automagy adds the golem autocrafting table
blood magic has the teleposer which teleports you at the cost of lp
it evens has some rituals to sorta automine
never forget the pickaxe beast mode
twilight forest adds the glass sword which is +40 (yes forty) damage, but is single use and can't be crafted
botania has a pickaxe that breaks things in a wide area when upgraded: terra shatterer
it even has flowers to
create dungeon loot or ores
most of botania's tools will use mana, if available, instead of getting damaged (the enderman knife doesn't, though)
botania also adds a block to make vanilla spawners work without players around. can't remember what it's called though
extra utils also has unbreakable tools
i think the sword 8 damage
the pickaxe devoures stone and the like but can't break much else.
the shovel destroys sand and such and if it's sand/gravel will clear all above it
the axe heals hit enemies (unless undead) at the cost of your health while it restores your hunger
the hoe undoes your...hoeing?
thaumcraft:
you can turn ores into native clusters for x2 output
the boots of the traveller speed your walking and let you walkover one block high...blocks
the thaumostatic harness lets you fly but it's not true creative flight
...weapons... not every weapon is a sword, plus, the zephyr sword has an aoe. not many swords can say that
also, four attack foci exist: lightning, fire, ice, and firebat
if you couldn't tell, i have a thing for magic
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RJS: don't forget the lamp of growth from thaumcraft