the 1.7 ways, but give a brief description, information and maybe some links to it's wiki page. Therefore, if you want to include them in your suggestion, please do. Specially considering that I'm far away from knowing every single thing about any mod off the top of my head, so, if you're willing to help me out, that's would be great. This is a community thread after all, right?
3. Do not expect for every single suggestion to be in, if yours isn't included, a better way of doing it in the mod you mentioned is more likely than not might already in.
4. It is possible that I pick person's "A" suggestion, and person's "B" better description. Both will be credited for their respective contribution.
5. Yes, as said before, I am going to give you proper credit for your suggestion.
6. This list is only going to include 1.7.10 features. Exceptions are possible.
Let's start, shall we?~Ore Processing:
~Movement:
Special Thanks to:
Thanks for reading! If you want to contribute, just post your suggestion down below! And please, if some of the information above is wrong, let me know immediately.
~That's all, cya!
I'm here today to present you all with an idea; It's a pretty elementary one, and with the help of the community, I'm entirely sure that this can, indeed, be done.
But that's enough blabbing, allow me to quickly introduce you to: The 1.7 way.
The Concept:
The 1.6~1.7 transition in modded minecraft was pretty difficult for me; 1.7 didn't quite instantly convince me of it's superiority over 1.6. The new features were in overwhelming amounts, that's for sure - but in the other hand, probably because I still was getting used to it all, I've feel like some "core" features of my favorite mods were missing! I've felt like I didn't have that many options anymore. Oh, I couldn't have been more wrong.
1.7 mods have given us, at the current moment, a huge amount of new, shinier, bigger toys to play with! New ways of: ore processing, building, moving around, etc; So many things, that in fact, I got a bit lost! Too many things to discover! Too many ways of doing things. And this is what this thread is suppose to help you with.
I'll separate this thread in categories, as said before: ore processing, building, etc. And with the help of you guys, we will be able to fill these categories up with the various ways of doing such things, until we've listed every single one, hopefully. That's our goal: to list all of the 1.7 ways of doing things.
Observations:
1. Here, we're not listing the most efficient way of doing things in whole modded community; Therefore, something being faster and more productive doesn't disqualify any other way of doing the same exact thing. But yes, I am going to prioritize faster and most efficient way of doing 'X' in one specific mod, for example, I'm not going to list every single type of rail in Railcraft, but I'm going to most likely than not, list the fastest one. Any doubts, just ask them below.
2. I am not only going to try to list all of the 1.7 ways, but give a brief description, information and maybe some links to it's wiki page. Therefore, if you want to include them in your suggestion, please do. Specially considering that I'm far away from knowing every single thing about any mod off the top of my head, so, if you're willing to help me out, that's would be great. This is a community thread after all, right?
3. Do not expect for every single suggestion to be in, if yours isn't included, a better way of doing it in the mod you mentioned is more likely than not might already in.
4. It is possible that I pick person's "A" suggestion, and person's "B" better description. Both will be credited for their respective contribution.
5. Yes, as said before, I am going to give you proper credit for your suggestion.
6. This list is only going to include 1.7.10 features. Exceptions are possible.
Let's start, shall we?
- The Tier 4 Ore Processing Line from Mekanism v7.
- Description: An extremely complicated, but neat, ore processing line that quintuples your average ore production. Consisting of thirteen (13) different machines.
- Link: [Mekanism's Wiki]
- Rock Crusher from Railcraft.
- Description: A neat multiblock added by Railcraft, that, when IndustrialCraft is installed, can double your ore production.
- Link: [Railcraft's Wiki]
- Rock Smasher from Flaxbeard's Wondrous Steam Power Mod.
- Description: An multiblock added by Flaxbeard's Wondrous Steam Power Mod, that when powered by steam, will turn your ore into Smashed Ore.
- Link: [FSP's Wiki] [Rock Smasher's Demonstration]
- Grindstone from Applied Energistics 2.
- Description: A simple ore doubling machine added by Applied Energistics 2 to turn not only ores into dust, but other things, such as Ender Pearls, into Ender Pearls dust; It utilizes manual power, provided by sticking a Wooden Crank on top of it and constantly right clicking.
- Link: [Applied Energistics 2's Wiki] [Wooden Crank]
- Scroll of Greed from Arcane Scrolls.
- Description (Modified from the FTB's official wiki article): A single-use special spell from the Arcane Scrolls mod. This spell works in the same way that a pickaxe with the fortune enchantment does. When activated on an ore block that does not drop itself, it will break the block and supply the user with 4 of the original drop
- Link: [Arcane Scroll's Wiki]
- Molecular Assembler from Applied Energistics 2.
- Description: A single block, that when supplied with an Encoded Pattern, will craft the item encoded in it, using the resources out of the Applied Energistics network that it's connect to.
- Links: [Applied Energistics 2's Wiki] [Encoded Pattern's Wiki Article]
- Cyclic Assembler from Thermal Expansion.
- Description (Modified from the FTB's official Wiki Article): A machine that, after formatting a schematic and placing it in the schematic slot the assembler, will use items placed in the storage grid to produce the pattern until it runs out of power or materials.
- Links: [Thermal Expansion's Wiki (Outdated)]
~Movement:
- Air Sigil from Blood Magic.
- Description: A magical sigil that uses blood to thrust you forwards in one of the fastest way of moving around in 1.7; Not very costly to craft, but maintain it can be rather tricky.
- Link: [Blood Magic's Wiki] [Padfoote's Guide to Blood Magic]
- Angel Wings from ExtraUtilities.
- Description: A somewhat magical way of acquiring creative flight that does not use any type of power whatsoever.
- Link: [ExtraUtilities's Wiki] [What's new in ExtraUtilities 1.0.0a] [Angel Wings Spotlight]
- Anchor Stone from Arcane Scrolls.
- Description (Modified from the FTB's official wiki article): This item is made to teleport the player from one place to another set location at the cost of Arcane Energy.
- Link: [Arcane Scrolls's Wiki]
- Scroll of Mobility from Arcane Scrolls.
- Description (Modified from the FTB's official wiki article): A spell that, when activated, will summon a horse that has been tamed to the user at the cost of 100 Arcane Energy.
- Link [Arcane Scrolls's Wiki]
- Manyullyn Rapier from Tinker's Construct.
- Description: Manyullyn is the strongest material added by Tinker's Construct; That plus the fact that rapiers have the ability of ignoring armor makes you a pretty flawless sword for your daily basis. For maximum damage, max out the tool on Nether Quartz, which increases the sharpness of your weapon. The right method can lead you to a +20 damage rapier that has the ability to ignore armor.
- Link: [Tinker's Construct's Wiki] [Modifiers Explanation]
- Flux-Infused Sword from Redstone Arsenal.
- Description: The Flux-Infused Sword is an RF powered sword that, unpowered, deals 8 hearts of damage, when empowered, 12. Enchant it with Sharpness V (I recommend using the Enchanter from Ender IO to achieve that] and you've got yourself a sword that can easily one hit kill vanilla mobs.
- Link: [Redstone Arsenal's Wiki] [Vanilla Enchantments List] [Enchanter from Ender IO]
- The Builder's Wand from ExtraUtilities.
- Description (From the FTB's official wiki article): A Wand added by Extra Utilities, that when right clicked will extend the structure it was clicked on by one layer, using the same blocks that were right-clicked from the player's inventory.
- Link: [ExtraUtilities's Wiki]
- Builder from Buildcraft.
- Description (From the mod's wiki article): A builder is a machine that, when powered, will automatically build a structure based off a template, using resources supplied by the player.
- Link: [Buildcraft's Wiki] [The Builder's Template]
Special Thanks to:
Thanks for reading! If you want to contribute, just post your suggestion down below! And please, if some of the information above is wrong, let me know immediately.
~That's all, cya!
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