Three pages in and we're getting dangerously close to 'well play creative then' type nonsense, if we haven't already arrived. Seriously, video games here. Let's use a terrible, terrible analogy, since those are fun.
Say I like reading the books. But in order to read the books, I need to solve a riddle. And it's different each time, even if it's the same book and I'm the same person. Now if I like the riddles, yay I guess. But if I don't, well now what? Not read the books? That's kind of annoying. I guess I'll watch the TV. But what if I don't like riddles because I've had to solve so many of the bloody things to read the books I'm now sick of the riddles?
For my, those were the fatal flaws in Thaumcraft's previous research system. The gameplay was disconnected from the rest of the game, and after doing it once or twice, it just became a chore. Perhaps TC4's increase of control over research will help, but you can only move so many runes about before you start to hate the system. And if you don't like puzzles, well screw you, it appears, since all the not-puzzle content in a not-puzzle game is behind puzzles. Puzzles that are randomly generated, so you can't even be like 'how am i bear skates'.
Some kind of Sudoku based thing with each research having some kind answer key and seeding any random parts off of player id is really the only good idea I can think of for research in Minecraft.
Say I like reading the books. But in order to read the books, I need to solve a riddle. And it's different each time, even if it's the same book and I'm the same person. Now if I like the riddles, yay I guess. But if I don't, well now what? Not read the books? That's kind of annoying. I guess I'll watch the TV. But what if I don't like riddles because I've had to solve so many of the bloody things to read the books I'm now sick of the riddles?
For my, those were the fatal flaws in Thaumcraft's previous research system. The gameplay was disconnected from the rest of the game, and after doing it once or twice, it just became a chore. Perhaps TC4's increase of control over research will help, but you can only move so many runes about before you start to hate the system. And if you don't like puzzles, well screw you, it appears, since all the not-puzzle content in a not-puzzle game is behind puzzles. Puzzles that are randomly generated, so you can't even be like 'how am i bear skates'.
Some kind of Sudoku based thing with each research having some kind answer key and seeding any random parts off of player id is really the only good idea I can think of for research in Minecraft.