So..... it wouldn't/would less irritate you if a power system that looks like that from rotary craft or something and EU are used instead of EU and RF?True, but multiple types of electricity bug me the same as power converters (again, thematically different, I guess, but not different enough to not bug me).
That would bug me less, yeah. It would bug me a lot less if the two systems were actually used for different tasks, and a task you could accomplish with one could not be accomplished with the other. It would bug me the least if both were from the same mod/family of mods and there was an official, agreed-upon lore explanation for that, even if it's as simple as "RF is inefficient for rotational energy." I would be perfectly happy if, between the two of them, any tech task could be accomplished, as is the current state with RF.So..... it wouldn't/would less irritate you if a power system that looks like that from rotary craft or something and EU are used instead of EU and RF?
This is a good post. I totally see where you're coming from, and it's clear that you see where I'm coming from.@Type1Ninja to give you a perspective from another person who's not a huge fan of RF I'm going to jump in briefly. For me, RF generation isn't a huge deal, I neither like it nor dislike it (ignoring BR, I'll get to that later). If I want to, I can easily build a large generator room and go crazy with that part, which is what I like. What I dislike is the power transmission. It feels like a "throw a line of conduits down and walk away" system, which while a lot of people like it, I'd prefer to have a system a bit like the IC2 powernet, but with a handful of changes that I can't quite remember right now. The Big Reactors bit is one where I both like and dislike it. It's great because of the config settings and that I can set so much with it, but in the end it still feels like a system in which it's the system to use for power gen. So that's why I dislike RF. It just feels weird to me when I'm using it, but I understand why others like it.
I am curious about something though. You've mentioned the automation process behind setting up the power gen, however, would you still like RF if the transmission aspect of it was slightly more difficult? Perhaps not IC2 powernet or RoC level, but more difficult than it currently is.
This is a good post. I totally see where you're coming from, and it's clear that you see where I'm coming from.
I would definitely like it if RF transmission was more difficult; I think I mentioned it a couple times earlier. Automation processing is where the difficulty is, not necessarily where I want it all to be. If I could have both, I'd be very happy indeed.
(I've cooled down to "not angry anymore," so that's good)
I don't know exactly how I would change it. If I had to organize rebalancing, I'd probably grab the devs and some experienced players from IC2, Rotarycraft, Gregtech, Thermal Expansion, and EnderIO. I'd then do a long discussion. That, however, merits it's own topic with heavy involvement from multiple forum moderators. I'm not going to start it.I wouldn't be surprised if you've mentioned it a bunch and I've missed it, that's what I get for skimming things quickly.
So now the question is, what would be your ideal power system? If you could take RF as it stands right now and change it to how you want it, what would you change? I'm curious as to what you say; the last large power system debate I remember on here basically boiled down to ignoring forum rules, and the positions of either "RF is good because KingLemming made it" or "RF sucks because TE" (paraphrasing everything here obviously).
I don't know exactly how I would change it. If I had to organize rebalancing, I'd probably grab the devs and some experienced players from IC2, Rotarycraft, Gregtech, Thermal Expansion, and EnderIO. I'd then do a long discussion. That, however, merits it's own topic with heavy involvement from multiple forum moderators. I'm not going to start it.
If I had to actually do the rebalancing, I'd probably go with something similar to IC2 + Gregtech in FTB Ultimate, just because that's the only real non-RF system I've ever played with. I'd quickly rebalance it with the above groups in mind, though.
Also, it's totally possible for a sort of "Hardcore Thermal Dynamics" mod to come out, with rebalanced transport/storage, but not actually replace Thermal Dynamics. We really can have the best of both worlds.
(pack authors would pick which one they wanted when creating their packs; the argument that people would just use the easier one is invalid)
There were fewer mods, but the main point is there was less commonality between the mods.
Buildcraft used MJ, Industrialcraft used EU, Factorization used banana hammocks* and never the twain shall meet. So you had to use cunning workarounds.
*or some other complicated thing I never had the patience to get my head around.
If you guys really want a pack without trivial RF gen, look at my pack.
There's only a few ExU generators, like pink and TNT.
Coming back now, many years later, I am amazed to see the progress that has been made in modded Minecraft. A lot of anti-RF players will ridicule people like me who love multiblock structures, but I don't care. I love multiblock structures, I love the aesthetics that come along with them and the consequences that come along with them, having to build around them when placing them in your bases. Even after a few months I see myself moving away from the single block machines that are prevalent in TE or EnderIO and giving IE, PneumaticCraft and Magneticraft a shot to see how those mods work. I'm still very much in the process of discovering all the mechanics and features involved in those mods.
So you mean automating potions without MFR or AE or EnderIO is trivial? Sure.So you kept the Extra Stupid ones? .sigh.
CC + add-ons for the rescue!!So you mean automating potions without MFR or AE or EnderIO is trivial? Sure.
This bit I felt I needed to address. Typically, the people who dislike RF (me for example) don't like it because of the "magic block" feeling, and the multiblocks are a perfect example of a fix for that. I'd rather have most machines be multiblocks, except for the possible performance issues with that many of them. So you may have this bit a little backwards.
As for the part on how modders should do their own thing, I agree that they should, but the amount of pressure on them to use RF as it currently is is a bit crazy. I'd ping Reika and let him talk about the demands he gets to use RF, but it isn't worth his time. So yes, there is a mindset that you have to please players as a modder, because if you don't many will flame you simply because they can.
*cough* No CC either.CC + add-ons for the rescue!!
I already made a script to automate inscribers that only uses one and uses simple tables for the recipes, if I did it right I only need to change the recipes in the table and it should work