Just wanted to throw my $0.02 out there as a 'user' and not someone w/ tons of experience as the core commentators in this thread appear to have but the thing is, there are a lot of play styles. Currently, I'm not interested in managing power above making sure I have enough and getting it to where it needs to be. The concepts of pressure, rate, etc. are all cool ideas but sometimes, you're just not interested in managing that kind of stuff. Right now, I have a big reactor, some dimensional transceivers and of course, the machines they power. The power 'game' for me right now is just meeting demand and making sure it looks planned but the power game itself is only 2% of Minecraft for me. I'm not a quarry user and I'm not into auto-crafting, they have their uses but for how I like to play the game, they're OP. I still mine for my own stuff and use the crafting terminal to build components. It's just the 'right' difficulty/time ratio for me compared to the other stuff I like to do: mining, farming, building, exploring, etc. In my play style, power and equipment are a small part of what I want so, while I know some of you want a challenge when it comes to power generation, distribution and usage, keep in mind, that's just 1 play style. For people like me where power is only a partial challenge, RF is ideal because of it's vast mod support and IC2 or other systems are kind of annoying because you might have to build an entirely different generation/delivery mechanism for that. I grudgingly built a compressor to turn blaze powder from redstone'd glowstone into blaze rods and then used RedNet Power cables to connect that to my RF grid. That lack of uniformity (all of these ender IO cables and then 1 RedNet Power cable) irked me but like I said, that's 'me' and my play style. Some of the posts to this thread come off as kind of dismissive of RF and even the people that use it.
Also, you can probably increase the difficulty of RF if you add in a tertiary mod that checks the minimum RF/t for machines and if they overload (connect a cable that provides more than the minimum and actually supply more than the minimum) for X ticks, turn the machine off for a cool down period. Then that same mod adds in 'buffers' to allow you to scale down the RF/t to an adjustable amount. Have multiple sets of buffers that can handle certain amounts of RF each with a progressively more expensive recipe. It's not overly complex but it will require some additional logic, time and planning and you keep RF compatibility. That would be a nice progression thing for those of us that currently don't want to focus on power but eventually want to take the next step in that direction.
Also, you can probably increase the difficulty of RF if you add in a tertiary mod that checks the minimum RF/t for machines and if they overload (connect a cable that provides more than the minimum and actually supply more than the minimum) for X ticks, turn the machine off for a cool down period. Then that same mod adds in 'buffers' to allow you to scale down the RF/t to an adjustable amount. Have multiple sets of buffers that can handle certain amounts of RF each with a progressively more expensive recipe. It's not overly complex but it will require some additional logic, time and planning and you keep RF compatibility. That would be a nice progression thing for those of us that currently don't want to focus on power but eventually want to take the next step in that direction.
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