Oh jeez, make this into an actual ingame addon... That would be so useful!
Oh jeez, make this into an actual ingame addon... That would be so useful!
I{t'd be quite a cheaty mod if one existed, Azanor might have a few words to say about it if it came into existence.Is there a way to integrate this in NEI or in game, I'M in fullscreen mode and can't stand to play in windowed mode just because I need an external program, seems like a nice program, but if I need to constantly get out of fullscreen, this would be very annoying.
I{t'd be quite a cheaty mod if one existed, Azanor might have a few words to say about it if it came into existence.
I don't consider it a cheat, the research thingy are a time wasting and head banging system, I'm sorry but the things that can be done with Thaumcraft are so awesome but limited by this stupid and totally Gregtech like Research system, I've discovered all aspects in no time, but now I need to figure out the research system and its a nightmare, I prefer the Thaumcraft 3 system and Thaumcraft 2 was awesome also.
I agree, however if there's a mod that directly affects the progression of another mod I could sympathize if Azanor wouldn't be too happy about it. He holds his research very close to his heart. If it's a third-party application or web-page, then Azanor can't do anything about it except change the mod himself, but thus far I don't think there's any need for that.The problem Succubism is that it's no more cheaty than the tool already is. All you're doing is shortening the loop and reducing the immersion break. I play in fullscreen to up my FPS, and constantly switching is very VERY jarring. I would definitely welcome the ability to use a cheat sheet ingame, even if it was slower than the out-of game one. I could get new research, pop it in the table, and have the addon work on it for a while as I go do something else. It could even easily see how many aspect points I have in various things and weight the results that have more of the aspects I have a bunch of in them.
I agree, however if there's a mod that directly affects the progression of another mod I could sympathize if Azanor wouldn't be too happy about it. He holds his research very close to his heart. If it's a third-party application or web-page, then Azanor can't do anything about it except change the mod himself, but thus far I don't think there's any need for that.
To clarify, I just don't think he would appreciate it that much if you installed 'mod x' just to have 'mod y' cancel out what makes that 'mod x' what it is, but I don't speak for him, I just don't really see the point in it is all, might as well just use the cheat sheet item and cut out the middle man.
I get it, okay? It's easy to use the application and it would be easier to have a client-side mod to do the dirty work. If you're playing a server and you either don't have the time to faff with research or the server doesn't have "easy mode" unlocked with the research, then that's fair enough, however I just don't think it's fair to design a mod that basically cancels out the work of another guy's mod purely for the sake of "I can't click away from fullscreen."
Here's a thought, make a mod that lets you click away from fullscreen. Something for everybody.
That's how you turn a client-side mod into a server-side mod. How many servers do you know would be okay with putting a mod like that in for everyone to use?what if there's an early game block that could solve the research for you? the block would require some sort of fuel and isn't exactly instantly in completing the research, but easy research will be completed faster than harder research.
the block also wouldn't be the most efficient way of completing researches in regards to using research points.
I'm not too good with the execution, I just come up with the ideas, usually bad, however there's always maximizing the window if you're desperate enough.The issue there is that I don't think you CAN.
A: Java's sandbox.
B: Windows' method of doing Fullscreen
You maybe, possibly, with the slightest possibility of working, be able to make a GUI ingame interface with an external application... at which point why not just put the app ingame?
I'm not saying one shouldn't exist, I'm just saying that if it effects progression in a major way that people wouldn't be too happy about it. I can certainly see the appeal in using it, I'd probably use it myself, but here's the thing.Azanor HAS to know people have been making cheat sheets, and a research solver was GOING to be worked on. A large portion of the Forgecraft players have complained on stream and recorded videos about having to do Thaumcraft research... AGAIN. Actually... one moment, I'm going to link him this thread in PM on the forums, and hope we can get an official opinion on this topic. Because an officially sanctioned addon (which is strongly discouraged for first-time users) would be WONDERFUL.
I like the research minigame, I just don't like the amount of items and blocks I have to scan and then STILL run out of aspects, and miss a bunch of items, and after having done it for the 10th time, I'm sick and tired of playing match-the-aspects. But "easy mode" just makes the part I like LEAST about the research system even more punishing. I have to spend even more hours in front of the deconstruction table or farming node scans than I did before. That doesn't help make research any more tolerable.
Which is why I use this "cheat" I want to efficiently use my aspects so that I can avoid as much of the deconstruction table and node scan farming as I possibly can.