Tesseract problems

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belgabor

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Jul 29, 2019
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quarry -> tesseract -> tesseract -> itemduct -> sorting / void piping / storage

This works very well and has a huge capacity even with regular itemducts.
We clearly have different concepts on "huge capacity" item transprt when talking about automated ressource collection. I can easily setup automated mining that would backlog with an impulse itemduct in that place.
 

SandGrainOne

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Jul 29, 2019
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We clearly have different concepts on "huge capacity" item transprt when talking about automated ressource collection. I can easily setup automated mining that would backlog with an impulse itemduct in that place.
A question related to the ItemDucts. I thought the Tesseracts would put resources into the ItemDucts and that it would ignore any speed limit the ItemDuct might have when the Duct is doing the actual work. With this logic I have been using normal ItemDucts to handle the flow of resources coming though Tesseracts.

I have still not encountered any problems with this, but my supply might not be high enough.
 

Zarkov

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Mar 22, 2013
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We clearly have different concepts on "huge capacity" item transprt when talking about automated ressource collection. I can easily setup automated mining that would backlog with an impulse itemduct in that place.
I'm running four regular quarries and one maxed out quarryplus at full speed using that setup (regular itemducts). Maybe I should have specified that instead of saying "huge capacity". I haven't tried anything more exotic than that yet.
 

belgabor

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Jul 29, 2019
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Hm, so maybe it does work. It's been some time since I tried that, might have been the duct on the buffer chest that failed. Nowadays I just put the input tesseract right next to the QuarryPlus and the output one next to a ME interface =)
 

malicious_bloke

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Jul 28, 2013
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Hm, so maybe it does work. It's been some time since I tried that, might have been the duct on the buffer chest that failed. Nowadays I just put the input tesseract right next to the QuarryPlus and the output one next to a ME interface =)

Always remember to check chunk boundaries.

I had a buffer chest shit its pants once because one of its itemducts crossed a boundary. Maxed out quarrypluses are craziness.
 
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King Lemming

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Jul 29, 2019
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This honestly sounds like FUD.

It's not. Quite specifically, the TE 2 wiki even explains the issue:

http://thermalexpansion.wikispaces.com/Tesseracts

Edit: Okay, so the page didn't explain the root cause, but fact is that it's existing, known about, and is the reason Tesseracts won't eject to pipes anymore. We had to handle it on our end.

BuildCraft pipes cannot handle an item entering and leaving the same pipe in the same tick. I mentioned a fix long ago, and was shot down, as Tesseracts go against BC's grand vision and they do not wish to accommodate extradimensional possibilities. Which, this is a fair response.

But don't accuse us of FUD. If you want to just come out and say you hate CoFH/TE, and everything about us, just do it.
 
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SandGrainOne

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Jul 29, 2019
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BuildCraft pipes cannot handle an item entering and leaving the same pipe in the same tick. I mentioned a fix long ago, and was shot down, as Tesseracts go against BC's grand vision and they do not wish to accommodate extradimensional possibilities. Which, this is a fair response.
I don't quite understand why that kind of speed was needed. I've never really looked at the internal workings of the base pipe, but I would think that regardless of what kind of speed the item were given it would need more than one tick to pass through.
 

King Lemming

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Jul 29, 2019
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I don't quite understand why that kind of speed was needed. I've never really looked at the internal workings of the base pipe, but I would think that regardless of what kind of speed the item were given it would need more than one tick to pass through.

Speed isn't the issue. The item does take multiple ticks to travel through the pipe. The problem is that the pipe can't handle the concept of an item leaving and then re-entering that same pipe in the same tick, which can in fact happen with teleportation.
 
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immibis

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Jul 29, 2019
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It's not. Quite specifically, the TE 2 wiki even explains the issue:

http://thermalexpansion.wikispaces.com/Tesseracts

Edit: Okay, so the page didn't explain the root cause, but fact is that it's existing, known about, and is the reason Tesseracts won't eject to pipes anymore. We had to handle it on our end.

BuildCraft pipes cannot handle an item entering and leaving the same pipe in the same tick. I mentioned a fix long ago, and was shot down, as Tesseracts go against BC's grand vision and they do not wish to accommodate extradimensional possibilities. Which, this is a fair response.

But don't accuse us of FUD. If you want to just come out and say you hate CoFH/TE, and everything about us, just do it.
"Buildcraft uses unsafe data structures which could cause a world to permanently crash" isn't FUD?

That explanation is reasonable, although you could have just delayed items entering pipes for one tick.
 

belgabor

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Jul 29, 2019
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Always remember to check chunk boundaries.

I had a buffer chest shit its pants once because one of its itemducts crossed a boundary. Maxed out quarrypluses are craziness.
Nah, that's a lesson I learned long ago =)
An impulse itemduct just can't pull fast enough for a fully ducked out QuarryPlus =)