Some tips. One, the first thing you need to research is Cognito, Cognito, and Cognito. The only researchs tied to those in the beginning are the two research mastery ones and the deconstruction table, and you need those right off the bat to make research 10x easier. Build a deconstruction table or two, throw in a stack of crafting tables in there every so often, unlimited amounts of the 6 primals, from which you can create any other aspect you may be short on. With patience, pretty much puts research on easy mode thanks to unlimited aspects.
Remember, research must make one unbroken line starting from the first lit node and traveling through all the others in one path and one direction only. Basically, it is like taking a pencil and tracing a path through all the nodes starting with the lit one WITHOUT lifting the pencil from the paper and without retracing your route.
Don't be afraid to throw researches away. If the path you need to take is all zig zaggy or would make you have to backtrack (like Shevron's would) don't even bother. The less moving of runes you have to do, the less ink you will have to use. Also, plan out where your runes will go before moving them around. Not all research is solvable, so if you have all the runes that go into that research lit and are still short, toss it.
Making notes on what is need to be combined for the most used aspects/aspects in shortest supply is a good idea. That is one of the weakest bits of the whole system, that recipes for known aspects aren't integrated into the research table somehow. Paging back and forth from the Thauminomicon and the research table is annoying.
Remember, research must make one unbroken line starting from the first lit node and traveling through all the others in one path and one direction only. Basically, it is like taking a pencil and tracing a path through all the nodes starting with the lit one WITHOUT lifting the pencil from the paper and without retracing your route.
Don't be afraid to throw researches away. If the path you need to take is all zig zaggy or would make you have to backtrack (like Shevron's would) don't even bother. The less moving of runes you have to do, the less ink you will have to use. Also, plan out where your runes will go before moving them around. Not all research is solvable, so if you have all the runes that go into that research lit and are still short, toss it.
Making notes on what is need to be combined for the most used aspects/aspects in shortest supply is a good idea. That is one of the weakest bits of the whole system, that recipes for known aspects aren't integrated into the research table somehow. Paging back and forth from the Thauminomicon and the research table is annoying.